Faery's Tale Deluxe - Etud
Faery's Tale Deluxe - Etud
Faery's Tale Deluxe - Etud
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Lore 2 points<br />
Your faery’s love of books and learning<br />
means she is well-versed in faery lore.<br />
Effortless feats of lore, such as knowing the<br />
way to the unicorn’s glen, looking something<br />
up in your faery’s personal library, or<br />
remembering a dragon’s name, cost your faery<br />
no Essence. Demanding feats, such as knowing<br />
the answer to a riddle or recalling how to undo<br />
a curse, cost 1 Essence. Difficult feats, such as<br />
breaking a code, deciphering an ancient scroll,<br />
or remembering a long-forgotten song, cost 2<br />
Essence.<br />
Lucky 3 points<br />
Fortune favors your faery. By using Essence,<br />
your faery gets some sort of a lucky break,<br />
though the Narrator has the final say on what<br />
occurs. If the situation is very dire, one lucky<br />
break might not be enough to get your faery<br />
completely out of trouble.<br />
One Essence gets your faery out of a jam, at<br />
least to some degree. Two Essence earn a lucky<br />
break for your faery and her companions.<br />
Example<br />
NARRATOR: The nasty troll tosses Flynn over<br />
the cliff!<br />
ZACH: Uh oh, Flynn can’t fly. I’d better spend 1<br />
Essence for a lucky break. Can I land on a ledge<br />
or something?<br />
NARRATOR: No, but Flynn grabs a tree<br />
root sticking out from the cliff and manages<br />
to hang on. Looking up, you see the ugly<br />
troll peering over the edge at you.<br />
“Hey! He didn’t fall! Bring rocks!”<br />
Magical 1 point<br />
Arcane energy suffuses your faery. Add<br />
+2 to her Spirit score when resolving<br />
challenges involving magic.<br />
Musical 2 points<br />
All faeries love songs and music,<br />
but your faery’s merry melodies<br />
and perfect pitch set her apart<br />
from all others.<br />
Effortless musical feats, such as<br />
entertaining a crowd, momentarily<br />
distracting someone with music, or<br />
— One of the Fey —<br />
— 31 —<br />
composing a new song, cost your faery no<br />
Essence. Demanding feats, such as soothing<br />
a raging beast or inspiring someone to heroic<br />
action, cost 1 Essence. Difficult challenges,<br />
such as compelling others to dance, softening<br />
the heart of a wicked hag, or deafening a<br />
foe with a discordant blast of noise, cost 2<br />
Essence.<br />
Seer 3 points<br />
Your faery has visions revealing distant events,<br />
or even the past or future. One Essence enables<br />
your faery to see faraway events as they unfold.<br />
Two Essence give her visions of the past or<br />
future. The Narrator decides what the visions<br />
reveal; some events or outcomes might be<br />
hidden from your faery’s scrying powers, in<br />
which case no Essence is spent.<br />
Sidekick 3 points<br />
Your faery begins play with a loyal companion:<br />
either another faery or an animal of some<br />
kind, like a mouse, bumblebee, dragonfly,<br />
frog or squirrel. Faery animals—tiny, magical<br />
versions of other creatures—also are good<br />
companions.