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Faery's Tale Deluxe - Etud

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Lore 2 points<br />

Your faery’s love of books and learning<br />

means she is well-versed in faery lore.<br />

Effortless feats of lore, such as knowing the<br />

way to the unicorn’s glen, looking something<br />

up in your faery’s personal library, or<br />

remembering a dragon’s name, cost your faery<br />

no Essence. Demanding feats, such as knowing<br />

the answer to a riddle or recalling how to undo<br />

a curse, cost 1 Essence. Difficult feats, such as<br />

breaking a code, deciphering an ancient scroll,<br />

or remembering a long-forgotten song, cost 2<br />

Essence.<br />

Lucky 3 points<br />

Fortune favors your faery. By using Essence,<br />

your faery gets some sort of a lucky break,<br />

though the Narrator has the final say on what<br />

occurs. If the situation is very dire, one lucky<br />

break might not be enough to get your faery<br />

completely out of trouble.<br />

One Essence gets your faery out of a jam, at<br />

least to some degree. Two Essence earn a lucky<br />

break for your faery and her companions.<br />

Example<br />

NARRATOR: The nasty troll tosses Flynn over<br />

the cliff!<br />

ZACH: Uh oh, Flynn can’t fly. I’d better spend 1<br />

Essence for a lucky break. Can I land on a ledge<br />

or something?<br />

NARRATOR: No, but Flynn grabs a tree<br />

root sticking out from the cliff and manages<br />

to hang on. Looking up, you see the ugly<br />

troll peering over the edge at you.<br />

“Hey! He didn’t fall! Bring rocks!”<br />

Magical 1 point<br />

Arcane energy suffuses your faery. Add<br />

+2 to her Spirit score when resolving<br />

challenges involving magic.<br />

Musical 2 points<br />

All faeries love songs and music,<br />

but your faery’s merry melodies<br />

and perfect pitch set her apart<br />

from all others.<br />

Effortless musical feats, such as<br />

entertaining a crowd, momentarily<br />

distracting someone with music, or<br />

— One of the Fey —<br />

— 31 —<br />

composing a new song, cost your faery no<br />

Essence. Demanding feats, such as soothing<br />

a raging beast or inspiring someone to heroic<br />

action, cost 1 Essence. Difficult challenges,<br />

such as compelling others to dance, softening<br />

the heart of a wicked hag, or deafening a<br />

foe with a discordant blast of noise, cost 2<br />

Essence.<br />

Seer 3 points<br />

Your faery has visions revealing distant events,<br />

or even the past or future. One Essence enables<br />

your faery to see faraway events as they unfold.<br />

Two Essence give her visions of the past or<br />

future. The Narrator decides what the visions<br />

reveal; some events or outcomes might be<br />

hidden from your faery’s scrying powers, in<br />

which case no Essence is spent.<br />

Sidekick 3 points<br />

Your faery begins play with a loyal companion:<br />

either another faery or an animal of some<br />

kind, like a mouse, bumblebee, dragonfly,<br />

frog or squirrel. Faery animals—tiny, magical<br />

versions of other creatures—also are good<br />

companions.

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