Issue 4 PDF - Downloads at abime.net
Issue 4 PDF - Downloads at abime.net
Issue 4 PDF - Downloads at abime.net
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� How's th<strong>at</strong> for some fancy shootin'?<br />
stand, you have to worry about where you're<br />
shooting, instead of simply letting your<br />
sprite's position dict<strong>at</strong>e the direction of your<br />
fire. You'll be juggling the tasks of having to<br />
avoid enemy fire, direct and redirect your own<br />
fire, and be constantly repositioning yourself,<br />
all simultaneously, with your eyeballs flicking<br />
up and down over the screen every second.<br />
“The best way of restacking the<br />
odds in your favour is to enlist the<br />
help of a friend.”<br />
Wh<strong>at</strong> saves this from becoming too demanding<br />
is th<strong>at</strong> Cabal's gameplay mechanics do<br />
something th<strong>at</strong> has been difficult to achieve<br />
over the course of Amiga gaming history, in<br />
allowing you to properly aim with the joystick.<br />
True, it requires some practice, and your targeting<br />
reticle will still act as if it is perched on<br />
rails, veering sharply from left to right and up<br />
and down - ah, for a mouse! However, you'll<br />
still be hitting targets, either dead centre, or<br />
<strong>at</strong> other times clipping the edges of enemies.<br />
This reviewer can settle for th<strong>at</strong>, as it gets the<br />
job done.<br />
The game progresses once you have wiped<br />
out all the opposing forces th<strong>at</strong> rush onto the<br />
b<strong>at</strong>tlefield. A progress bar <strong>at</strong> the top of the<br />
screen tells you how long it will be before the<br />
end of the level. With each stage taking some<br />
time to complete, the formula of move, aim<br />
and shoot does begin to lose its charm. The<br />
game engine doesn't even throw any innocent<br />
civilians into the mix to keep your spraying in<br />
check. Taking out enemies quickly turns a<br />
game th<strong>at</strong> should have been an exciting run<br />
and gun into a monotonous screenwide<br />
sweeping of hostile sprites.<br />
Duelling with enemy bosses is<br />
another mixed bag. I found the first<br />
helicopter boss to be quite a challenge,<br />
while I defe<strong>at</strong>ed the second boss without<br />
losing a life. Some of the melodies<br />
th<strong>at</strong> accompany the boss b<strong>at</strong>tles are<br />
quite memorable, but apart from th<strong>at</strong>, the<br />
sound effects in general are limited to a few<br />
explosions<br />
and bullet<br />
noises and the music is always the same,<br />
more of a continuous riff than an actual tune.<br />
The difficulty can vary from a reasonable<br />
challenge to genuine frustr<strong>at</strong>ion. On the harder<br />
levels, hordes of enemies, each spouting<br />
shells and shrapnel, are thrown against you,<br />
and there is often no place to hide as you are<br />
ruthlessly dissected by their crossfire. The<br />
bonus weapons and extra grenades th<strong>at</strong> the<br />
game hands you help to correct this imbalance,<br />
but only to a limited extent.<br />
On these difficult levels, the sight of your<br />
sprite dying quickly becomes a familiar one.<br />
Every now and then, you might weave through<br />
a few bullets with a well timed roll, take out a<br />
few of your oppressors,<br />
punch your<br />
fist in the air and<br />
foamily cackle in<br />
victory (yes, I know, back to the therapist for<br />
me). But shortly after you will just end up<br />
dead, and the irrit<strong>at</strong>ion with this game's difficulty<br />
will mount. The best way of restacking<br />
the odds in your favour is to enlist the help of<br />
a friend. The two player mode guarantees a<br />
very chaotic experience as you both dive<br />
� Breakdance!<br />
� Now you mention it, I<br />
could do with a nap.<br />
� Easy, Candice, there<br />
are mines around<br />
he- oh. Never mind.<br />
r<strong>at</strong>ing<br />
51% A<br />
reviews<br />
� This is a boss. Pretty big, nasty cannons<br />
there. The bad guys either really r<strong>at</strong>e me<br />
or they thought I'd bring lots of friends.<br />
about the b<strong>at</strong>tlefield, working in tandem to<br />
defe<strong>at</strong> a screenful of bad guys. With both of<br />
you blasting away, this is definitely the area<br />
where Cabal's gameplay is <strong>at</strong> its peak.<br />
Enjoyment can also come from the unlikely<br />
pursuit of redecor<strong>at</strong>ing. Each stage is dotted<br />
with structures (like buildings, towers, walls,<br />
and so on) and most of them can be<br />
destroyed with concentr<strong>at</strong>ed fire. As well as<br />
receiving points for this, you'll find this ricochet<br />
renov<strong>at</strong>ion to be strangely s<strong>at</strong>isfying as<br />
you w<strong>at</strong>ch structure after structure crumble<br />
into dust <strong>at</strong> your hands. Another gre<strong>at</strong> thing is<br />
th<strong>at</strong> structures in the foreground can be used<br />
as cover, a refuge for when the going gets<br />
tough. Just remember th<strong>at</strong> this protection is<br />
flimsy <strong>at</strong> best and will not last for long.<br />
I don't think I've ever<br />
reviewed a game th<strong>at</strong><br />
contained such a medley<br />
of the decent and the not<br />
so decent. The use of<br />
colour is dubious, but the<br />
graphics fulfil their purpose;<br />
the gameplay is<br />
repetitive, yet mimics the<br />
coin-op adequ<strong>at</strong>ely<br />
enough; the audio is limited<br />
but can also be memorable; the controls<br />
are finicky, yet workable. In the end, though,<br />
it's probably Cabal's high difficulty level th<strong>at</strong><br />
erodes most of the game's appeal, making it a<br />
mostly frustr<strong>at</strong>ing ride for most gamers and<br />
limiting its audience to ultra hardcore shooter<br />
lovers and diehard followers of the original.<br />
This is regrettable, because if the Amiga version<br />
had managed to get the difficulty right,<br />
Cabal, despite its weaknesses, would have<br />
been a worthy arcade conversion.<br />
Summary<br />
decent coin-op conversion<br />
hampered by a difficulty level th<strong>at</strong><br />
is too punishing. Only for lovers of<br />
the arcade original and/or those<br />
seeking a gutsy challenge. Best<br />
played in two player mode.<br />
apov 4<br />
29