Issue 4 PDF - Downloads at abime.net
Issue 4 PDF - Downloads at abime.net
Issue 4 PDF - Downloads at abime.net
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SPEED DEVILS<br />
A fuel-injected paradise for speed racing maniacs<br />
(Adrian's favourite table, in other words. - Sub Ed)<br />
Shift gears, overtake rivals, tune up the car and<br />
acceler<strong>at</strong>e to some downright unbelievable speeds.<br />
There must be something in the conjunction<br />
between fast cars, Swedish programmers and<br />
pinball, I think: the petrolhead theme is revisited in<br />
the l<strong>at</strong>er Slamtilt.<br />
th<strong>at</strong> the developers behind such a st<strong>at</strong>e of the<br />
art game as Pinball Dreams could improve<br />
upon it. Widespread, then, was the astonishment<br />
when Digital Illusions duly unveiled their<br />
“The feel of the game is much<br />
improved.”<br />
new baby: Pinball Fantasies.<br />
Available in three versions (ECS, AGA and a<br />
special edition for the CD32), Pinball Fantasies<br />
is nothing short of a revel<strong>at</strong>ion, and is a gre<strong>at</strong><br />
advance over its predecessor: faster, more<br />
� Neeoww. A textbook overtake,<br />
pinball scoreboard style.<br />
colourful, more varied and more challenging.<br />
The graphics are awesome, particularly in the<br />
AGA version, and the gameplay is equally<br />
high-grade. The layout of the tables is very<br />
close to th<strong>at</strong> of real pinball machines and the<br />
ball mechanics are spot on. If you lose a ball,<br />
it's invariably down to sloppy play or plain old<br />
bad luck r<strong>at</strong>her than sloppy design. Which is<br />
just as it should be.<br />
As in Pinball Dreams, there are four tables.<br />
Each varies in (suitably droll) theme and<br />
layout, meaning each presents a unique<br />
� Time for a tyre change. These ones don't go with my lipstick <strong>at</strong> all.<br />
� Th<strong>at</strong> poor ball's<br />
getting bumped<br />
to all get-out.<br />
challenge. 'Party Land' has<br />
plenty of high-scoring targets<br />
and two bonus modes: one of<br />
these, Happy Hour, is uniquely<br />
not time-limited if activ<strong>at</strong>ed a<br />
certain way. (Score! As they<br />
reviews<br />
say). 'Speed Devils' is less generous with its<br />
scoring targets, though it does have two multiplier<br />
ramps to Party Land's one. 'Billion<br />
Dollar Gameshow' adds a knife-edge dimension<br />
and throws a spoke in the wheel of high<br />
scoring by wiping out prizes won up to th<strong>at</strong><br />
point should a ball be lost before the jackpot<br />
is won. 'Stones 'n Bones' has steep target<br />
ramps and one less flipper than the other<br />
tables but three high-score modes. It also fe<strong>at</strong>ures<br />
a pseudo-multiball for jackpot multiplying,<br />
and probably offers the highest scores<br />
overall. The vari<strong>at</strong>ion in table design gre<strong>at</strong>ly<br />
apov 4<br />
33