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Faery's Tale Deluxe - Etud

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Essence normally is given out 1 mote at<br />

a time, but the Narrator can award multiple<br />

motes for truly exceptional actions.<br />

No matter how much Essence a faery<br />

accumulates or spends during an adventure,<br />

she always starts the next story with double<br />

her Spirit score in Essence motes. This rule<br />

encourages a player to use her faery’s Essence<br />

instead of hoarding it.<br />

Awarding Essence<br />

Here are some examples of times when a<br />

Narrator might choose to award Essence:<br />

• A faery chooses to rescue someone instead<br />

of chasing the escaping villain.<br />

• A faery loses a battle or fails a task, but<br />

doesn’t let it get her down.<br />

• A faery dares to cross a rickety rope bridge<br />

across a deep chasm.<br />

• A faery stands up to goblin bullies despite<br />

being outnumbered.<br />

— A Sense of Wonder —<br />

— 42 —<br />

• A faery resolves a confrontation without<br />

fighting.<br />

• A faery learns from a mistake.<br />

• A faery turns an enemy into a friend.<br />

• A faery gives up a prized possession to<br />

someone in need.<br />

Adding Complications<br />

Normally, the Narrator comes up with the<br />

challenges, contests, and duels in a story.<br />

Players can earn Essence by suggesting new<br />

complications for their faeries to overcome,<br />

however. As always, the Narrator has the final<br />

say on whether to accept such suggestions.<br />

The Narrator awards 1 to 3 Essence to the<br />

suggesting player’s faery, depending on the<br />

severity of the complication.<br />

No one can think of everything, and players<br />

often come up with some great ideas that<br />

will make the adventure more challenging,<br />

but also more fun, for everyone. This rule<br />

actively encourages such brainstorming and<br />

cooperative storytelling.<br />

In addition, this rule allows players who<br />

are feeling bored with the adventure to<br />

proactively introduce something that will<br />

excite their interest rather than simply hoping<br />

the Narrator has something more rousing on<br />

the way.<br />

Example<br />

NARRATOR: After a long journey through the<br />

snowy mountains, you arrive at the great stone<br />

castle of the Ice Queen.<br />

ELIZABETH: Wait. If she’s an Ice Queen,<br />

shouldn’t she have a castle made of ice? A<br />

magical ice castle? So the walls will be all<br />

slippery and hard to climb.<br />

NARRATOR: Oh, good suggestion,<br />

Elizabeth. Here, have 1 mote of Essence for<br />

adding a complication. OK, you look out<br />

and see the glittering, frozen palace of the<br />

Ice Queen!<br />

ZACH: That’s neat, but I’m bored with this<br />

story.<br />

NARRATOR: OK, Zach, what would make<br />

things more interesting for you?<br />

ZACH: What if the Ice Queen has a general, and<br />

the general is Flynn’s old sword-fighting teacher

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