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Peter Bøgh An<strong>der</strong>sen, Frie<strong>der</strong> Nake<br />

Computers and Signs<br />

Prolegomena to a Semiotic Foundation<br />

of Computing Science<br />

Reihen|Digital Horizons<br />

Computing science and information technology have matured to a point<br />

that makes them indispensable for all strata of society. However, while<br />

information technology is in great demand, its scientific base is still lacking<br />

an encompassing fundament. Doubt has been voiced whether its subject<br />

matter, concepts, methods, and results elevate computing science to<br />

the rank of an independent scientific discipline. The first paradigm of<br />

computer science is computability, just because the computer is the machine<br />

for it. But with the mutation of the machine to a medium, interactivity<br />

emerged as a second paradigm. Both are in need of a common<br />

theoretical foundation. Such a foundation must cater for computability<br />

as the instrumental principle, and for interactivity as the medial principle<br />

of computers. Semiotics, as the general doctrine of signs, accommodates<br />

algorithmic as well as interactive processes. To semiotics, computers appear<br />

as tools and as media. An<strong>der</strong>sen and Nake extend Charles S.<br />

Peirce’s concept of sign to an algorithmic sign. Their book introduces this<br />

innovation as a unifying perspective of the core and some applications of<br />

computing science in the context of culture. An<strong>der</strong>sen has published the<br />

first wide-ranging book on computer semiotics in 1990. Nake is one of the<br />

pioneers of computer art.<br />

From the contents<br />

Sign and semiosis • The algorithmic sign •<br />

Computing systems as signs • A brief history<br />

of semiotic approaches to computing • What<br />

computers do: computing as semiosis •<br />

What programmers do: programming as<br />

semiosis • The pragmatic triangle: change,<br />

context, and effect • Nine fundamental semiotic<br />

processes • What users do: interacting<br />

as semiosis • Using a software system • Analyzing<br />

the immediate object • Interactive<br />

styles of software systems • Topics in computing<br />

science • Computer architecture: history<br />

and semiosis • Bootstrapping • Types of<br />

signs in programming • Language types •<br />

Modeling • Reification • Towards a semiotic<br />

algebra<br />

DIGITAL HORIZONS 3<br />

2007, ca. 300 Seiten<br />

Brosch., ca. € 34,80<br />

ISBN 978-3-935025-19-5<br />

<strong>Synchron</strong> Programm 27

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