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Faery's Tale Deluxe - Etud

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during the duel. This might be a brawl, sword<br />

fight, pitched battle, or arcane combat.<br />

There are a few extra rules for duels. Duels<br />

take place in turns. Each turn is long enough<br />

for every participant in the duel to act once.<br />

Possible actions include moving, attacking,<br />

casting spells, or using Gifts.<br />

The Narrator is the sole arbiter of what<br />

actions are reasonable in a turn, and may rule<br />

that some proposed actions will take several<br />

turns to complete.<br />

All actions in a turn occur simultaneously—<br />

each player describes the actions of her faery,<br />

the Narrator reveals the actions of other<br />

characters in the scene, but dice-pool rolls are<br />

made at the same time and the action takes<br />

place all at once.<br />

Example<br />

NARRATOR: You’re facing off against the<br />

goblins in the garden, with your friend the<br />

injured field mouse behind you. What do your<br />

faeries do?<br />

LAUREN: We have to protect our friend! My<br />

brownie, Katria, attacks the goblins with her<br />

sword.<br />

ELIZABETH: Didn’t you say<br />

earlier there was an old<br />

spider web over us? Willow<br />

flies up to cut the web loose<br />

so it falls on the goblins and<br />

traps them.<br />

NARRATOR: Good<br />

idea, Elizabeth, but<br />

it will take your<br />

pixie a turn to reach<br />

the web. Next turn<br />

she can try to cut it<br />

loose. Still want to<br />

try it?<br />

ELIZABETH: OK.<br />

NARRATOR: All right,<br />

then. Lauren, one goblin<br />

attacks Katria, while the<br />

others try to figure out<br />

where the pixie’s going.<br />

“Look, she’s running away,”<br />

one says. “Yay for us!”<br />

— A Sense of Wonder —<br />

— 39 —<br />

Attack & Defense Pools<br />

Actions in a duel are resolved each turn.<br />

Physical combats use the Body score, while<br />

magical ones rely on the Spirit score. As in<br />

contests, your faery has a pool of dice equal<br />

in number to her relevant Attribute score. In<br />

duels, however, you split your dice into attack<br />

and defense pools. You choose how many dice<br />

to put in each pool, and can even choose an<br />

all-out attack or all-out defense.<br />

Roll your attack pool, count successes as<br />

normal, and compare to your foe’s defense<br />

pool. If your faery’s total number of successes<br />

exceeds that of her foe, she hits, causing the<br />

opponent to lose a mote of Essence.<br />

Then the foe rolls her attack pool against<br />

your defense pool. It’s possible for both<br />

participants in a duel to miss, and possible for<br />

both to hit, in any given turn.<br />

As in contests, participants in a duel can<br />

expend Essence to add successes to their<br />

attack or defense pools.<br />

Once all attacks and defenses have been<br />

resolved, and any Essence losses recorded, the<br />

duel moves on to the next turn.

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