The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
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<strong>The</strong> fully 3D worlds <strong>of</strong> Super Mario 64, by contrast, seemed almost limitless. As<br />
game review site IGN raved in its initial review, “this game is exactly as one might hope<br />
it would be: Mario in 3D. More freedom, more space, more options.” 21 No longer as<br />
constrained by specific, predefined paths, players were given much greater autonomy in<br />
the navigation <strong>of</strong> virtual space. Mario could now approach characters, objects, and<br />
scenery from arbitrary angles, as well as venture to almost any space in sight, be it the<br />
castle moat or a distant mountaintop. This newfound freedom gave players a more<br />
personalized, memorable experience <strong>of</strong> presence.<br />
Beyond just the Mario franchise itself, Super Mario 64 had a lasting impact on<br />
3D game design. IGN went as far as to declare, “It must be stated that Super Mario 64 is<br />
the greatest videogame to date, and one [against] which all games, regardless <strong>of</strong> genre,<br />
will be judged henceforth.” 22 This is not to suggest that Mario 64 was the first, or even<br />
most important 3D videogame. First-person “shooter” classics like Wolfenstein 3D and id<br />
S<strong>of</strong>tware’s Doom had pioneered commercial 3D technology several years before. As<br />
early as 1980, Atari’s Battlezone tank simulation had rendered interactive 3D<br />
environments using rudimentary vector graphics. Nor did Super Mario 64 necessarily<br />
stand alone in 1996. Several influential 3D games – including id S<strong>of</strong>tware’s new shooter<br />
Quake and Eidos’ third-person adventure game Tomb Raider – were released around the<br />
same time. Nevertheless, Super Mario 64 did play a leading role in introducing rich, user-<br />
friendly 3D worlds to the console mainstream. It demonstrated that such technology<br />
could potentially revitalize older gameplay ideas. As id’s own c<strong>of</strong>ounder Tom Hall<br />
remarked, “<strong>The</strong> next big thing will be applying the new, hot 3D technology to older<br />
genres and breathe new life into them. Super Mario 64 is really incredible, what I’ve<br />
played so far.” 23<br />
24