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Rapier Marshals Handbook - Midrealm / Middle Kingdom

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Gorget - neck protection; a leather or metal collar<br />

that protects a fencer’s throat and neck. See<br />

Head and Neck Protection 2.1.3.<br />

Guard - the metal cup or bow that protects the hand<br />

from being hit. Also, the defensive position<br />

assumed when not attacking.<br />

Herald - official charged with making<br />

announcements at an S.C.A., Inc. event.<br />

Hilt - the handle of a sword, consisting of guard, grip,<br />

and pommel.<br />

Hold - A verbal order to freeze and check for hazards<br />

in your immediate vicinity. See 1.2.11 and 1.4.4.<br />

Hood –an item of protective gear, constructed of<br />

puncture resistant material, that covers the throat<br />

and neck; and the back, sides and top of the head.<br />

Also Coif. See Head and Neck Protection 2.1.3.<br />

Hutton, Alfred - the 19 th century author of The<br />

Sword and the Centuries.<br />

In Quartata - an attack made with a quarter turn to<br />

the inside, concealing the front but exposing the<br />

back.<br />

Indirect - an attack or riposte that finishes in the<br />

opposite line to which it was formed, by means<br />

of a disengage or coupÈ.<br />

Insistence - forcing an attack through the parry.<br />

Invitation - a line that is intentionally left open to encourage<br />

the opponent to attack.<br />

Italian Grip - a traditional hilt with finger rings and<br />

crossbar.<br />

Lanyard - String, cord, strap or leather thong<br />

sometimes used to secure head and neck<br />

protection. Also called a Mask Tie. See Head and<br />

Neck Protection 2.1.3.<br />

Line - the main direction of an attack (e.g., high/low,<br />

inside/outside), often equated to the parry that<br />

must be made to deflect the attack; also point in<br />

line.<br />

List Minister - official in charge of paperwork at an<br />

S.C.A., Inc. martial event. A gender-neutral title.<br />

Lunge - an attack made by extending the rear leg and<br />

landing on the bent front leg.<br />

Main Gauche - from the French for left hand. A type<br />

of parrying dagger, slightly out of the S.C.A.,<br />

Inc. period, that has a guard that protects the<br />

hand.<br />

Mal-parry - also mal-part; a parry that fails to prevent<br />

the attack from landing.<br />

Manipulators - the thumb and index finger of the<br />

sword hand.<br />

GLOSSARY<br />

iii<br />

rev: 2.0<br />

7/24/00<br />

Marshal - official charged with maintaining safety in<br />

the lists. Definitions of various types of marshals<br />

are found in Marshal Responsibilities and Chain<br />

of Authority 3.1.<br />

Marshal's Court - are set up for the sole purpose<br />

making decisions about infractions of the Rules<br />

of the Lists and the Conventions of Combat (plus<br />

the rules and regulations that support them<br />

contained in all of the <strong>Middle</strong> <strong>Kingdom</strong><br />

Marshal's <strong>Handbook</strong>s).<br />

Marshal-in-Charge - official charged with the<br />

management of a specific tournament, melee,<br />

demo, practice or other S.C.A., Inc. martial<br />

event.<br />

Marxbruder - a society of German instructors in the<br />

use of the broadsword that due to competition<br />

with the Federfechter changed to the use of the<br />

rapier.<br />

Mask - The most common head protection for<br />

fencers. The face is covered by wire mesh.<br />

Masters of Defence - an English corporation that<br />

taught the use of broadsword and buckler, long<br />

sword, backsword and polearm. Fought strongly<br />

to keep the teaching of rapier out of England.<br />

Measure - the distance between the fencers.<br />

Melee - two or more fencers on a side fencing against<br />

each other.<br />

<strong>Middle</strong> - the middle third of the blade, between foible<br />

and forte. Also slang for <strong>Middle</strong> <strong>Kingdom</strong> or<br />

<strong>Middle</strong> <strong>Kingdom</strong>.<br />

<strong>Middle</strong> <strong>Kingdom</strong> - a chapter of the S.C.A., Inc. Also<br />

<strong>Midrealm</strong>.<br />

<strong>Midrealm</strong> - See <strong>Middle</strong> <strong>Kingdom</strong> and <strong>Middle</strong>.<br />

Moulinet – A circular or windmill swing of the<br />

sword, in which the blade arcs above and behind<br />

the fencer's head. Used to reposition the sword<br />

from one side of the fencer's body to the other,<br />

usually to deliver a parry or cut.<br />

Opposition - holding the opponent's blade in a nonthreatening<br />

line; a time-hit; any attack or counterattack<br />

with opposition.<br />

Orthopedic grip - a grip of the fencing sword<br />

molded to fit the hand of the fencer. Orthopedic<br />

grips are only allowed for use under special<br />

circumstances. Otherwise, illegal in the <strong>Middle</strong><br />

<strong>Kingdom</strong>. See Pistol Grip.<br />

Parry - a block of the attack, made with the forte of<br />

one's own blade.<br />

Pass - an attack made with a cross; e.g. fleche,<br />

"Russian lunge." Also, the act of moving past the<br />

opponent.

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