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Faery's Tale Deluxe - Etud

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For example, on a quest to save children<br />

stolen by a hag, the sprite knight Flynn comes<br />

across a wall of thorns grown by the witch to<br />

protect her hut. Zach, Flynn’s player, intent on<br />

his faery’s mission, doesn’t want to spend time<br />

trying to find a way around the thorns. He says<br />

he’ll spend Essence to have a friendly squirrel<br />

show Flynn a hidden path through the thorn<br />

bushes. The Narrator decides that, while it avoids<br />

a particularly clever puzzle she’d planned, Zach’s<br />

proposal could happen in a faery tale and doesn’t<br />

harm the adventure. She approves the proposal,<br />

but tells Zach he must expend 2 Essence for the<br />

plot twist, which essentially negates a key part<br />

of the hag’s defenses. Zach decides to spend the<br />

2 Essence, and the adventure continues.<br />

Later in the same adventure, Flynn<br />

confronts the hag inside her hut while the<br />

captive children cower in a nearby cage. Zach<br />

says he’ll spend Essence to have the hag run<br />

away at the sight of the mighty sprite. The<br />

Narrator decides to disallow this plot twist,<br />

since it isn’t a very exciting way to end the<br />

adventure and doesn’t seem plausible. Rather<br />

than simply refusing the plot twist, however,<br />

the Narrator suggests that Zach could instead<br />

— A Sense of Wonder —<br />

Sample Plot Twists<br />

• Solve a riddle that has everyone stumped (1 Essence)<br />

• Find a clue or receive a message that leads to the next scene (1 Essence)<br />

• An attacking goblin clumsily trips over a rock (1 Essence)<br />

• Discover a secret passage bypassing the trolls guarding the sorcerer’s tower (2<br />

Essence)<br />

• Catch a ride to the giant’s cloud castle on a friendly passing bird (2 Essence)<br />

• Open the magical lock on the gate of the enchanted citadel (2 Essence)<br />

• Accidentally knock a magic potion off a shelf onto the sorceress, turning her into<br />

a harmless toad (3 Essence)<br />

• Find out that a little girl lost in Brightwood is really a princess (3 Essence)<br />

• Sing a song to soften a mean giant’s heart of stone (3 Essence)<br />

Plot Twist vs. Adding Complications<br />

At first glance, a Plot Twist, which costs Essence, and Adding Complications, which<br />

gains Essence rewards, seem fairly similar—both are player-inspired changes to the<br />

storyline. But there’s an easy way to tell them apart. If a proposed change makes things<br />

easier for the faeries, it’s a Plot Twist and costs Essence. If it makes things harder, it’s<br />

Adding Complications and may be worth an Essence reward.<br />

— 45 —<br />

spend 3 Essence motes to have Flynn’s bravery<br />

inspire the children, who escape the cage and<br />

come help the sprite fight the hag.<br />

Against All Odds<br />

Summoning every bit of resolve, your plucky<br />

faery shoots an apple off her friend’s head,<br />

figures out how to open the magically locked<br />

door, or hides from the goblin patrol.<br />

When your faery just has to succeed, spend<br />

5 Essence motes for an automatic success<br />

on a single challenge, contest, or duel. This<br />

completely bypasses the normal dice-pool<br />

rules. Your faery succeeds at the task, period.<br />

The desired result must be within the realm<br />

of possibility, at least as defined in faery tales,<br />

though. No amount of Essence can help a<br />

faery lift a mountain or fly to the other side of<br />

the world in a single second, for example.<br />

Losing Essence<br />

When your faery uses Essence to work<br />

wonders, she temporarily loses that amount of<br />

Essence. Lost duels also can cause your faery<br />

to sacrifice Essence.

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