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Faery's Tale Deluxe - Etud

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More Transformations<br />

The culprit keeps using the wand, but<br />

won’t knowingly do it in the presence of the<br />

faeries.<br />

Its effects take place slowly, so cause and effect<br />

is hard to determine. After a person is targeted<br />

by the wand, she merely acts in a vaguely piggish<br />

or donkey-like fashion for a while. Those on<br />

the verge of donkeyhood break into loud brays<br />

and walk around with their faces pointed down.<br />

Townsfolk about to turn into pigfaces make<br />

snorting noises, wrinkle their noses, and can’t<br />

stop stuffing their faces with food.<br />

When they wake up after their next sleep<br />

or nap, the transformation is complete. Most<br />

townsfolk then run out of their cottage in<br />

horror, pleading for someone to help them<br />

and lamenting their awful fate.<br />

The people of Wheatvale are a mostly nice<br />

but a little on the thick side. None of them<br />

notice the early symptoms or see them as a<br />

sign of an upcoming transformation. The<br />

faeries can notice and ask the victims who they<br />

saw recently. Each of them provides a different<br />

list of townsfolk, with the culprit as the only<br />

name in common between the various victims<br />

(or the culprit and the next prime suspect, if<br />

you want a more complex plot).<br />

It’s up to you to decide if the wand can target<br />

faeries. If you think that some in your group<br />

would have fun acting out the transformation,<br />

— <strong>Tale</strong>s of the Fey —<br />

— 86 —<br />

with plenty of enthusiastic snorting and/<br />

or braying, the culprit could use it on<br />

them. Some players get mad when<br />

their faeries lose control or are<br />

subjected to indignities. If you<br />

think yours might fall into this<br />

category, either they are not<br />

targeted, or all faeries prove<br />

automatically immune to<br />

the wand. And, of course,<br />

the wand only works if<br />

the faery has been acting<br />

greedy or foolish before<br />

being targeted.<br />

The culprit is sneaky and<br />

pulls out the wand only<br />

when the intended target<br />

isn’t looking. However, a faery<br />

with the Gift of Alert who happens<br />

to be present when the culprit uses<br />

the wand against an intended victim<br />

(including the faery) automatically sees it happen.<br />

Smart players can figure out the likely next target,<br />

or goad the culprit into coming after the faeries<br />

or a cooperative villager to trick the culprit into<br />

revealing himself. To keep the plot from resolving<br />

itself prematurely, wait until you near the end of<br />

the session before allowing this to happen.<br />

Trouble Brewing<br />

A senseless rivalry between the pig-heads<br />

and donkey-heads grows, as more and more<br />

people are transformed into members of one<br />

side or the other. It is based on nothing other<br />

than outward differences in appearance.<br />

Intersperse scenes of investigation by the<br />

faeries with signs that the rivalry is getting<br />

out of control. Stage the scenes so that they<br />

interrupt the faeries’ investigations, and<br />

escalate them so that each scene feels more<br />

serious than the last.<br />

The exact sequence of scenes depends on<br />

where the investigators go and who they<br />

interact with, but a sample sequence of rivalry<br />

scenes could go like this:<br />

• Berthold and Maggie Tanner have a<br />

public spat. She blames him for his<br />

piggish stubbornness. He curses her muleheadedness.<br />

This upsets other townsfolk;<br />

despite their differences, the Tanners have

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