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Issue 4 PDF - Downloads at abime.net

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apov 4<br />

18<br />

reviews<br />

Developer: Outlaw<br />

Publisher: Palace Software<br />

Reviewer: Adrian Simpson<br />

Where would gaming be without dragons?<br />

How many Amiga games would be left with a<br />

dragon-sized hole? It's fair to say th<strong>at</strong> if they<br />

didn't mythologically exist it'd be necessary to<br />

invent them.<br />

In Dragon's Bre<strong>at</strong>h, or Dragon Lord as it<br />

was known in the United St<strong>at</strong>es, the dragon is<br />

a weapon of mass destruction th<strong>at</strong> is used<br />

against the populace of the land of Anrea and<br />

other players. Anrea is geographically and<br />

politically a divided land and is comprised of a<br />

variety of squares which represent woodland,<br />

w<strong>at</strong>er, mountains or grassy plains. Towns rise<br />

and fall on these squares throughout the<br />

game. Three towers domin<strong>at</strong>e the landscape<br />

and each acts as a base to send dragons out<br />

on missions. Somewhere, hidden from view,<br />

are three pieces of a talisman which will,<br />

when brought together in the finest tradition<br />

of gaming targets, allow one player to gain<br />

access to the central Dwarf Mountain and discover<br />

the secret of immortality!<br />

Two maps of Anrea provide an oversight of<br />

the gaming area. The first is a live action<br />

map, viewed <strong>at</strong> an angle, which shows the<br />

flight of the dragons. However, here the dragons<br />

are only seen as coloured dots which<br />

move across the landscape, which is a bit<br />

unexciting. The second map is rendered in the<br />

style of a parchment<br />

and shows<br />

more detail.<br />

AMIGA 500<br />

Dragon (Where did the apostrophe go? - Ed)s Bre<strong>at</strong>h may be<br />

bereft of possessive punctu<strong>at</strong>ion but it does fe<strong>at</strong>ure dragons. Lots<br />

of them. Adrian Simpson searches for the elusive beasts.<br />

“One of the game’s best concepts<br />

is the breeding of dragons.”<br />

Instead of showing a single super map<br />

Dragon's Bre<strong>at</strong>h separ<strong>at</strong>ely presents these<br />

two maps, each slightly uns<strong>at</strong>isfying in itself.<br />

The high level map shows the players' towers<br />

but the detailed map omits them. Wh<strong>at</strong> the<br />

detailed map does give is an indic<strong>at</strong>ion, in<br />

kilometres, of how far squares are from your<br />

tower, so there is <strong>at</strong> least some inform<strong>at</strong>ion. It<br />

is somewh<strong>at</strong> confusing for the player as he<br />

initially tries to process the rel<strong>at</strong>ionship of<br />

each map to the other and to find out where<br />

his dragons are.<br />

A second map-rel<strong>at</strong>ed issue is the lack of<br />

distinction between squares on the detailed<br />

view. There is a boundary box which shows<br />

the limits of a square and which appears<br />

when you land a dragon on it or when a town<br />

occupies its position.<br />

� And they called me crazy when I took out dragon <strong>at</strong>tack insurance.<br />

Once the<br />

dragon<br />

departs a<br />

non-town square<br />

it becomes part of the parchment<br />

again and when the<br />

square is woodland in a large amount of<br />

woodland it gets lost. There are landmarks,<br />

such as sea serpents and the central mountain,<br />

so the player will most likely end up trying<br />

to loc<strong>at</strong>e squares in rel<strong>at</strong>ion to these<br />

guides.<br />

Each square is positioned midway between<br />

the two squares above and the two squares<br />

below. It’s difficult to loc<strong>at</strong>e a square in a<br />

mass of similar landscape<br />

� Disneyland Wales is a<br />

bit hardcore for some.<br />

⊳ We call it 'N<strong>at</strong>ure's Goodness'.

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