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Faery's Tale Deluxe - Etud

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— <strong>Tale</strong>s of the Fey —<br />

“The curse is lifted! Joy of joys, I am me Hugging each other in joy, they run out<br />

again!”, he cries, his voice now young, clear, of the room and down the stairs laughing,<br />

and befitting a prince.<br />

beginning a courtship so romantic few can<br />

Hearing the noise, Princess Isabelle stirs, imagine it, soon to marry in a wondrous<br />

blinking in amazement as she sees Tobias. wedding, all thanks to the help of a certain<br />

“W-who are you?” she stammers.<br />

group of faeries who took pity on a frog.<br />

Tobias tells her the story of his curse, and The End<br />

how it has now been lifted, as she listens to<br />

his every word. With his tale told, you see that<br />

Isabelle looks very shamefaced.<br />

“I am sorry that I treated you so poorly,<br />

Tobias,” she says at last, truly sad about her<br />

behavior. “Please, can you forgive me?”<br />

Taking her delicate hands in his, Prince<br />

Tobias looks deeply into her eyes, his own<br />

sparkling. “Forgive you? I have no need to<br />

forgive you, for I have loved you since my eyes<br />

first saw you!”<br />

Rewards<br />

Having aided Prince Tobias in breaking his<br />

curse, the faeries will have made a sure friend<br />

in the royal family of Goldenrod. In later<br />

adventures they may seek his help, or even<br />

become embroiled in any further adventures<br />

or misadventures in which he and Princess<br />

Isabelle become involved.<br />

The prince also grants each of them a boon<br />

as a means of expressing his heartfelt thanks.<br />

The Case of the Missing Wand<br />

In this adventure, the faeries are sent on a<br />

mission by Queen Leanan. They’re to travel to<br />

the village of Wheatvale, whose people have<br />

suddenly suffered an epidemic of supernatural<br />

transformations: Some have been given<br />

donkey’s heads, while others have turned into<br />

pig people. One of Leanan’s magic wands,<br />

which works precisely this kind of magic, has<br />

gone missing. She gives the faeries a simple<br />

mission: to find who has her wand and change<br />

people back to normal. But when they arrive,<br />

the group finds their task complicated by a<br />

brewing struggle between Wheatvale’s pig<br />

and donkey people.<br />

Preparations<br />

Before running this adventure:<br />

• Read it carefully. Its non-linear<br />

set-up requires a bit of improvisation<br />

as you play. You’ll find this easier if<br />

you know the material well.<br />

• For the opening scene, A Royal<br />

Summons, think up interesting<br />

ways for the Queen to contact the<br />

specific faeries in your game.<br />

— 78 —<br />

The Case of the Missing Wand poses a<br />

mystery with multiple suspects and gives the<br />

players a diplomatic problem to solve. Its<br />

events, outcome, and even the identity of the<br />

culprit are open-ended, depending on what<br />

the faeries do. It allows you to introduce a new<br />

level of challenge to kids or other beginning<br />

roleplayers after they’ve gotten the hang of the<br />

game and are ready to use their creativity to<br />

solve a multi-faceted problem.<br />

A Royal Summons<br />

The story begins with the players’ faeries<br />

going about their usual business in separate<br />

places. With older players, ask them to supply<br />

descriptions of their faeries’ typical activities. If<br />

you’re running the game For younger players<br />

who might be stumped by the question, supply<br />

them with suggestions as to what they might<br />

be doing.<br />

Each then receives a summons from Queen<br />

Leanan, bidding her to present herself before<br />

the Queen at a grove deep in Brightwood<br />

at dusk. Tailor each summons to the faeries<br />

in your game. Make them as individual as<br />

possible, based on what you know about them<br />

from previous adventures.

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