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Your Commodore - Commodore Is Awesome

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of enemy lighters, its only after playing it for a short while<br />

that the tedium sets in.<br />

The actual scenario for the game is a chain of cylinders,<br />

the inside of which is a complete city. <strong>Your</strong> job is to destroy<br />

each of 20 cylinders each of which has a specific purpose.<br />

When your ship enters a cylinder a self destruct timer is<br />

initiated. After this timer has run down an escape portal<br />

opens for the enemy to escape through, you must get to this<br />

and follow them through before the ship cylinder blows up.<br />

Actually making it to the portal is, on the first level<br />

anyway, a piece of cake. The enemy fighters aren't<br />

particularly nasty and aren't that quick. However once you<br />

reach the portal things are a little different. Before you can<br />

go through the portal you must de-code the colour lock. Not<br />

an easy task. To decode the lock you must shoot all of the<br />

coloured squares that re the same colour as the top line of the<br />

screen. Oh, and the blocks are moving. After many hours of<br />

playing I must admit that getting through the lock is<br />

extremely difficult it not nearly impossible. I can't help<br />

thinking that the programmers simply added this stage of the<br />

game to make life a little more interesting, after all the first<br />

level is extremely easy. It is extremely irritating to find that<br />

you survived a level only to loose your ship because you can't<br />

get past the lock. I rarely lost a life while battling it out on the<br />

cylinder.<br />

In my view W.A.R. is a game that had a lot of potential<br />

which failed to come through. Summing up best done by<br />

quoting someone who played the game by saying 'it's a 2nd<br />

class Uridium'.<br />

TOUCHLINE Name: W.A.R. Price: £8.95. Machine: C64.<br />

Supplier: Martech, Martech House, Bay Terrace, Pevensey<br />

Bay, East Sussex. BN24 6EE. Tel: (0323) 768456.<br />

Originality: 4/10. Graphics: 8/10. Playability: 6/10. Value:<br />

6/10.<br />

MIAMI VICE<br />

Programs based around TV or film titles are bound to sell on<br />

their titles alone. This is obviously a good thing for the<br />

software houses, but I can't help wondering how the buyers<br />

will feel if the game doesn't live up to their expectations.<br />

Miami Vice, as its name suggests, is based upon that<br />

extremely popular TV series of the same name. Crocket and<br />

Tubbs have heard that a shipment of contraband is due in<br />

town. <strong>Your</strong> job is to get out on the streets and find the<br />

contraband.<br />

You are supplied with a set of possible meeting places for<br />

the gangsters involved with this caper, together with the<br />

times that the gangsters may be there.<br />

Now appears the first problem. You have a drive around<br />

town and try to reach a meting place where the gangsters<br />

may be, at the correct time of course. Having worked for<br />

quite a while in this town you would have thought that our<br />

heroes would know their way around. Not so, finding the<br />

correct bar is a feat in itself, nevermind getting there at the<br />

correct time. My advice is to spend your first few hours<br />

playing the game making a map. I say hours, as the playing<br />

area is extremely large and it is very difficult to drive around.<br />

Ocean has obviously realised this, since, a few days after<br />

the game arrived, they sent me a map of the city with all of<br />

the bars etc. marked upon it. This was a godsend as I must<br />

admit without it I would have tired of the game extremely<br />

REVIEWS<br />

YOUR COMMODORE november 1986:61<br />

quickly and probably never have got as far as meeting a<br />

criminal.<br />

Driving around the town presents quite a big problem as<br />

there seems to be something fundamentally wrong with the<br />

design of the car. If you were driving down the road with a<br />

car of your left and you wanted to turn right, you would<br />

think that there would be no problems. Wrong, turn your car<br />

to the right and your back end will swing out clonking the<br />

other car and sending you back to the start. If you should<br />

drive close to the edge of the road and try to turn away from<br />

it the same happens. This makes it impossible to turn in<br />

certain circumstances, the only option open to you is to<br />

crash. Now I don't know about you but I've never been in a<br />

car that suffered from this problem.<br />

Once you actually reach your destination, if you ever do,<br />

you have to be very careful of the time. If you arrive too early<br />

the crooks will spot your car and drive off. If you enter a<br />

meeting just as it starts then the crooks will have fled leaving<br />

the evidence behind. If you enter four to eight minutes after a<br />

meeting has started then you may find a crook carrying<br />

evidence. If you enter eight to 12 minutes after a meeting has<br />

started then the location will be deserted, though if you leave<br />

quicky enough you may spot the crooks in their getaway car<br />

and give chase through the streets firing at them out of your<br />

window.<br />

Overall control of the game is quite simple, even if the<br />

actual game play is complicated, though a large number of<br />

options are available from the joystick (shoot, leave car etc.).<br />

The graphics, though not brilliant, in the road scenes are<br />

adequate with a superb smooth scrolling city background<br />

seen from above. The meeting places, bars, are quite well<br />

detailed and searching through the rooms looking for the<br />

crooks and evidence is quite atmospheric.<br />

Fans of the TV series will no doubt turn up their TV's<br />

volume as the familiar TV theme and rock music is played by<br />

the computer, played at a high volume this does add<br />

something to chasing around town looking for crooks.<br />

I can't help thinking that due to the fact that the game<br />

lacks a little in playability it will hold your interest for little<br />

time. Miami Vice suffers from a severe case of 'nice idea,<br />

shame about the game'.<br />

TOUCHLINE Title: Miami Vice. Machine: C64<br />

Supplier: Ocean, Ocean House, 6 Central Street,<br />

Manchester M2 5NS. Tel: 061-832-6633<br />

Originality: 9/10. Graphics: 8/10. Playability: 4/10. Value:<br />

6/10.

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