Faery's Tale Deluxe - Etud
Faery's Tale Deluxe - Etud
Faery's Tale Deluxe - Etud
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More Transformations<br />
The culprit keeps using the wand, but<br />
won’t knowingly do it in the presence of the<br />
faeries.<br />
Its effects take place slowly, so cause and effect<br />
is hard to determine. After a person is targeted<br />
by the wand, she merely acts in a vaguely piggish<br />
or donkey-like fashion for a while. Those on<br />
the verge of donkeyhood break into loud brays<br />
and walk around with their faces pointed down.<br />
Townsfolk about to turn into pigfaces make<br />
snorting noises, wrinkle their noses, and can’t<br />
stop stuffing their faces with food.<br />
When they wake up after their next sleep<br />
or nap, the transformation is complete. Most<br />
townsfolk then run out of their cottage in<br />
horror, pleading for someone to help them<br />
and lamenting their awful fate.<br />
The people of Wheatvale are a mostly nice<br />
but a little on the thick side. None of them<br />
notice the early symptoms or see them as a<br />
sign of an upcoming transformation. The<br />
faeries can notice and ask the victims who they<br />
saw recently. Each of them provides a different<br />
list of townsfolk, with the culprit as the only<br />
name in common between the various victims<br />
(or the culprit and the next prime suspect, if<br />
you want a more complex plot).<br />
It’s up to you to decide if the wand can target<br />
faeries. If you think that some in your group<br />
would have fun acting out the transformation,<br />
— <strong>Tale</strong>s of the Fey —<br />
— 86 —<br />
with plenty of enthusiastic snorting and/<br />
or braying, the culprit could use it on<br />
them. Some players get mad when<br />
their faeries lose control or are<br />
subjected to indignities. If you<br />
think yours might fall into this<br />
category, either they are not<br />
targeted, or all faeries prove<br />
automatically immune to<br />
the wand. And, of course,<br />
the wand only works if<br />
the faery has been acting<br />
greedy or foolish before<br />
being targeted.<br />
The culprit is sneaky and<br />
pulls out the wand only<br />
when the intended target<br />
isn’t looking. However, a faery<br />
with the Gift of Alert who happens<br />
to be present when the culprit uses<br />
the wand against an intended victim<br />
(including the faery) automatically sees it happen.<br />
Smart players can figure out the likely next target,<br />
or goad the culprit into coming after the faeries<br />
or a cooperative villager to trick the culprit into<br />
revealing himself. To keep the plot from resolving<br />
itself prematurely, wait until you near the end of<br />
the session before allowing this to happen.<br />
Trouble Brewing<br />
A senseless rivalry between the pig-heads<br />
and donkey-heads grows, as more and more<br />
people are transformed into members of one<br />
side or the other. It is based on nothing other<br />
than outward differences in appearance.<br />
Intersperse scenes of investigation by the<br />
faeries with signs that the rivalry is getting<br />
out of control. Stage the scenes so that they<br />
interrupt the faeries’ investigations, and<br />
escalate them so that each scene feels more<br />
serious than the last.<br />
The exact sequence of scenes depends on<br />
where the investigators go and who they<br />
interact with, but a sample sequence of rivalry<br />
scenes could go like this:<br />
• Berthold and Maggie Tanner have a<br />
public spat. She blames him for his<br />
piggish stubbornness. He curses her muleheadedness.<br />
This upsets other townsfolk;<br />
despite their differences, the Tanners have