26.03.2013 Views

Faery's Tale Deluxe - Etud

Faery's Tale Deluxe - Etud

Faery's Tale Deluxe - Etud

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

If you’re going to be playing again soon, you<br />

might even set up the next adventure during<br />

this denouement—perhaps, during the ball at<br />

the Fey Court, after the ceremony, the faeries<br />

receive a letter from the escaped arch-villain<br />

vowing revenge!<br />

The key to great stories is to remember the<br />

player’s faeries always are the heroes. Their<br />

choices or actions drive the story. The faeries<br />

may meet all kinds of interesting and even<br />

helpful faeries, people, and creatures along the<br />

way, but these Narrator-controlled characters<br />

must never steal the spotlight from the<br />

heroes—even if this means they sometimes<br />

fail. Nothing kills the fun of an interactive<br />

storytelling game faster for a player than being<br />

relegated to the sidelines by a Narrator who<br />

forgets the game’s interactive aspect always<br />

trumps the story.<br />

Storytelling Tips<br />

Now that you’ve got the basics of being a<br />

Narrator down, here are a few more tips.<br />

• Try to personalize the story. The faeries<br />

don’t just save just any rabbit from the<br />

wolf, but their old friend Hopalong. Or<br />

the wisp behind the plot to kidnap the<br />

Faery Queen isn’t just any pixie gone bad,<br />

but the ex-mentor or former best friend of<br />

one of the heroes.<br />

• Ensure that each player gets a moment<br />

in the spotlight—a chance for her faery<br />

to shine. This might be a particular<br />

challenge or adversary tailored to their<br />

talents, a personal connection to the story,<br />

or anything else that lets her faery be the<br />

center of attention for a while.<br />

• Although you’ll want to avoid frightening<br />

younger players, the more dangerous, scary,<br />

or wicked the villain, the more satisfaction<br />

players will take from defeating her. The<br />

best villains often return in later adventures<br />

for a rematch—sometimes teamed up<br />

with an equally villainous ally to pose an<br />

even greater threat!<br />

• The livelier you can make the scenario,<br />

the better. Use different voices for the<br />

— <strong>Tale</strong>s of the Fey —<br />

— 66 —<br />

people you play. Don’t worry if you can’t<br />

do “realistic” accents, just make each<br />

voice different. Use high- pitched, lowpitched,<br />

and regular voices. Have some<br />

encountered characters talk very slowly or<br />

very rapidly, or even have some talk with<br />

fancy or simple words. Mix it up. The key<br />

is to make each character interesting. If<br />

the person encountered is interesting, the<br />

players will remember her.<br />

• No one can win all the time, not even<br />

in a faery tale. But the Narrator can<br />

turn defeat into a temporary setback<br />

rather than an utter failure. This can be<br />

especially important for younger players,<br />

who often are afraid to lose. Perhaps a<br />

gloating villain reveals a vital clue while<br />

taunting the faeries, or their valor in the<br />

face of defeat gains the admiration of a<br />

mentor who can teach them how to win<br />

next time. Defeat in Fa e r y ’s Ta l e is<br />

never the end of the story; sometimes it’s<br />

only the beginning of a brand-new, even<br />

better one.<br />

Preparations<br />

You’ll need to make some preparations for<br />

play if you are the Narrator. After all, you are<br />

i charge of making sure that everyone has<br />

something to do during the story! Along with<br />

a basic plotline plus some antagonists, you’ll<br />

want to be sure there are enough dice and<br />

Essence markers available. Props, such as faery<br />

wings, tiaras, or wands, work well for younger<br />

players. Stuffed animals are good Narrator<br />

props for scenes involving animals; when the<br />

faeries meet a bear, bring out a stuffed bear.<br />

If the faeries are going to be finding a map, a<br />

letter, or a magic ring, try to have a prop ready<br />

rather than just describing it.<br />

Finally, make sure you have a clean,<br />

pleasant, comfortable place to play with few<br />

distractions. A kitchen table works well, but<br />

since Fa e r y ’s Ta l e requires only a little dicerolling<br />

you can play on a couch, on the floor,<br />

or just about anywhere else you’d like. Some<br />

appropriate music in the background may<br />

help set the proper mood, but televisions,<br />

computer games, toys, or other distractions<br />

tend to create problems.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!