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Rapier Marshals Handbook - Midrealm / Middle Kingdom

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2.3 MIDDLE KINGDOM EXPERIMENTATION PROCEDURES<br />

Rev. 2.0<br />

20 th of July, A.S. XXXV<br />

2-9<br />

2.3.1 GENERAL<br />

Continuing experimentation with alternate materials and historical weaponry discovered in the course<br />

study has broadened the range of weaponry and protective equipment available for rapier combatants in<br />

the S.C.A., Inc. and the <strong>Middle</strong> <strong>Kingdom</strong>. In all cases where a participant wants to try out something<br />

new, safety should be considered paramount. The Marshallate is responsible for maintaining the safety<br />

standards for <strong>Rapier</strong> Combat and are allowed to refuse the use of weapons or equipment that represent a<br />

hazard to the participant or the opponent. Both <strong>Kingdom</strong> Earl Marshal and <strong>Kingdom</strong> <strong>Rapier</strong> Combat<br />

Marshal can also appoint special testing supervisors from among senior Marshallate staff to field test<br />

weapons and materials for general use. All weapons not classified in Section 2.2.2 are considered<br />

experimental weapons and subject to Marshallate restriction in practices, tournaments, and melees.<br />

Weapons or equipment constructed of other than Section 2.1 and 2.2 accepted materials must be<br />

approved by the <strong>Kingdom</strong> Earl Marshal or <strong>Kingdom</strong> <strong>Rapier</strong> Marshal and a Writ of Experimentation<br />

granted.<br />

2.3.2 STANDARDS AND RESTRICTIONS<br />

Use of experimental weapons, protective gear and materials<br />

A. WRIT OF EXPERIMENTATION<br />

1) Only fencers who have obtained a Writ of Experimentation signed by the <strong>Kingdom</strong> Earl<br />

Marshal or <strong>Kingdom</strong> <strong>Rapier</strong> Marshal may use experimental weapons. The fencer must present<br />

this Writ at the request of any marshal.<br />

2) Experimental Protective Gear shall be allowed with a Writ of Experimentation signed by the<br />

<strong>Kingdom</strong> Earl Marshal or <strong>Kingdom</strong> <strong>Rapier</strong> Marshal, following guidelines similar to those for<br />

experimental weapons.<br />

B. USAGE<br />

1) Experimental weapons may be used at practices and events.<br />

2) In melees, experimental weapons may only be used with the consent of all participating fencers<br />

and marshals.<br />

3) Experimental weapons may not be used at demos.<br />

C. RIGHT OF REFUSAL<br />

1) Any rapier combat participant can refuse the use of an experimental weapon by an opponent<br />

without forfeiting the bout<br />

2) <strong>Marshals</strong> can restrict or refuse the use of any experimental weapon or armor found by the<br />

Marshal to be unsafe or dangerous to the user or other participants.<br />

3) The decision to refuse or restrict an experimental item can be appealed up the Marshallate chain<br />

of authority, until final a decision is made by the <strong>Kingdom</strong> Earl Marshal or the Crown.<br />

2.3.3 CONSTRUCTION AND MATERIALS<br />

A. CONSTRUCTION<br />

Construction of experimental weapons and armor will follow the guidelines as prescribed in Section<br />

2.2.2.<br />

B. MATERIALS<br />

Materials other than those described in Section 2.1.3 will be subject to testing to ensure safety in use<br />

and failure, and are subject to restriction based on testing as specified by the <strong>Kingdom</strong> Earl Marshal<br />

or a designated representative.<br />

2.3.4 EXPERIMENTATION PROCEDURES<br />

Experimental procedures will be determined on a case-by-case basis by the <strong>Kingdom</strong> Earl Marshal,<br />

<strong>Kingdom</strong> <strong>Rapier</strong> Combat Marshal or designated special testing supervisors.<br />

END OF MIDDLE KINGDOM EXPERIMENTATION PROCEDURES<br />

SECTION 2<br />

EQUIPMENT STANDARDS<br />

Change 1 (replace 1-6, 1-7, 1-9, 2-3, 2-7, 2-8 & 2-9, remove pages 1-8 & 1-10), - Effective 5/1/02

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