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Peter Bøgh An<strong>der</strong>sen, Frie<strong>der</strong> Nake<br />
Computers and Signs<br />
Prolegomena to a Semiotic Foundation<br />
of Computing Science<br />
Reihen|Digital Horizons<br />
Computing science and information technology have matured to a point<br />
that makes them indispensable for all strata of society. However, while<br />
information technology is in great demand, its scientific base is still lacking<br />
an encompassing fundament. Doubt has been voiced whether its subject<br />
matter, concepts, methods, and results elevate computing science to<br />
the rank of an independent scientific discipline. The first paradigm of<br />
computer science is computability, just because the computer is the machine<br />
for it. But with the mutation of the machine to a medium, interactivity<br />
emerged as a second paradigm. Both are in need of a common<br />
theoretical foundation. Such a foundation must cater for computability<br />
as the instrumental principle, and for interactivity as the medial principle<br />
of computers. Semiotics, as the general doctrine of signs, accommodates<br />
algorithmic as well as interactive processes. To semiotics, computers appear<br />
as tools and as media. An<strong>der</strong>sen and Nake extend Charles S.<br />
Peirce’s concept of sign to an algorithmic sign. Their book introduces this<br />
innovation as a unifying perspective of the core and some applications of<br />
computing science in the context of culture. An<strong>der</strong>sen has published the<br />
first wide-ranging book on computer semiotics in 1990. Nake is one of the<br />
pioneers of computer art.<br />
From the contents<br />
Sign and semiosis • The algorithmic sign •<br />
Computing systems as signs • A brief history<br />
of semiotic approaches to computing • What<br />
computers do: computing as semiosis •<br />
What programmers do: programming as<br />
semiosis • The pragmatic triangle: change,<br />
context, and effect • Nine fundamental semiotic<br />
processes • What users do: interacting<br />
as semiosis • Using a software system • Analyzing<br />
the immediate object • Interactive<br />
styles of software systems • Topics in computing<br />
science • Computer architecture: history<br />
and semiosis • Bootstrapping • Types of<br />
signs in programming • Language types •<br />
Modeling • Reification • Towards a semiotic<br />
algebra<br />
DIGITAL HORIZONS 3<br />
2007, ca. 300 Seiten<br />
Brosch., ca. € 34,80<br />
ISBN 978-3-935025-19-5<br />
<strong>Synchron</strong> Programm 27