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Issue 4 PDF - Downloads at abime.net

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Fruit Mania<br />

Author: Axiom<br />

Fruit machine simul<strong>at</strong>ors have<br />

always occupied a less than illustrious<br />

area of the video gaming world.<br />

In the 8-bit days they were cheap<br />

and cheerful budget releases (the<br />

first game I ever bought was Vegas<br />

Jackpot by Mastertronic, fact fans),<br />

yet from the mid-90s onward they<br />

didn't even merit commercial<br />

release any more, popping up<br />

instead as obscure PD games. Aw.<br />

One of the main shortcomings<br />

common to the genre is the blandness<br />

of the simul<strong>at</strong>ed machine in<br />

comparison to the real thing.<br />

Whereas modern fruit machines<br />

have oodles of modes and submodes,<br />

inviting a gre<strong>at</strong> variety of<br />

str<strong>at</strong>egies and a frenzy of odds<br />

calcul<strong>at</strong>ion, the typical computer<br />

� Methinks hi-lo is the value bet here.<br />

version is very light on fe<strong>at</strong>ures so<br />

tends to have resolutely one-dimensional<br />

gameplay. I've always<br />

thought it a little strange th<strong>at</strong> this<br />

particular gap has never been<br />

closed: it's a bit like the problem<br />

pinball games used to have before<br />

Pinball Dreams rewrote the rules.<br />

Sadly, the evolution of video game<br />

fruities seems to have got stuck<br />

sometime around 1989 and the<br />

genre still awaits its landmark title.<br />

Main shortcoming number two, of<br />

course, is the fact th<strong>at</strong> you can't win<br />

or lose any money. This one can't be<br />

helped, but it means th<strong>at</strong> even the<br />

gre<strong>at</strong>est, most accur<strong>at</strong>e conversion<br />

EVAH would still fall short of the real<br />

thing. The game can still be enjoyed<br />

in its own right, but the lack of any<br />

stake beyond virtual money<br />

means th<strong>at</strong> it loses a large<br />

part of its appeal.<br />

Given all of the above, how<br />

does Fruit Mania fare? Not<br />

too badly, it has to be said.<br />

Garish and noisy and hectic,<br />

just as fruit machines should<br />

be, it has four reels and a<br />

goodly number of subgames<br />

(activ<strong>at</strong>ed by the time-honoured<br />

method of lighting the<br />

Xenon III<br />

Authors: United Graphic Artists<br />

Proficiency with these things is apparently<br />

a sign of a misspent youth. Carl Stapleton,<br />

it turns out, is very handy with them.<br />

� Oooh yeah. Come to papa.<br />

Sometimes you just have to admire the cheek of some people. Adrian<br />

Simpson checks out a not exactly official tribute to a famous shmup series.<br />

Evalu<strong>at</strong>ing a Shoot 'Em Up<br />

Construction Kit (SEUCK) game is<br />

like reviewing a home video. There<br />

is no expect<strong>at</strong>ion th<strong>at</strong> the film will<br />

fe<strong>at</strong>ure gre<strong>at</strong> cinem<strong>at</strong>ography, acting<br />

or direction and its appeal is<br />

solely to those who fe<strong>at</strong>ure in it or<br />

knew gre<strong>at</strong> aunt Fanny before the<br />

c<strong>at</strong> fell asleep on her head as she<br />

slept and smothered her.<br />

Similarly, the fascin<strong>at</strong>ion of a<br />

SEUCK game is to those who constructed<br />

it (unless you happen to<br />

take a perverse pleasure in playing<br />

awful games). The SEUCK was a<br />

gre<strong>at</strong> tool for those th<strong>at</strong> wanted to<br />

try a bit of game development but<br />

had no coding experience and for<br />

whom Easy AMOS was a bit too<br />

complic<strong>at</strong>ed.<br />

Based on the C64 utility, the<br />

Amiga SEUCK allows a player/<br />

would-be-programmer to cre<strong>at</strong>e<br />

basic shoot-'em-ups. The result is<br />

understandably generic, and either<br />

vertically scrolling or single screen<br />

shooters. The games are usually<br />

obviously built with SEUCK; certain<br />

fe<strong>at</strong>ures cannot be concealed.<br />

A disturbing number of SEUCK<br />

games spawned not one, but a<br />

whole series. However, these were<br />

often some of the better examples<br />

of the art and noticeably improved<br />

as the series progressed. They were<br />

� Zap! Zap!<br />

game title via reel numbers or a skill<br />

stop, then stopping the insanely fast<br />

subgame selector) th<strong>at</strong> add amusing<br />

variety. Gameplay overall is a tad<br />

shallow (spin, hold, light letters,<br />

activ<strong>at</strong>e and play subgame, repe<strong>at</strong>),<br />

but it does wh<strong>at</strong> it sets out to do<br />

pretty well and it definitely has th<strong>at</strong><br />

'one more go' thing going on. The<br />

graphics are pleasant and the sound<br />

beeps and buzzes and clanks along<br />

energetically.<br />

One oddity is the inclusion of a<br />

'rounds' system: instead of the<br />

usual open-ended, play-til-you-runout-of-money<br />

malarky, Fruit Mania<br />

consists of a (selectable) number of<br />

10-spin rounds. Once they're used<br />

up, it's game over, regardless of<br />

whether you're doing brilliantly,<br />

terribly, or somewhere in between.<br />

often based on famous shooters: Air<br />

Ace was 1942, Serene was Xenon 2<br />

and Raid was SWIV.<br />

The admission of the futility of<br />

reviewing a SEUCK game is somewh<strong>at</strong><br />

neg<strong>at</strong>ed when the author<br />

throws his cre<strong>at</strong>ion out to the world<br />

and even more so when he not only<br />

bases his game on a famed shoot-<br />

'em-up but calls it Xenon III: The<br />

Making Of... It's unclear as to wh<strong>at</strong><br />

it's a making of!<br />

The game is bog standard SEUCK<br />

with very basic Xenon 2 'influenced'<br />

graphics, giving the impression of<br />

how Xenon 2 might look if it were a<br />

one-night stand the morning after<br />

the beer goggles had worn off (Ooh,<br />

tell us more - Asst Ed). The awesome<br />

Assault On Precinct 13 music<br />

is absent but bleep-bleep sound<br />

effects are present.<br />

reviews<br />

� Zap! Zap!<br />

� The reels of steel.<br />

Er, wh<strong>at</strong> gives there then? Is this the<br />

Amiga equivalent of those nagging<br />

'please gamble responsibly'<br />

adverts? Who knows. Still, I suppose<br />

it adds a certain structure to the<br />

whole affair, and it could well make<br />

for an exciting finish in two-player<br />

mode.<br />

All in all, there's not much to it,<br />

but Fruit Mania is a perfectly<br />

respectable virtual one-arm bandit.<br />

Nothing remarkably innov<strong>at</strong>ive or<br />

different, but just the thing to while<br />

away a spare twenty minutes now<br />

and then.<br />

RATING<br />

www<br />

After playing<br />

through Xenon III and seeing the<br />

'Level 2' background image for the<br />

tenth time I came to the conclusion<br />

th<strong>at</strong> it is unfinished. It's clear th<strong>at</strong><br />

some work has gone into the game<br />

and it obviously isn't meant to be a<br />

serious follow-up to Xenon 2 but it<br />

also fails in every way by being dull,<br />

having bad graphics and sound,<br />

being repetitive and lacking any<br />

variety. Like all SEUCK games it<br />

reveals the limit<strong>at</strong>ions of the tool.<br />

Stick to the 'prequel'!<br />

RATING<br />

w<br />

� Zap! Za-- ah, bugger it.<br />

apov 4<br />

43

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