Your Commodore - Commodore Is Awesome
Your Commodore - Commodore Is Awesome
Your Commodore - Commodore Is Awesome
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of enemy lighters, its only after playing it for a short while<br />
that the tedium sets in.<br />
The actual scenario for the game is a chain of cylinders,<br />
the inside of which is a complete city. <strong>Your</strong> job is to destroy<br />
each of 20 cylinders each of which has a specific purpose.<br />
When your ship enters a cylinder a self destruct timer is<br />
initiated. After this timer has run down an escape portal<br />
opens for the enemy to escape through, you must get to this<br />
and follow them through before the ship cylinder blows up.<br />
Actually making it to the portal is, on the first level<br />
anyway, a piece of cake. The enemy fighters aren't<br />
particularly nasty and aren't that quick. However once you<br />
reach the portal things are a little different. Before you can<br />
go through the portal you must de-code the colour lock. Not<br />
an easy task. To decode the lock you must shoot all of the<br />
coloured squares that re the same colour as the top line of the<br />
screen. Oh, and the blocks are moving. After many hours of<br />
playing I must admit that getting through the lock is<br />
extremely difficult it not nearly impossible. I can't help<br />
thinking that the programmers simply added this stage of the<br />
game to make life a little more interesting, after all the first<br />
level is extremely easy. It is extremely irritating to find that<br />
you survived a level only to loose your ship because you can't<br />
get past the lock. I rarely lost a life while battling it out on the<br />
cylinder.<br />
In my view W.A.R. is a game that had a lot of potential<br />
which failed to come through. Summing up best done by<br />
quoting someone who played the game by saying 'it's a 2nd<br />
class Uridium'.<br />
TOUCHLINE Name: W.A.R. Price: £8.95. Machine: C64.<br />
Supplier: Martech, Martech House, Bay Terrace, Pevensey<br />
Bay, East Sussex. BN24 6EE. Tel: (0323) 768456.<br />
Originality: 4/10. Graphics: 8/10. Playability: 6/10. Value:<br />
6/10.<br />
MIAMI VICE<br />
Programs based around TV or film titles are bound to sell on<br />
their titles alone. This is obviously a good thing for the<br />
software houses, but I can't help wondering how the buyers<br />
will feel if the game doesn't live up to their expectations.<br />
Miami Vice, as its name suggests, is based upon that<br />
extremely popular TV series of the same name. Crocket and<br />
Tubbs have heard that a shipment of contraband is due in<br />
town. <strong>Your</strong> job is to get out on the streets and find the<br />
contraband.<br />
You are supplied with a set of possible meeting places for<br />
the gangsters involved with this caper, together with the<br />
times that the gangsters may be there.<br />
Now appears the first problem. You have a drive around<br />
town and try to reach a meting place where the gangsters<br />
may be, at the correct time of course. Having worked for<br />
quite a while in this town you would have thought that our<br />
heroes would know their way around. Not so, finding the<br />
correct bar is a feat in itself, nevermind getting there at the<br />
correct time. My advice is to spend your first few hours<br />
playing the game making a map. I say hours, as the playing<br />
area is extremely large and it is very difficult to drive around.<br />
Ocean has obviously realised this, since, a few days after<br />
the game arrived, they sent me a map of the city with all of<br />
the bars etc. marked upon it. This was a godsend as I must<br />
admit without it I would have tired of the game extremely<br />
REVIEWS<br />
YOUR COMMODORE november 1986:61<br />
quickly and probably never have got as far as meeting a<br />
criminal.<br />
Driving around the town presents quite a big problem as<br />
there seems to be something fundamentally wrong with the<br />
design of the car. If you were driving down the road with a<br />
car of your left and you wanted to turn right, you would<br />
think that there would be no problems. Wrong, turn your car<br />
to the right and your back end will swing out clonking the<br />
other car and sending you back to the start. If you should<br />
drive close to the edge of the road and try to turn away from<br />
it the same happens. This makes it impossible to turn in<br />
certain circumstances, the only option open to you is to<br />
crash. Now I don't know about you but I've never been in a<br />
car that suffered from this problem.<br />
Once you actually reach your destination, if you ever do,<br />
you have to be very careful of the time. If you arrive too early<br />
the crooks will spot your car and drive off. If you enter a<br />
meeting just as it starts then the crooks will have fled leaving<br />
the evidence behind. If you enter four to eight minutes after a<br />
meeting has started then you may find a crook carrying<br />
evidence. If you enter eight to 12 minutes after a meeting has<br />
started then the location will be deserted, though if you leave<br />
quicky enough you may spot the crooks in their getaway car<br />
and give chase through the streets firing at them out of your<br />
window.<br />
Overall control of the game is quite simple, even if the<br />
actual game play is complicated, though a large number of<br />
options are available from the joystick (shoot, leave car etc.).<br />
The graphics, though not brilliant, in the road scenes are<br />
adequate with a superb smooth scrolling city background<br />
seen from above. The meeting places, bars, are quite well<br />
detailed and searching through the rooms looking for the<br />
crooks and evidence is quite atmospheric.<br />
Fans of the TV series will no doubt turn up their TV's<br />
volume as the familiar TV theme and rock music is played by<br />
the computer, played at a high volume this does add<br />
something to chasing around town looking for crooks.<br />
I can't help thinking that due to the fact that the game<br />
lacks a little in playability it will hold your interest for little<br />
time. Miami Vice suffers from a severe case of 'nice idea,<br />
shame about the game'.<br />
TOUCHLINE Title: Miami Vice. Machine: C64<br />
Supplier: Ocean, Ocean House, 6 Central Street,<br />
Manchester M2 5NS. Tel: 061-832-6633<br />
Originality: 9/10. Graphics: 8/10. Playability: 4/10. Value:<br />
6/10.