Issue 4 PDF - Downloads at abime.net
Issue 4 PDF - Downloads at abime.net
Issue 4 PDF - Downloads at abime.net
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apov 4<br />
10<br />
A common misconception of news is th<strong>at</strong> it offers a non-prism<strong>at</strong>ic account of events. In truth,<br />
news is always filtered and framed according to the biases of its medi<strong>at</strong>ors and the narr<strong>at</strong>ive(s)<br />
they wish to propag<strong>at</strong>e. Our news is no exception, and comes from the point of view of a kitten.<br />
GAME NOT OVER<br />
They still make games for the Amiga, you know. A<br />
variety of developers are working on a crop of titles to<br />
give you and your beige buddy fun new things to do.<br />
Rub your eyes all you like, it's true: new<br />
games are on their way. Ten, in fact. And<br />
they cover a wide range of genres - from<br />
shoot-'em-ups to puzzlers with plenty in<br />
between - so there should be something<br />
for everyone to look forward to.<br />
Anarchic, devil-may-care development<br />
group Underground Arcade are first up<br />
with three games in the works.<br />
Annihil<strong>at</strong>ion is a horizontal shooter<br />
straight from the Salamander school,<br />
with power-ups and bosses and squelchy<br />
aliens to zap. One or two players can join<br />
� It's you against the world in Annihil<strong>at</strong>ion.<br />
� Take th<strong>at</strong>, you groovy ghoulie: Halloween Nightmare.<br />
in the very <strong>at</strong>tractive AGA carnage.<br />
Changing tack entirely, Halloween<br />
Nightmare is a cartoony pl<strong>at</strong>form arcade<br />
adventure with creepy, kooky overtones.<br />
Collect sweeties and b<strong>at</strong>tle monsters<br />
(Sounds like my usual Friday night - Ed),<br />
ch<strong>at</strong>ting with friendly characters along<br />
the way (Perhaps not then - Ed) on a<br />
Trick or Tre<strong>at</strong> session gone wild. The<br />
third game from the team is different<br />
again: a Mario Party-style multiplayer<br />
game. Details are sketchy <strong>at</strong> this point as<br />
the project is apparently "top secret,"<br />
which makes it sound more like an<br />
experimental military robot programme<br />
than a game, but there you go.<br />
Some of the games we have to look<br />
forward to are ports/remakes: The Very<br />
Big Deal is an upd<strong>at</strong>e of 1987's The Big<br />
Deal. Fre<strong>net</strong>ic gameplay is the order of<br />
the day (arf) as robot Floyd b<strong>at</strong>tles the<br />
clock to serve a never-ending queue of<br />
hungry customers. Plucked from even<br />
further back in time, venerable<br />
Speccy romp Horace Goes Skiing<br />
comes to the Amiga courtesy of<br />
Dominic Cresswell and gains a<br />
potentially hilarious multiplayer<br />
dimension. Another port of sorts<br />
is Insane-Software's Amijeweled,<br />
a diamond-shuffling puzzler.<br />
Hitherto only available for RTGequipped<br />
machines, the forthcoming<br />
AGA version will allow<br />
� Change It: GM food gone mad.<br />
� Where did I put the parsley? The Very Big Deal.<br />
many more Amiga gamers to sample the<br />
delights of jewel-based puzzlement.<br />
Clearly a popular genre, the jewelbased<br />
puzzler, for another game of precisely<br />
th<strong>at</strong> ilk comes our way in the form<br />
of Change It by Robert Krajcarz and<br />
Marcin Kielesinski. Inspired by PC game<br />
Bejeweled, Change It requires you to<br />
swap objects in a grid to m<strong>at</strong>ch shapes<br />
� More bling than P Diddy: Amijeweled.