The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Figure 1 – Super Mario Bros. (Nintendo, 1985)<br />
With Miyamoto leading the charge, game design evolved to take advantage <strong>of</strong> the less<br />
frenetic, more private nature <strong>of</strong> the home environment (as compared to the arcade<br />
atmosphere). Nintendo’s earliest blockbuster hit for the system, Super Mario Bros.,<br />
shifted the focus away from competitive gameplay. Instead, players assumed the roles <strong>of</strong><br />
two unlikely plumber heroes, running and jumping their way through a series <strong>of</strong> colorful,<br />
surreal environments (termed “levels”) in order to rescue the ever-elusive Princess<br />
Toadstool. <strong>The</strong> game did tally point totals, but most players ignored their score and<br />
instead focused on the mere act <strong>of</strong> completion (how many levels could the player beat?).<br />
In essence, Nintendo was beginning to move gameplay away from pure performance and<br />
towards the navigation <strong>of</strong> virtual space.<br />
Miyamoto’s <strong>The</strong> <strong>Legend</strong> <strong>of</strong> <strong>Zelda</strong>, released in 1987, marks an even more dramatic<br />
departure from other console games <strong>of</strong> the time. Selling 6.5 million copies 15 , the game<br />
14