Faery's Tale Deluxe - Etud
Faery's Tale Deluxe - Etud
Faery's Tale Deluxe - Etud
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Essence normally is given out 1 mote at<br />
a time, but the Narrator can award multiple<br />
motes for truly exceptional actions.<br />
No matter how much Essence a faery<br />
accumulates or spends during an adventure,<br />
she always starts the next story with double<br />
her Spirit score in Essence motes. This rule<br />
encourages a player to use her faery’s Essence<br />
instead of hoarding it.<br />
Awarding Essence<br />
Here are some examples of times when a<br />
Narrator might choose to award Essence:<br />
• A faery chooses to rescue someone instead<br />
of chasing the escaping villain.<br />
• A faery loses a battle or fails a task, but<br />
doesn’t let it get her down.<br />
• A faery dares to cross a rickety rope bridge<br />
across a deep chasm.<br />
• A faery stands up to goblin bullies despite<br />
being outnumbered.<br />
— A Sense of Wonder —<br />
— 42 —<br />
• A faery resolves a confrontation without<br />
fighting.<br />
• A faery learns from a mistake.<br />
• A faery turns an enemy into a friend.<br />
• A faery gives up a prized possession to<br />
someone in need.<br />
Adding Complications<br />
Normally, the Narrator comes up with the<br />
challenges, contests, and duels in a story.<br />
Players can earn Essence by suggesting new<br />
complications for their faeries to overcome,<br />
however. As always, the Narrator has the final<br />
say on whether to accept such suggestions.<br />
The Narrator awards 1 to 3 Essence to the<br />
suggesting player’s faery, depending on the<br />
severity of the complication.<br />
No one can think of everything, and players<br />
often come up with some great ideas that<br />
will make the adventure more challenging,<br />
but also more fun, for everyone. This rule<br />
actively encourages such brainstorming and<br />
cooperative storytelling.<br />
In addition, this rule allows players who<br />
are feeling bored with the adventure to<br />
proactively introduce something that will<br />
excite their interest rather than simply hoping<br />
the Narrator has something more rousing on<br />
the way.<br />
Example<br />
NARRATOR: After a long journey through the<br />
snowy mountains, you arrive at the great stone<br />
castle of the Ice Queen.<br />
ELIZABETH: Wait. If she’s an Ice Queen,<br />
shouldn’t she have a castle made of ice? A<br />
magical ice castle? So the walls will be all<br />
slippery and hard to climb.<br />
NARRATOR: Oh, good suggestion,<br />
Elizabeth. Here, have 1 mote of Essence for<br />
adding a complication. OK, you look out<br />
and see the glittering, frozen palace of the<br />
Ice Queen!<br />
ZACH: That’s neat, but I’m bored with this<br />
story.<br />
NARRATOR: OK, Zach, what would make<br />
things more interesting for you?<br />
ZACH: What if the Ice Queen has a general, and<br />
the general is Flynn’s old sword-fighting teacher