Faery's Tale Deluxe - Etud
Faery's Tale Deluxe - Etud
Faery's Tale Deluxe - Etud
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during the duel. This might be a brawl, sword<br />
fight, pitched battle, or arcane combat.<br />
There are a few extra rules for duels. Duels<br />
take place in turns. Each turn is long enough<br />
for every participant in the duel to act once.<br />
Possible actions include moving, attacking,<br />
casting spells, or using Gifts.<br />
The Narrator is the sole arbiter of what<br />
actions are reasonable in a turn, and may rule<br />
that some proposed actions will take several<br />
turns to complete.<br />
All actions in a turn occur simultaneously—<br />
each player describes the actions of her faery,<br />
the Narrator reveals the actions of other<br />
characters in the scene, but dice-pool rolls are<br />
made at the same time and the action takes<br />
place all at once.<br />
Example<br />
NARRATOR: You’re facing off against the<br />
goblins in the garden, with your friend the<br />
injured field mouse behind you. What do your<br />
faeries do?<br />
LAUREN: We have to protect our friend! My<br />
brownie, Katria, attacks the goblins with her<br />
sword.<br />
ELIZABETH: Didn’t you say<br />
earlier there was an old<br />
spider web over us? Willow<br />
flies up to cut the web loose<br />
so it falls on the goblins and<br />
traps them.<br />
NARRATOR: Good<br />
idea, Elizabeth, but<br />
it will take your<br />
pixie a turn to reach<br />
the web. Next turn<br />
she can try to cut it<br />
loose. Still want to<br />
try it?<br />
ELIZABETH: OK.<br />
NARRATOR: All right,<br />
then. Lauren, one goblin<br />
attacks Katria, while the<br />
others try to figure out<br />
where the pixie’s going.<br />
“Look, she’s running away,”<br />
one says. “Yay for us!”<br />
— A Sense of Wonder —<br />
— 39 —<br />
Attack & Defense Pools<br />
Actions in a duel are resolved each turn.<br />
Physical combats use the Body score, while<br />
magical ones rely on the Spirit score. As in<br />
contests, your faery has a pool of dice equal<br />
in number to her relevant Attribute score. In<br />
duels, however, you split your dice into attack<br />
and defense pools. You choose how many dice<br />
to put in each pool, and can even choose an<br />
all-out attack or all-out defense.<br />
Roll your attack pool, count successes as<br />
normal, and compare to your foe’s defense<br />
pool. If your faery’s total number of successes<br />
exceeds that of her foe, she hits, causing the<br />
opponent to lose a mote of Essence.<br />
Then the foe rolls her attack pool against<br />
your defense pool. It’s possible for both<br />
participants in a duel to miss, and possible for<br />
both to hit, in any given turn.<br />
As in contests, participants in a duel can<br />
expend Essence to add successes to their<br />
attack or defense pools.<br />
Once all attacks and defenses have been<br />
resolved, and any Essence losses recorded, the<br />
duel moves on to the next turn.