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Issue 4 PDF - Downloads at abime.net

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coded<br />

in the belief th<strong>at</strong>,<br />

although the generally fixed and familiar technology of the<br />

Amiga was being left behind by the rapid advances of the faceless PC,<br />

the old machine could still hold its own.<br />

It couldn’t really, though. The raw processing power of the PCs of the day gave Doom<br />

an immediacy and ‘oomph’ th<strong>at</strong> was hard to replic<strong>at</strong>e on the Amiga. There was also<br />

the m<strong>at</strong>ter of the Amiga’s planar graphics method as opposed to the PC’s chunky<br />

system (see the techy boxout for more info).<br />

In this article we will use the term ‘Doom clone’ to generically refer to the distinct<br />

style of first person shooter th<strong>at</strong> was popularised by id Software’s game.

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