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Rapier Marshals Handbook - Midrealm / Middle Kingdom

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Rev. 2.0<br />

20 th of July, A.S. XXXV<br />

1-9<br />

1.3 CONVENTIONS OF THE MIDDLE KINGDOM<br />

(Unless stated otherwise by the Marshal-in-Charge, these conventions are assumed to be the Conventions of the Day).<br />

1.3.1 WEAPON STYLES<br />

There are five weapon styles for <strong>Rapier</strong> Combat in the <strong>Middle</strong> <strong>Kingdom</strong>.<br />

A. SINGLE RAPIER (SR):<br />

The fencer's off-hand may be used to parry.<br />

B. RAPIER AND RIGID PARRYING DEVICE (RP):<br />

Rigid parrying devices include (but are not limited to) bucklers, scabbards, canes and batons.<br />

C. RAPIER AND NON-RIGID PARRYING DEVICE (NRP):<br />

Non-rigid parrying devices include (but are not limited to) cloaks, hats, scarves and skirts.<br />

D. RAPIER AND DAGGER (DGR):<br />

The fencer may attack and defend with either blade.<br />

E. CASE OF RAPIERS -FLORENTINE (CR):<br />

The fencer may attack and defend with either blade.<br />

1.3.2 TARGET AREA<br />

Target area for <strong>Rapier</strong> Fencing is the ENTIRE BODY, head to toe, both front and back.<br />

1.3.3 INCAPACITATING BLOWS<br />

A thrust or draw cut to the head, neck, torso, inner groin (to the fencer's hand width down the inner leg) or armpit (to<br />

the fencer's hand width down the inner arm) shall be judged INCAPACITATING, rendering the fencer incapable of<br />

further combat.<br />

1.3.4 BLOWS TO THE UPPER LIMBS<br />

A valid blow to the arm between the wrist and shoulder will disable the arm. A fencer may not use the disabled arm<br />

for the remainder of the bout. A disabled arm shall either be held behind the fencer's back or shall hang loosely at the<br />

fencer's side. A valid blow to the finger or hand will disable the hand. The fighter must make a fist with the<br />

disabled hand and may continue to parry with the arm.<br />

1.3.5 BLOWS TO THE LOWER LIMBS<br />

A valid blow to the leg, foot or toe will disable the leg. The fencer must then sit or kneel to continue the fight.<br />

1.3.6 PARRYING<br />

Fighters may choose to grasp, rather than parry, the blade. No other part of the rapier may be grasped. The blade<br />

may only be grasped in the hand or between the fingers. If the blade slides or twists at all, the hand is disabled.<br />

The grasper will not pull the blade away from or push the blade into their opponent. If the blade bends at all, the<br />

grasper will immediately release the blade. Chain mail gloves are proof against cuts. When wearing a chain mail<br />

glove and the blade slides, the grasper will release the blade before reaching the tip. Epees will not be grasped in any<br />

way.<br />

1.3.7 USES OF PARRYING DEVICES<br />

Parrying devices may be used to move, deflect or control an opponent's weapon, so long as such use does not<br />

endanger the safety of the combatants.<br />

1.3.8 SPECIAL USES OF NON-RIGID PARRYING DEVICES<br />

At the discretion of the Marshal-in-Charge, NON-RIGID PARRYING DEVICES may be tossed or dropped, so long<br />

as they do not present a footing problem (e.g. as on a polished wood floor). NRP devices may not be thrown at or<br />

over an opponent, though they may be dropped over an opponent's blade. A discarded NRP device remains on the<br />

list field during the bout or melee and may be picked up and/or kicked by any fencers involved in the bout or melee.<br />

"HOLD" will be called if a NRP device becomes tangled about a fencer or about one of the weapons such that the<br />

weapon CANNOT BE WITHDRAWN. "HOLD" will not be called if a NRP device is merely near a fencer's face,<br />

deflecting a weapon, loosely draped over a weapon or weighting down a weapon.<br />

1.3.9 DELETED<br />

1.3.10 DELETED (Moved to Section 1.2.11)<br />

1.3.11 DELETED (See Section 4.1)<br />

END OF CONVENTIONS OF THE MIDDLE KINGDOM<br />

SECTION 3<br />

RULE AND CONVENTIONS<br />

Change 1 (replace 1-6, 1-7, 1-9, 2-3, 2-7, 2-8 & 2-9, remove pages 1-8 & 1-10), - Effective 5/1/02

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