Issue 4 PDF - Downloads at abime.net
Issue 4 PDF - Downloads at abime.net
Issue 4 PDF - Downloads at abime.net
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Fruit Mania<br />
Author: Axiom<br />
Fruit machine simul<strong>at</strong>ors have<br />
always occupied a less than illustrious<br />
area of the video gaming world.<br />
In the 8-bit days they were cheap<br />
and cheerful budget releases (the<br />
first game I ever bought was Vegas<br />
Jackpot by Mastertronic, fact fans),<br />
yet from the mid-90s onward they<br />
didn't even merit commercial<br />
release any more, popping up<br />
instead as obscure PD games. Aw.<br />
One of the main shortcomings<br />
common to the genre is the blandness<br />
of the simul<strong>at</strong>ed machine in<br />
comparison to the real thing.<br />
Whereas modern fruit machines<br />
have oodles of modes and submodes,<br />
inviting a gre<strong>at</strong> variety of<br />
str<strong>at</strong>egies and a frenzy of odds<br />
calcul<strong>at</strong>ion, the typical computer<br />
� Methinks hi-lo is the value bet here.<br />
version is very light on fe<strong>at</strong>ures so<br />
tends to have resolutely one-dimensional<br />
gameplay. I've always<br />
thought it a little strange th<strong>at</strong> this<br />
particular gap has never been<br />
closed: it's a bit like the problem<br />
pinball games used to have before<br />
Pinball Dreams rewrote the rules.<br />
Sadly, the evolution of video game<br />
fruities seems to have got stuck<br />
sometime around 1989 and the<br />
genre still awaits its landmark title.<br />
Main shortcoming number two, of<br />
course, is the fact th<strong>at</strong> you can't win<br />
or lose any money. This one can't be<br />
helped, but it means th<strong>at</strong> even the<br />
gre<strong>at</strong>est, most accur<strong>at</strong>e conversion<br />
EVAH would still fall short of the real<br />
thing. The game can still be enjoyed<br />
in its own right, but the lack of any<br />
stake beyond virtual money<br />
means th<strong>at</strong> it loses a large<br />
part of its appeal.<br />
Given all of the above, how<br />
does Fruit Mania fare? Not<br />
too badly, it has to be said.<br />
Garish and noisy and hectic,<br />
just as fruit machines should<br />
be, it has four reels and a<br />
goodly number of subgames<br />
(activ<strong>at</strong>ed by the time-honoured<br />
method of lighting the<br />
Xenon III<br />
Authors: United Graphic Artists<br />
Proficiency with these things is apparently<br />
a sign of a misspent youth. Carl Stapleton,<br />
it turns out, is very handy with them.<br />
� Oooh yeah. Come to papa.<br />
Sometimes you just have to admire the cheek of some people. Adrian<br />
Simpson checks out a not exactly official tribute to a famous shmup series.<br />
Evalu<strong>at</strong>ing a Shoot 'Em Up<br />
Construction Kit (SEUCK) game is<br />
like reviewing a home video. There<br />
is no expect<strong>at</strong>ion th<strong>at</strong> the film will<br />
fe<strong>at</strong>ure gre<strong>at</strong> cinem<strong>at</strong>ography, acting<br />
or direction and its appeal is<br />
solely to those who fe<strong>at</strong>ure in it or<br />
knew gre<strong>at</strong> aunt Fanny before the<br />
c<strong>at</strong> fell asleep on her head as she<br />
slept and smothered her.<br />
Similarly, the fascin<strong>at</strong>ion of a<br />
SEUCK game is to those who constructed<br />
it (unless you happen to<br />
take a perverse pleasure in playing<br />
awful games). The SEUCK was a<br />
gre<strong>at</strong> tool for those th<strong>at</strong> wanted to<br />
try a bit of game development but<br />
had no coding experience and for<br />
whom Easy AMOS was a bit too<br />
complic<strong>at</strong>ed.<br />
Based on the C64 utility, the<br />
Amiga SEUCK allows a player/<br />
would-be-programmer to cre<strong>at</strong>e<br />
basic shoot-'em-ups. The result is<br />
understandably generic, and either<br />
vertically scrolling or single screen<br />
shooters. The games are usually<br />
obviously built with SEUCK; certain<br />
fe<strong>at</strong>ures cannot be concealed.<br />
A disturbing number of SEUCK<br />
games spawned not one, but a<br />
whole series. However, these were<br />
often some of the better examples<br />
of the art and noticeably improved<br />
as the series progressed. They were<br />
� Zap! Zap!<br />
game title via reel numbers or a skill<br />
stop, then stopping the insanely fast<br />
subgame selector) th<strong>at</strong> add amusing<br />
variety. Gameplay overall is a tad<br />
shallow (spin, hold, light letters,<br />
activ<strong>at</strong>e and play subgame, repe<strong>at</strong>),<br />
but it does wh<strong>at</strong> it sets out to do<br />
pretty well and it definitely has th<strong>at</strong><br />
'one more go' thing going on. The<br />
graphics are pleasant and the sound<br />
beeps and buzzes and clanks along<br />
energetically.<br />
One oddity is the inclusion of a<br />
'rounds' system: instead of the<br />
usual open-ended, play-til-you-runout-of-money<br />
malarky, Fruit Mania<br />
consists of a (selectable) number of<br />
10-spin rounds. Once they're used<br />
up, it's game over, regardless of<br />
whether you're doing brilliantly,<br />
terribly, or somewhere in between.<br />
often based on famous shooters: Air<br />
Ace was 1942, Serene was Xenon 2<br />
and Raid was SWIV.<br />
The admission of the futility of<br />
reviewing a SEUCK game is somewh<strong>at</strong><br />
neg<strong>at</strong>ed when the author<br />
throws his cre<strong>at</strong>ion out to the world<br />
and even more so when he not only<br />
bases his game on a famed shoot-<br />
'em-up but calls it Xenon III: The<br />
Making Of... It's unclear as to wh<strong>at</strong><br />
it's a making of!<br />
The game is bog standard SEUCK<br />
with very basic Xenon 2 'influenced'<br />
graphics, giving the impression of<br />
how Xenon 2 might look if it were a<br />
one-night stand the morning after<br />
the beer goggles had worn off (Ooh,<br />
tell us more - Asst Ed). The awesome<br />
Assault On Precinct 13 music<br />
is absent but bleep-bleep sound<br />
effects are present.<br />
reviews<br />
� Zap! Zap!<br />
� The reels of steel.<br />
Er, wh<strong>at</strong> gives there then? Is this the<br />
Amiga equivalent of those nagging<br />
'please gamble responsibly'<br />
adverts? Who knows. Still, I suppose<br />
it adds a certain structure to the<br />
whole affair, and it could well make<br />
for an exciting finish in two-player<br />
mode.<br />
All in all, there's not much to it,<br />
but Fruit Mania is a perfectly<br />
respectable virtual one-arm bandit.<br />
Nothing remarkably innov<strong>at</strong>ive or<br />
different, but just the thing to while<br />
away a spare twenty minutes now<br />
and then.<br />
RATING<br />
www<br />
After playing<br />
through Xenon III and seeing the<br />
'Level 2' background image for the<br />
tenth time I came to the conclusion<br />
th<strong>at</strong> it is unfinished. It's clear th<strong>at</strong><br />
some work has gone into the game<br />
and it obviously isn't meant to be a<br />
serious follow-up to Xenon 2 but it<br />
also fails in every way by being dull,<br />
having bad graphics and sound,<br />
being repetitive and lacking any<br />
variety. Like all SEUCK games it<br />
reveals the limit<strong>at</strong>ions of the tool.<br />
Stick to the 'prequel'!<br />
RATING<br />
w<br />
� Zap! Za-- ah, bugger it.<br />
apov 4<br />
43