Rapier Marshals Handbook - Midrealm / Middle Kingdom
Rapier Marshals Handbook - Midrealm / Middle Kingdom
Rapier Marshals Handbook - Midrealm / Middle Kingdom
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Gorget - neck protection; a leather or metal collar<br />
that protects a fencer’s throat and neck. See<br />
Head and Neck Protection 2.1.3.<br />
Guard - the metal cup or bow that protects the hand<br />
from being hit. Also, the defensive position<br />
assumed when not attacking.<br />
Herald - official charged with making<br />
announcements at an S.C.A., Inc. event.<br />
Hilt - the handle of a sword, consisting of guard, grip,<br />
and pommel.<br />
Hold - A verbal order to freeze and check for hazards<br />
in your immediate vicinity. See 1.2.11 and 1.4.4.<br />
Hood –an item of protective gear, constructed of<br />
puncture resistant material, that covers the throat<br />
and neck; and the back, sides and top of the head.<br />
Also Coif. See Head and Neck Protection 2.1.3.<br />
Hutton, Alfred - the 19 th century author of The<br />
Sword and the Centuries.<br />
In Quartata - an attack made with a quarter turn to<br />
the inside, concealing the front but exposing the<br />
back.<br />
Indirect - an attack or riposte that finishes in the<br />
opposite line to which it was formed, by means<br />
of a disengage or coupÈ.<br />
Insistence - forcing an attack through the parry.<br />
Invitation - a line that is intentionally left open to encourage<br />
the opponent to attack.<br />
Italian Grip - a traditional hilt with finger rings and<br />
crossbar.<br />
Lanyard - String, cord, strap or leather thong<br />
sometimes used to secure head and neck<br />
protection. Also called a Mask Tie. See Head and<br />
Neck Protection 2.1.3.<br />
Line - the main direction of an attack (e.g., high/low,<br />
inside/outside), often equated to the parry that<br />
must be made to deflect the attack; also point in<br />
line.<br />
List Minister - official in charge of paperwork at an<br />
S.C.A., Inc. martial event. A gender-neutral title.<br />
Lunge - an attack made by extending the rear leg and<br />
landing on the bent front leg.<br />
Main Gauche - from the French for left hand. A type<br />
of parrying dagger, slightly out of the S.C.A.,<br />
Inc. period, that has a guard that protects the<br />
hand.<br />
Mal-parry - also mal-part; a parry that fails to prevent<br />
the attack from landing.<br />
Manipulators - the thumb and index finger of the<br />
sword hand.<br />
GLOSSARY<br />
iii<br />
rev: 2.0<br />
7/24/00<br />
Marshal - official charged with maintaining safety in<br />
the lists. Definitions of various types of marshals<br />
are found in Marshal Responsibilities and Chain<br />
of Authority 3.1.<br />
Marshal's Court - are set up for the sole purpose<br />
making decisions about infractions of the Rules<br />
of the Lists and the Conventions of Combat (plus<br />
the rules and regulations that support them<br />
contained in all of the <strong>Middle</strong> <strong>Kingdom</strong><br />
Marshal's <strong>Handbook</strong>s).<br />
Marshal-in-Charge - official charged with the<br />
management of a specific tournament, melee,<br />
demo, practice or other S.C.A., Inc. martial<br />
event.<br />
Marxbruder - a society of German instructors in the<br />
use of the broadsword that due to competition<br />
with the Federfechter changed to the use of the<br />
rapier.<br />
Mask - The most common head protection for<br />
fencers. The face is covered by wire mesh.<br />
Masters of Defence - an English corporation that<br />
taught the use of broadsword and buckler, long<br />
sword, backsword and polearm. Fought strongly<br />
to keep the teaching of rapier out of England.<br />
Measure - the distance between the fencers.<br />
Melee - two or more fencers on a side fencing against<br />
each other.<br />
<strong>Middle</strong> - the middle third of the blade, between foible<br />
and forte. Also slang for <strong>Middle</strong> <strong>Kingdom</strong> or<br />
<strong>Middle</strong> <strong>Kingdom</strong>.<br />
<strong>Middle</strong> <strong>Kingdom</strong> - a chapter of the S.C.A., Inc. Also<br />
<strong>Midrealm</strong>.<br />
<strong>Midrealm</strong> - See <strong>Middle</strong> <strong>Kingdom</strong> and <strong>Middle</strong>.<br />
Moulinet – A circular or windmill swing of the<br />
sword, in which the blade arcs above and behind<br />
the fencer's head. Used to reposition the sword<br />
from one side of the fencer's body to the other,<br />
usually to deliver a parry or cut.<br />
Opposition - holding the opponent's blade in a nonthreatening<br />
line; a time-hit; any attack or counterattack<br />
with opposition.<br />
Orthopedic grip - a grip of the fencing sword<br />
molded to fit the hand of the fencer. Orthopedic<br />
grips are only allowed for use under special<br />
circumstances. Otherwise, illegal in the <strong>Middle</strong><br />
<strong>Kingdom</strong>. See Pistol Grip.<br />
Parry - a block of the attack, made with the forte of<br />
one's own blade.<br />
Pass - an attack made with a cross; e.g. fleche,<br />
"Russian lunge." Also, the act of moving past the<br />
opponent.