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Issue 4 PDF - Downloads at abime.net

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apov 4<br />

10<br />

A common misconception of news is th<strong>at</strong> it offers a non-prism<strong>at</strong>ic account of events. In truth,<br />

news is always filtered and framed according to the biases of its medi<strong>at</strong>ors and the narr<strong>at</strong>ive(s)<br />

they wish to propag<strong>at</strong>e. Our news is no exception, and comes from the point of view of a kitten.<br />

GAME NOT OVER<br />

They still make games for the Amiga, you know. A<br />

variety of developers are working on a crop of titles to<br />

give you and your beige buddy fun new things to do.<br />

Rub your eyes all you like, it's true: new<br />

games are on their way. Ten, in fact. And<br />

they cover a wide range of genres - from<br />

shoot-'em-ups to puzzlers with plenty in<br />

between - so there should be something<br />

for everyone to look forward to.<br />

Anarchic, devil-may-care development<br />

group Underground Arcade are first up<br />

with three games in the works.<br />

Annihil<strong>at</strong>ion is a horizontal shooter<br />

straight from the Salamander school,<br />

with power-ups and bosses and squelchy<br />

aliens to zap. One or two players can join<br />

� It's you against the world in Annihil<strong>at</strong>ion.<br />

� Take th<strong>at</strong>, you groovy ghoulie: Halloween Nightmare.<br />

in the very <strong>at</strong>tractive AGA carnage.<br />

Changing tack entirely, Halloween<br />

Nightmare is a cartoony pl<strong>at</strong>form arcade<br />

adventure with creepy, kooky overtones.<br />

Collect sweeties and b<strong>at</strong>tle monsters<br />

(Sounds like my usual Friday night - Ed),<br />

ch<strong>at</strong>ting with friendly characters along<br />

the way (Perhaps not then - Ed) on a<br />

Trick or Tre<strong>at</strong> session gone wild. The<br />

third game from the team is different<br />

again: a Mario Party-style multiplayer<br />

game. Details are sketchy <strong>at</strong> this point as<br />

the project is apparently "top secret,"<br />

which makes it sound more like an<br />

experimental military robot programme<br />

than a game, but there you go.<br />

Some of the games we have to look<br />

forward to are ports/remakes: The Very<br />

Big Deal is an upd<strong>at</strong>e of 1987's The Big<br />

Deal. Fre<strong>net</strong>ic gameplay is the order of<br />

the day (arf) as robot Floyd b<strong>at</strong>tles the<br />

clock to serve a never-ending queue of<br />

hungry customers. Plucked from even<br />

further back in time, venerable<br />

Speccy romp Horace Goes Skiing<br />

comes to the Amiga courtesy of<br />

Dominic Cresswell and gains a<br />

potentially hilarious multiplayer<br />

dimension. Another port of sorts<br />

is Insane-Software's Amijeweled,<br />

a diamond-shuffling puzzler.<br />

Hitherto only available for RTGequipped<br />

machines, the forthcoming<br />

AGA version will allow<br />

� Change It: GM food gone mad.<br />

� Where did I put the parsley? The Very Big Deal.<br />

many more Amiga gamers to sample the<br />

delights of jewel-based puzzlement.<br />

Clearly a popular genre, the jewelbased<br />

puzzler, for another game of precisely<br />

th<strong>at</strong> ilk comes our way in the form<br />

of Change It by Robert Krajcarz and<br />

Marcin Kielesinski. Inspired by PC game<br />

Bejeweled, Change It requires you to<br />

swap objects in a grid to m<strong>at</strong>ch shapes<br />

� More bling than P Diddy: Amijeweled.

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