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Issue 4 PDF - Downloads at abime.net

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SPEED DEVILS<br />

A fuel-injected paradise for speed racing maniacs<br />

(Adrian's favourite table, in other words. - Sub Ed)<br />

Shift gears, overtake rivals, tune up the car and<br />

acceler<strong>at</strong>e to some downright unbelievable speeds.<br />

There must be something in the conjunction<br />

between fast cars, Swedish programmers and<br />

pinball, I think: the petrolhead theme is revisited in<br />

the l<strong>at</strong>er Slamtilt.<br />

th<strong>at</strong> the developers behind such a st<strong>at</strong>e of the<br />

art game as Pinball Dreams could improve<br />

upon it. Widespread, then, was the astonishment<br />

when Digital Illusions duly unveiled their<br />

“The feel of the game is much<br />

improved.”<br />

new baby: Pinball Fantasies.<br />

Available in three versions (ECS, AGA and a<br />

special edition for the CD32), Pinball Fantasies<br />

is nothing short of a revel<strong>at</strong>ion, and is a gre<strong>at</strong><br />

advance over its predecessor: faster, more<br />

� Neeoww. A textbook overtake,<br />

pinball scoreboard style.<br />

colourful, more varied and more challenging.<br />

The graphics are awesome, particularly in the<br />

AGA version, and the gameplay is equally<br />

high-grade. The layout of the tables is very<br />

close to th<strong>at</strong> of real pinball machines and the<br />

ball mechanics are spot on. If you lose a ball,<br />

it's invariably down to sloppy play or plain old<br />

bad luck r<strong>at</strong>her than sloppy design. Which is<br />

just as it should be.<br />

As in Pinball Dreams, there are four tables.<br />

Each varies in (suitably droll) theme and<br />

layout, meaning each presents a unique<br />

� Time for a tyre change. These ones don't go with my lipstick <strong>at</strong> all.<br />

� Th<strong>at</strong> poor ball's<br />

getting bumped<br />

to all get-out.<br />

challenge. 'Party Land' has<br />

plenty of high-scoring targets<br />

and two bonus modes: one of<br />

these, Happy Hour, is uniquely<br />

not time-limited if activ<strong>at</strong>ed a<br />

certain way. (Score! As they<br />

reviews<br />

say). 'Speed Devils' is less generous with its<br />

scoring targets, though it does have two multiplier<br />

ramps to Party Land's one. 'Billion<br />

Dollar Gameshow' adds a knife-edge dimension<br />

and throws a spoke in the wheel of high<br />

scoring by wiping out prizes won up to th<strong>at</strong><br />

point should a ball be lost before the jackpot<br />

is won. 'Stones 'n Bones' has steep target<br />

ramps and one less flipper than the other<br />

tables but three high-score modes. It also fe<strong>at</strong>ures<br />

a pseudo-multiball for jackpot multiplying,<br />

and probably offers the highest scores<br />

overall. The vari<strong>at</strong>ion in table design gre<strong>at</strong>ly<br />

apov 4<br />

33

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