03.03.2013 Views

The Legend of Zelda: The Wind Waker From ... - Douglas Wilson

The Legend of Zelda: The Wind Waker From ... - Douglas Wilson

The Legend of Zelda: The Wind Waker From ... - Douglas Wilson

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Figure 5 – <strong>The</strong> <strong>Legend</strong> <strong>of</strong> <strong>Zelda</strong>: A Link to the Past (Nintendo, 1991)<br />

magic mirror in the correct places. On more than a few occasions, the game required the<br />

player to cleverly use such interdimensional travel in order to overcome certain obstacles.<br />

As Gamespot summarizes, “To solve the game's mysteries, you had to visualize both<br />

realms simultaneously, understanding their interplay, overlap, and the passages between<br />

them.” 18 This interplay <strong>of</strong> environments forced players not only to move through virtual<br />

space, but also to grapple with it.<br />

In just a half-decade, Nintendo’s <strong>Zelda</strong> had grown into a full-fledged cultural<br />

force. <strong>The</strong> franchise had spawned a regular TV cartoon (joined with the Super Mario<br />

Bros. show), merchandise, and even a breakfast cereal. Nevertheless, fans would have to<br />

wait a full five years for the next <strong>Zelda</strong> title. Miyamoto has always prioritized originality<br />

over sheer productivity and he was concentrating his efforts on the coming Nintendo 64<br />

and the host <strong>of</strong> technological and gameplay innovations it would bring.<br />

20

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!