Faery's Tale Deluxe - Etud
Faery's Tale Deluxe - Etud
Faery's Tale Deluxe - Etud
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For example, on a quest to save children<br />
stolen by a hag, the sprite knight Flynn comes<br />
across a wall of thorns grown by the witch to<br />
protect her hut. Zach, Flynn’s player, intent on<br />
his faery’s mission, doesn’t want to spend time<br />
trying to find a way around the thorns. He says<br />
he’ll spend Essence to have a friendly squirrel<br />
show Flynn a hidden path through the thorn<br />
bushes. The Narrator decides that, while it avoids<br />
a particularly clever puzzle she’d planned, Zach’s<br />
proposal could happen in a faery tale and doesn’t<br />
harm the adventure. She approves the proposal,<br />
but tells Zach he must expend 2 Essence for the<br />
plot twist, which essentially negates a key part<br />
of the hag’s defenses. Zach decides to spend the<br />
2 Essence, and the adventure continues.<br />
Later in the same adventure, Flynn<br />
confronts the hag inside her hut while the<br />
captive children cower in a nearby cage. Zach<br />
says he’ll spend Essence to have the hag run<br />
away at the sight of the mighty sprite. The<br />
Narrator decides to disallow this plot twist,<br />
since it isn’t a very exciting way to end the<br />
adventure and doesn’t seem plausible. Rather<br />
than simply refusing the plot twist, however,<br />
the Narrator suggests that Zach could instead<br />
— A Sense of Wonder —<br />
Sample Plot Twists<br />
• Solve a riddle that has everyone stumped (1 Essence)<br />
• Find a clue or receive a message that leads to the next scene (1 Essence)<br />
• An attacking goblin clumsily trips over a rock (1 Essence)<br />
• Discover a secret passage bypassing the trolls guarding the sorcerer’s tower (2<br />
Essence)<br />
• Catch a ride to the giant’s cloud castle on a friendly passing bird (2 Essence)<br />
• Open the magical lock on the gate of the enchanted citadel (2 Essence)<br />
• Accidentally knock a magic potion off a shelf onto the sorceress, turning her into<br />
a harmless toad (3 Essence)<br />
• Find out that a little girl lost in Brightwood is really a princess (3 Essence)<br />
• Sing a song to soften a mean giant’s heart of stone (3 Essence)<br />
Plot Twist vs. Adding Complications<br />
At first glance, a Plot Twist, which costs Essence, and Adding Complications, which<br />
gains Essence rewards, seem fairly similar—both are player-inspired changes to the<br />
storyline. But there’s an easy way to tell them apart. If a proposed change makes things<br />
easier for the faeries, it’s a Plot Twist and costs Essence. If it makes things harder, it’s<br />
Adding Complications and may be worth an Essence reward.<br />
— 45 —<br />
spend 3 Essence motes to have Flynn’s bravery<br />
inspire the children, who escape the cage and<br />
come help the sprite fight the hag.<br />
Against All Odds<br />
Summoning every bit of resolve, your plucky<br />
faery shoots an apple off her friend’s head,<br />
figures out how to open the magically locked<br />
door, or hides from the goblin patrol.<br />
When your faery just has to succeed, spend<br />
5 Essence motes for an automatic success<br />
on a single challenge, contest, or duel. This<br />
completely bypasses the normal dice-pool<br />
rules. Your faery succeeds at the task, period.<br />
The desired result must be within the realm<br />
of possibility, at least as defined in faery tales,<br />
though. No amount of Essence can help a<br />
faery lift a mountain or fly to the other side of<br />
the world in a single second, for example.<br />
Losing Essence<br />
When your faery uses Essence to work<br />
wonders, she temporarily loses that amount of<br />
Essence. Lost duels also can cause your faery<br />
to sacrifice Essence.