Issue 4 PDF - Downloads at abime.net
Issue 4 PDF - Downloads at abime.net
Issue 4 PDF - Downloads at abime.net
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apov 4<br />
18<br />
reviews<br />
Developer: Outlaw<br />
Publisher: Palace Software<br />
Reviewer: Adrian Simpson<br />
Where would gaming be without dragons?<br />
How many Amiga games would be left with a<br />
dragon-sized hole? It's fair to say th<strong>at</strong> if they<br />
didn't mythologically exist it'd be necessary to<br />
invent them.<br />
In Dragon's Bre<strong>at</strong>h, or Dragon Lord as it<br />
was known in the United St<strong>at</strong>es, the dragon is<br />
a weapon of mass destruction th<strong>at</strong> is used<br />
against the populace of the land of Anrea and<br />
other players. Anrea is geographically and<br />
politically a divided land and is comprised of a<br />
variety of squares which represent woodland,<br />
w<strong>at</strong>er, mountains or grassy plains. Towns rise<br />
and fall on these squares throughout the<br />
game. Three towers domin<strong>at</strong>e the landscape<br />
and each acts as a base to send dragons out<br />
on missions. Somewhere, hidden from view,<br />
are three pieces of a talisman which will,<br />
when brought together in the finest tradition<br />
of gaming targets, allow one player to gain<br />
access to the central Dwarf Mountain and discover<br />
the secret of immortality!<br />
Two maps of Anrea provide an oversight of<br />
the gaming area. The first is a live action<br />
map, viewed <strong>at</strong> an angle, which shows the<br />
flight of the dragons. However, here the dragons<br />
are only seen as coloured dots which<br />
move across the landscape, which is a bit<br />
unexciting. The second map is rendered in the<br />
style of a parchment<br />
and shows<br />
more detail.<br />
AMIGA 500<br />
Dragon (Where did the apostrophe go? - Ed)s Bre<strong>at</strong>h may be<br />
bereft of possessive punctu<strong>at</strong>ion but it does fe<strong>at</strong>ure dragons. Lots<br />
of them. Adrian Simpson searches for the elusive beasts.<br />
“One of the game’s best concepts<br />
is the breeding of dragons.”<br />
Instead of showing a single super map<br />
Dragon's Bre<strong>at</strong>h separ<strong>at</strong>ely presents these<br />
two maps, each slightly uns<strong>at</strong>isfying in itself.<br />
The high level map shows the players' towers<br />
but the detailed map omits them. Wh<strong>at</strong> the<br />
detailed map does give is an indic<strong>at</strong>ion, in<br />
kilometres, of how far squares are from your<br />
tower, so there is <strong>at</strong> least some inform<strong>at</strong>ion. It<br />
is somewh<strong>at</strong> confusing for the player as he<br />
initially tries to process the rel<strong>at</strong>ionship of<br />
each map to the other and to find out where<br />
his dragons are.<br />
A second map-rel<strong>at</strong>ed issue is the lack of<br />
distinction between squares on the detailed<br />
view. There is a boundary box which shows<br />
the limits of a square and which appears<br />
when you land a dragon on it or when a town<br />
occupies its position.<br />
� And they called me crazy when I took out dragon <strong>at</strong>tack insurance.<br />
Once the<br />
dragon<br />
departs a<br />
non-town square<br />
it becomes part of the parchment<br />
again and when the<br />
square is woodland in a large amount of<br />
woodland it gets lost. There are landmarks,<br />
such as sea serpents and the central mountain,<br />
so the player will most likely end up trying<br />
to loc<strong>at</strong>e squares in rel<strong>at</strong>ion to these<br />
guides.<br />
Each square is positioned midway between<br />
the two squares above and the two squares<br />
below. It’s difficult to loc<strong>at</strong>e a square in a<br />
mass of similar landscape<br />
� Disneyland Wales is a<br />
bit hardcore for some.<br />
⊳ We call it 'N<strong>at</strong>ure's Goodness'.