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The Legend of Zelda: The Wind Waker From ... - Douglas Wilson

The Legend of Zelda: The Wind Waker From ... - Douglas Wilson

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Figure 16 – <strong>The</strong> overworld map – one <strong>of</strong> several charts available in the game – plots each island<br />

group to a rectangular section. (<strong>The</strong> <strong>Legend</strong> <strong>of</strong> <strong>Zelda</strong>: <strong>The</strong> <strong>Wind</strong> <strong>Waker</strong>, Nintendo, 2002)<br />

does effectively call upon the established mythos <strong>of</strong> adventure stories like Treasure<br />

Island.<br />

<strong>Wind</strong> <strong>Waker</strong> also fosters exploration on a smaller scale. Players are not only<br />

encouraged, but are also required to search out the nooks, crannies, and secret subspaces<br />

<strong>of</strong> each localized environment. Especially in the dungeons, players must carefully pour<br />

over each room in order to find the multitude <strong>of</strong> keys, switches, items, and passages that<br />

will lead them to the Dungeon Boss. Even on Link’s small hometown Outset Island,<br />

players can discover a trove <strong>of</strong> places over the course <strong>of</strong> the game. Many <strong>of</strong> these places,<br />

like the hilltop Forest <strong>of</strong> Fairies and the Savage Labyrinth, must eventually be visited in<br />

order to complete the game. Like the rest <strong>of</strong> the gameworld, Outset Island is also full <strong>of</strong><br />

46

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