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Issue 4 PDF - Downloads at abime.net

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� How's th<strong>at</strong> for some fancy shootin'?<br />

stand, you have to worry about where you're<br />

shooting, instead of simply letting your<br />

sprite's position dict<strong>at</strong>e the direction of your<br />

fire. You'll be juggling the tasks of having to<br />

avoid enemy fire, direct and redirect your own<br />

fire, and be constantly repositioning yourself,<br />

all simultaneously, with your eyeballs flicking<br />

up and down over the screen every second.<br />

“The best way of restacking the<br />

odds in your favour is to enlist the<br />

help of a friend.”<br />

Wh<strong>at</strong> saves this from becoming too demanding<br />

is th<strong>at</strong> Cabal's gameplay mechanics do<br />

something th<strong>at</strong> has been difficult to achieve<br />

over the course of Amiga gaming history, in<br />

allowing you to properly aim with the joystick.<br />

True, it requires some practice, and your targeting<br />

reticle will still act as if it is perched on<br />

rails, veering sharply from left to right and up<br />

and down - ah, for a mouse! However, you'll<br />

still be hitting targets, either dead centre, or<br />

<strong>at</strong> other times clipping the edges of enemies.<br />

This reviewer can settle for th<strong>at</strong>, as it gets the<br />

job done.<br />

The game progresses once you have wiped<br />

out all the opposing forces th<strong>at</strong> rush onto the<br />

b<strong>at</strong>tlefield. A progress bar <strong>at</strong> the top of the<br />

screen tells you how long it will be before the<br />

end of the level. With each stage taking some<br />

time to complete, the formula of move, aim<br />

and shoot does begin to lose its charm. The<br />

game engine doesn't even throw any innocent<br />

civilians into the mix to keep your spraying in<br />

check. Taking out enemies quickly turns a<br />

game th<strong>at</strong> should have been an exciting run<br />

and gun into a monotonous screenwide<br />

sweeping of hostile sprites.<br />

Duelling with enemy bosses is<br />

another mixed bag. I found the first<br />

helicopter boss to be quite a challenge,<br />

while I defe<strong>at</strong>ed the second boss without<br />

losing a life. Some of the melodies<br />

th<strong>at</strong> accompany the boss b<strong>at</strong>tles are<br />

quite memorable, but apart from th<strong>at</strong>, the<br />

sound effects in general are limited to a few<br />

explosions<br />

and bullet<br />

noises and the music is always the same,<br />

more of a continuous riff than an actual tune.<br />

The difficulty can vary from a reasonable<br />

challenge to genuine frustr<strong>at</strong>ion. On the harder<br />

levels, hordes of enemies, each spouting<br />

shells and shrapnel, are thrown against you,<br />

and there is often no place to hide as you are<br />

ruthlessly dissected by their crossfire. The<br />

bonus weapons and extra grenades th<strong>at</strong> the<br />

game hands you help to correct this imbalance,<br />

but only to a limited extent.<br />

On these difficult levels, the sight of your<br />

sprite dying quickly becomes a familiar one.<br />

Every now and then, you might weave through<br />

a few bullets with a well timed roll, take out a<br />

few of your oppressors,<br />

punch your<br />

fist in the air and<br />

foamily cackle in<br />

victory (yes, I know, back to the therapist for<br />

me). But shortly after you will just end up<br />

dead, and the irrit<strong>at</strong>ion with this game's difficulty<br />

will mount. The best way of restacking<br />

the odds in your favour is to enlist the help of<br />

a friend. The two player mode guarantees a<br />

very chaotic experience as you both dive<br />

� Breakdance!<br />

� Now you mention it, I<br />

could do with a nap.<br />

� Easy, Candice, there<br />

are mines around<br />

he- oh. Never mind.<br />

r<strong>at</strong>ing<br />

51% A<br />

reviews<br />

� This is a boss. Pretty big, nasty cannons<br />

there. The bad guys either really r<strong>at</strong>e me<br />

or they thought I'd bring lots of friends.<br />

about the b<strong>at</strong>tlefield, working in tandem to<br />

defe<strong>at</strong> a screenful of bad guys. With both of<br />

you blasting away, this is definitely the area<br />

where Cabal's gameplay is <strong>at</strong> its peak.<br />

Enjoyment can also come from the unlikely<br />

pursuit of redecor<strong>at</strong>ing. Each stage is dotted<br />

with structures (like buildings, towers, walls,<br />

and so on) and most of them can be<br />

destroyed with concentr<strong>at</strong>ed fire. As well as<br />

receiving points for this, you'll find this ricochet<br />

renov<strong>at</strong>ion to be strangely s<strong>at</strong>isfying as<br />

you w<strong>at</strong>ch structure after structure crumble<br />

into dust <strong>at</strong> your hands. Another gre<strong>at</strong> thing is<br />

th<strong>at</strong> structures in the foreground can be used<br />

as cover, a refuge for when the going gets<br />

tough. Just remember th<strong>at</strong> this protection is<br />

flimsy <strong>at</strong> best and will not last for long.<br />

I don't think I've ever<br />

reviewed a game th<strong>at</strong><br />

contained such a medley<br />

of the decent and the not<br />

so decent. The use of<br />

colour is dubious, but the<br />

graphics fulfil their purpose;<br />

the gameplay is<br />

repetitive, yet mimics the<br />

coin-op adequ<strong>at</strong>ely<br />

enough; the audio is limited<br />

but can also be memorable; the controls<br />

are finicky, yet workable. In the end, though,<br />

it's probably Cabal's high difficulty level th<strong>at</strong><br />

erodes most of the game's appeal, making it a<br />

mostly frustr<strong>at</strong>ing ride for most gamers and<br />

limiting its audience to ultra hardcore shooter<br />

lovers and diehard followers of the original.<br />

This is regrettable, because if the Amiga version<br />

had managed to get the difficulty right,<br />

Cabal, despite its weaknesses, would have<br />

been a worthy arcade conversion.<br />

Summary<br />

decent coin-op conversion<br />

hampered by a difficulty level th<strong>at</strong><br />

is too punishing. Only for lovers of<br />

the arcade original and/or those<br />

seeking a gutsy challenge. Best<br />

played in two player mode.<br />

apov 4<br />

29

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