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Your Commodore - Commodore Is Awesome

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POWERPLAY<br />

REVIEWS<br />

There have been many attempts to bring question and<br />

answer quizzes to computer screens but most have tried to<br />

copy Trivial Pursuit too closely. Powerplav forsakes the pie<br />

slice board game to provide a new and exciting recipe.<br />

The screen display is taken up by a chessboard matrix in<br />

a classical setting like Ancient Greece. At the corners of the<br />

board stand two pieces and the idea of the game is to conquer<br />

your challengers by superior general knowledge and fast<br />

reflexes.<br />

The questions appear beneath the board and the four<br />

optional answers appear. Whichever option you think is<br />

correct can be selected by keyboard or joystick and the<br />

answer affects the boardgame.<br />

A correct answer allows you to move one of your pieces<br />

one square on the board or to increase its power. When two<br />

opposing pieces are on adjacent squares a challenge can be<br />

issued. The combatants must prepare to spot the correct<br />

answer to randomly selected questions and the one who wins<br />

diminishes the power of the opponents piece. If the pieces are<br />

both very strong, the speed battle must be repeated on<br />

successive moves until one of the players decides that it is<br />

time to run for cover before his character is destroyed.<br />

Flashing squares around the board act as a teleport<br />

device which allows fast movement around the board to<br />

another flashing square. This is especially useful for a fleeing<br />

piece, as long as it doesn't take it to a square near an even<br />

more powerful foe.<br />

The questions are varied and taxing with three sets<br />

available with the game. Also included is a question base<br />

compiler which allows you to construct your own quiz. This<br />

is especially useful for families where children would find the<br />

questions far too difficult. A quiz centred around nursery<br />

rhymes or even school work would turn the drudgery of<br />

learning into a pleasure.<br />

When we played the game in the office the interest was<br />

high with everyone trying to get in on the action. This is the<br />

supreme accolade which few games seem to achieve and even<br />

fewer manage to sustain. Perhaps its addictive qualities<br />

derive from the ability to clobber your opponent with<br />

superior knowledge, or even by successful guesswork, but it<br />

certainly has pulling power.<br />

The graphics are quite cute with the pieces evolving from<br />

a lower warrior towards a top ranking minotaur. Once the<br />

higher eschelon has been reached further correct _answers<br />

merely add to its strength and very powerful battles can be<br />

PLIIVER W I S D O M<br />

PIECE ?<br />

TotH Pi • f<br />

1 2 6<br />

- I<br />

• .<br />

1 _ 5<br />

-<br />

" W<br />

u<br />

r n<br />

i<br />

r<br />

01.11ADR ILATERFIL?<br />

RECTAHGLE<br />

RHOMBUS•CUBOID<br />

RIIPP ZIUM<br />

joined at the climax of the game.<br />

Although the game is well devised and professionally<br />

executed I still don't feel that the ultimate game of this type<br />

has been achieved. Powerplay goes a long way along the<br />

road towards the definitive work and as it stands is on a par<br />

with US Gold's Mind Pursuit. Together these games are<br />

streets ahead of their rivals but the road is long.<br />

TOUCHLINE Title: Powerplay. Supplier: Arcana.<br />

Machine: CM.<br />

Originality: 8/10. Playability: 9/10. Graphics: 8/10. Value:<br />

8/10.<br />

PARALLAX<br />

Y<br />

scientists o have landed on an artificial world. Everything was<br />

going u well until you discovered some secret information that<br />

showed<br />

,<br />

that the inhabitants of this world were planning a<br />

surprise attack on Earth. The once friendly natives immediately<br />

t<br />

turn hostile and it is up to you to find your fellow<br />

scientists o and an Intergalactic Teleport in order to make<br />

good g your escape.<br />

e The planet is divided into five main zones, alpha, beta,<br />

gamma, t delta and epsilon and there is one of your friends in<br />

each<br />

h<br />

zone. There are many other scientists in each zone and<br />

you<br />

e<br />

must capture or kill them in order to learn about the<br />

password that will admit you to the next zone. These are to<br />

be r found in hangars which also contain computer banks,<br />

shops w and intelligence units. These can only be entered on<br />

foot i and so it is necessary to leave the relative safety of your<br />

ship t and wander round, making sure that you possess<br />

enough h oxygen and ammunition for your journey.<br />

o<br />

As you eliminate the scientists, so you can pick up their<br />

data cards which serves you two useful purposes. Firstly, it<br />

allows<br />

n<br />

you access to part of the code, but it can then be<br />

exchanged e at the bank for a number of credits with which<br />

you o can then stock up on your requirements. You need to<br />

capture f one of the scientists but he will refuse to help you<br />

unless t you have acquired some drugs and use them on him.<br />

h<br />

Having explored your immediate surroundings on foot,<br />

e<br />

you will want to move elsewhere so it's back to your ship and<br />

ready for take off. <strong>Your</strong> craft is highly manoeuvrable and<br />

Ecan<br />

fly under as well as over certain parts of the superstruc-<br />

ature.<br />

This is just as well as you are under constant attack<br />

rfrom<br />

the enemy forces. You can gain extra speed by flying<br />

tthrough<br />

a black hole and can teleport to another part of the<br />

hzone<br />

again by flying over the appropriate unit. You *yin<br />

'<br />

certainly need to activate your shields and remember to put<br />

your landing gear down before you land again.<br />

s Parallax is a fast action packed shoot-em-up that will<br />

mcertainly<br />

appeal to fans of the genre although I felt that the<br />

odifferent<br />

elements of the game didn't quite fi t together<br />

sproperly.<br />

The graphics are certainly very slick apart from an<br />

t appalling opening sequence which seems designed to induce<br />

e<br />

fits of epilepsy with its stroboscopic effects. G . H .<br />

mTOUCHLINE<br />

iTitle:<br />

Parallax. Supplier: Ocean, Ocean House, 6 Central<br />

nStreet,<br />

Manchester M2 5NS. Machine: C64. Price: Cass<br />

e£8.95<br />

Disk 112.95.<br />

n<br />

t Originality 7/10. Graphics: 8/10. Pla_vability: 6/10. Value:<br />

6/10.<br />

YOUR COMMODORE november 1986:62

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