Faery's Tale Deluxe - Etud
Faery's Tale Deluxe - Etud
Faery's Tale Deluxe - Etud
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— <strong>Tale</strong>s of the Fey —<br />
“The curse is lifted! Joy of joys, I am me Hugging each other in joy, they run out<br />
again!”, he cries, his voice now young, clear, of the room and down the stairs laughing,<br />
and befitting a prince.<br />
beginning a courtship so romantic few can<br />
Hearing the noise, Princess Isabelle stirs, imagine it, soon to marry in a wondrous<br />
blinking in amazement as she sees Tobias. wedding, all thanks to the help of a certain<br />
“W-who are you?” she stammers.<br />
group of faeries who took pity on a frog.<br />
Tobias tells her the story of his curse, and The End<br />
how it has now been lifted, as she listens to<br />
his every word. With his tale told, you see that<br />
Isabelle looks very shamefaced.<br />
“I am sorry that I treated you so poorly,<br />
Tobias,” she says at last, truly sad about her<br />
behavior. “Please, can you forgive me?”<br />
Taking her delicate hands in his, Prince<br />
Tobias looks deeply into her eyes, his own<br />
sparkling. “Forgive you? I have no need to<br />
forgive you, for I have loved you since my eyes<br />
first saw you!”<br />
Rewards<br />
Having aided Prince Tobias in breaking his<br />
curse, the faeries will have made a sure friend<br />
in the royal family of Goldenrod. In later<br />
adventures they may seek his help, or even<br />
become embroiled in any further adventures<br />
or misadventures in which he and Princess<br />
Isabelle become involved.<br />
The prince also grants each of them a boon<br />
as a means of expressing his heartfelt thanks.<br />
The Case of the Missing Wand<br />
In this adventure, the faeries are sent on a<br />
mission by Queen Leanan. They’re to travel to<br />
the village of Wheatvale, whose people have<br />
suddenly suffered an epidemic of supernatural<br />
transformations: Some have been given<br />
donkey’s heads, while others have turned into<br />
pig people. One of Leanan’s magic wands,<br />
which works precisely this kind of magic, has<br />
gone missing. She gives the faeries a simple<br />
mission: to find who has her wand and change<br />
people back to normal. But when they arrive,<br />
the group finds their task complicated by a<br />
brewing struggle between Wheatvale’s pig<br />
and donkey people.<br />
Preparations<br />
Before running this adventure:<br />
• Read it carefully. Its non-linear<br />
set-up requires a bit of improvisation<br />
as you play. You’ll find this easier if<br />
you know the material well.<br />
• For the opening scene, A Royal<br />
Summons, think up interesting<br />
ways for the Queen to contact the<br />
specific faeries in your game.<br />
— 78 —<br />
The Case of the Missing Wand poses a<br />
mystery with multiple suspects and gives the<br />
players a diplomatic problem to solve. Its<br />
events, outcome, and even the identity of the<br />
culprit are open-ended, depending on what<br />
the faeries do. It allows you to introduce a new<br />
level of challenge to kids or other beginning<br />
roleplayers after they’ve gotten the hang of the<br />
game and are ready to use their creativity to<br />
solve a multi-faceted problem.<br />
A Royal Summons<br />
The story begins with the players’ faeries<br />
going about their usual business in separate<br />
places. With older players, ask them to supply<br />
descriptions of their faeries’ typical activities. If<br />
you’re running the game For younger players<br />
who might be stumped by the question, supply<br />
them with suggestions as to what they might<br />
be doing.<br />
Each then receives a summons from Queen<br />
Leanan, bidding her to present herself before<br />
the Queen at a grove deep in Brightwood<br />
at dusk. Tailor each summons to the faeries<br />
in your game. Make them as individual as<br />
possible, based on what you know about them<br />
from previous adventures.