The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
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entrance to the dungeon’s basement section. Other, quite different types <strong>of</strong> problem<br />
solving include partner-based interactions in which Link must work cleverly together<br />
with an accompanying sidekick (either Medli or Makar), as well as full-blown puzzles<br />
like the complex arrangement <strong>of</strong> light-reflecting mirrors at the end <strong>of</strong> the Earth Temple.<br />
More so than earlier <strong>Zelda</strong> titles, <strong>Wind</strong> <strong>Waker</strong> reduces the prominence <strong>of</strong> pure<br />
gameplay. As many critics have pointed out, <strong>Wind</strong> <strong>Waker</strong> is not a very challenging game.<br />
In fact, most players will rarely find themselves in danger <strong>of</strong> “losing” (that is, dying). As<br />
one review complained at the time, “In playing through <strong>Wind</strong> <strong>Waker</strong> the first time, we<br />
never died. In fact, we barely came in danger <strong>of</strong> dying.” 60 Even for newcomers to the<br />
series, <strong>Wind</strong> <strong>Waker</strong> battles are far from difficult, especially given the addition <strong>of</strong> timed<br />
power attacks. <strong>The</strong> ease <strong>of</strong> life replenishment (whether by finding hearts, using potions,<br />
or capturing health-restoring fairies), in conjunction with the ability to save your progress<br />
at any point, downplays death as a mere setback. <strong>Wind</strong> <strong>Waker</strong> even sacrifices some<br />
Figure 14 – Battle in the Earth Temple. (<strong>The</strong> <strong>Legend</strong> <strong>of</strong> <strong>Zelda</strong>: <strong>The</strong> <strong>Wind</strong> <strong>Waker</strong>, Nintendo, 2002)<br />
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