The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
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Figure 5 – <strong>The</strong> <strong>Legend</strong> <strong>of</strong> <strong>Zelda</strong>: A Link to the Past (Nintendo, 1991)<br />
magic mirror in the correct places. On more than a few occasions, the game required the<br />
player to cleverly use such interdimensional travel in order to overcome certain obstacles.<br />
As Gamespot summarizes, “To solve the game's mysteries, you had to visualize both<br />
realms simultaneously, understanding their interplay, overlap, and the passages between<br />
them.” 18 This interplay <strong>of</strong> environments forced players not only to move through virtual<br />
space, but also to grapple with it.<br />
In just a half-decade, Nintendo’s <strong>Zelda</strong> had grown into a full-fledged cultural<br />
force. <strong>The</strong> franchise had spawned a regular TV cartoon (joined with the Super Mario<br />
Bros. show), merchandise, and even a breakfast cereal. Nevertheless, fans would have to<br />
wait a full five years for the next <strong>Zelda</strong> title. Miyamoto has always prioritized originality<br />
over sheer productivity and he was concentrating his efforts on the coming Nintendo 64<br />
and the host <strong>of</strong> technological and gameplay innovations it would bring.<br />
20