Your Commodore - Commodore Is Awesome
Your Commodore - Commodore Is Awesome
Your Commodore - Commodore Is Awesome
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POWERPLAY<br />
REVIEWS<br />
There have been many attempts to bring question and<br />
answer quizzes to computer screens but most have tried to<br />
copy Trivial Pursuit too closely. Powerplav forsakes the pie<br />
slice board game to provide a new and exciting recipe.<br />
The screen display is taken up by a chessboard matrix in<br />
a classical setting like Ancient Greece. At the corners of the<br />
board stand two pieces and the idea of the game is to conquer<br />
your challengers by superior general knowledge and fast<br />
reflexes.<br />
The questions appear beneath the board and the four<br />
optional answers appear. Whichever option you think is<br />
correct can be selected by keyboard or joystick and the<br />
answer affects the boardgame.<br />
A correct answer allows you to move one of your pieces<br />
one square on the board or to increase its power. When two<br />
opposing pieces are on adjacent squares a challenge can be<br />
issued. The combatants must prepare to spot the correct<br />
answer to randomly selected questions and the one who wins<br />
diminishes the power of the opponents piece. If the pieces are<br />
both very strong, the speed battle must be repeated on<br />
successive moves until one of the players decides that it is<br />
time to run for cover before his character is destroyed.<br />
Flashing squares around the board act as a teleport<br />
device which allows fast movement around the board to<br />
another flashing square. This is especially useful for a fleeing<br />
piece, as long as it doesn't take it to a square near an even<br />
more powerful foe.<br />
The questions are varied and taxing with three sets<br />
available with the game. Also included is a question base<br />
compiler which allows you to construct your own quiz. This<br />
is especially useful for families where children would find the<br />
questions far too difficult. A quiz centred around nursery<br />
rhymes or even school work would turn the drudgery of<br />
learning into a pleasure.<br />
When we played the game in the office the interest was<br />
high with everyone trying to get in on the action. This is the<br />
supreme accolade which few games seem to achieve and even<br />
fewer manage to sustain. Perhaps its addictive qualities<br />
derive from the ability to clobber your opponent with<br />
superior knowledge, or even by successful guesswork, but it<br />
certainly has pulling power.<br />
The graphics are quite cute with the pieces evolving from<br />
a lower warrior towards a top ranking minotaur. Once the<br />
higher eschelon has been reached further correct _answers<br />
merely add to its strength and very powerful battles can be<br />
PLIIVER W I S D O M<br />
PIECE ?<br />
TotH Pi • f<br />
1 2 6<br />
- I<br />
• .<br />
1 _ 5<br />
-<br />
" W<br />
u<br />
r n<br />
i<br />
r<br />
01.11ADR ILATERFIL?<br />
RECTAHGLE<br />
RHOMBUS•CUBOID<br />
RIIPP ZIUM<br />
joined at the climax of the game.<br />
Although the game is well devised and professionally<br />
executed I still don't feel that the ultimate game of this type<br />
has been achieved. Powerplay goes a long way along the<br />
road towards the definitive work and as it stands is on a par<br />
with US Gold's Mind Pursuit. Together these games are<br />
streets ahead of their rivals but the road is long.<br />
TOUCHLINE Title: Powerplay. Supplier: Arcana.<br />
Machine: CM.<br />
Originality: 8/10. Playability: 9/10. Graphics: 8/10. Value:<br />
8/10.<br />
PARALLAX<br />
Y<br />
scientists o have landed on an artificial world. Everything was<br />
going u well until you discovered some secret information that<br />
showed<br />
,<br />
that the inhabitants of this world were planning a<br />
surprise attack on Earth. The once friendly natives immediately<br />
t<br />
turn hostile and it is up to you to find your fellow<br />
scientists o and an Intergalactic Teleport in order to make<br />
good g your escape.<br />
e The planet is divided into five main zones, alpha, beta,<br />
gamma, t delta and epsilon and there is one of your friends in<br />
each<br />
h<br />
zone. There are many other scientists in each zone and<br />
you<br />
e<br />
must capture or kill them in order to learn about the<br />
password that will admit you to the next zone. These are to<br />
be r found in hangars which also contain computer banks,<br />
shops w and intelligence units. These can only be entered on<br />
foot i and so it is necessary to leave the relative safety of your<br />
ship t and wander round, making sure that you possess<br />
enough h oxygen and ammunition for your journey.<br />
o<br />
As you eliminate the scientists, so you can pick up their<br />
data cards which serves you two useful purposes. Firstly, it<br />
allows<br />
n<br />
you access to part of the code, but it can then be<br />
exchanged e at the bank for a number of credits with which<br />
you o can then stock up on your requirements. You need to<br />
capture f one of the scientists but he will refuse to help you<br />
unless t you have acquired some drugs and use them on him.<br />
h<br />
Having explored your immediate surroundings on foot,<br />
e<br />
you will want to move elsewhere so it's back to your ship and<br />
ready for take off. <strong>Your</strong> craft is highly manoeuvrable and<br />
Ecan<br />
fly under as well as over certain parts of the superstruc-<br />
ature.<br />
This is just as well as you are under constant attack<br />
rfrom<br />
the enemy forces. You can gain extra speed by flying<br />
tthrough<br />
a black hole and can teleport to another part of the<br />
hzone<br />
again by flying over the appropriate unit. You *yin<br />
'<br />
certainly need to activate your shields and remember to put<br />
your landing gear down before you land again.<br />
s Parallax is a fast action packed shoot-em-up that will<br />
mcertainly<br />
appeal to fans of the genre although I felt that the<br />
odifferent<br />
elements of the game didn't quite fi t together<br />
sproperly.<br />
The graphics are certainly very slick apart from an<br />
t appalling opening sequence which seems designed to induce<br />
e<br />
fits of epilepsy with its stroboscopic effects. G . H .<br />
mTOUCHLINE<br />
iTitle:<br />
Parallax. Supplier: Ocean, Ocean House, 6 Central<br />
nStreet,<br />
Manchester M2 5NS. Machine: C64. Price: Cass<br />
e£8.95<br />
Disk 112.95.<br />
n<br />
t Originality 7/10. Graphics: 8/10. Pla_vability: 6/10. Value:<br />
6/10.<br />
YOUR COMMODORE november 1986:62