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VALUABLE LESSONS - Nicholls + Vickers

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Valuable Lessons 261<br />

with them. The WB Network bit in early 2002 and built an enormous<br />

plexiglass cube at a studio on Sunset, seventy-five feet on a side, to shoot it<br />

in. By this time, because of fears that the game was too hard, the “one<br />

amazing thing in common” had become three pretty pedestrian things – you<br />

all had braces, visited the White House and saw a dead body! There was a<br />

handsome host inside with the contestants, dry ice smoke, music, an<br />

applauding audience... basically everything but jugglers and U2. The<br />

contestants, kept apart before the show, weren’t allowed to speak to each<br />

other for more than fifteen seconds in two “Spill” segments. The result bore<br />

about the same relation to my original idea as Shrek 2 did to William Steig’s<br />

drawings. But you never say no to a paycheck.<br />

The changes had been made mostly because of producability<br />

concerns. Despite the impression most reality shows attempt to create, of a<br />

wild free-for-all atmosphere, every tiny thing in them is scripted, timed and<br />

staged in excruciating detail, or else you might not be able to get a camera or<br />

a boom mike on the person who’s about to speak – or you end up with too<br />

much material, or too little, or too many dramatic “moments” crammed<br />

together, or too few. Or your First Act is longer than your Second, there’s<br />

no obvious “cue” for audience applause, there aren’t enough laughs, the host<br />

is caught off-guard or doesn’t have a ready quip at his disposal. To allay<br />

these fears, every episode of reality TV that I’ve been involved in has been<br />

scripted up the woo-hoo, at least as much as any variety show or telethon.<br />

The Canadian sci-fi film The Cube (impressively shot for C$600,000)<br />

came out in 1997, but I hadn’t heard of it until after we’d pitched and sold<br />

this. Research And Legal found the title too close for comfort and made us<br />

change ours to Into The Cube.<br />

A major concern among our producers was that contestants would<br />

speak at the same time and overlap, which was sort of what I thought would<br />

be the fun of it; they’d have to get organized and efficient fast, or lose. I<br />

mean, they sometimes overlap on Big Brother and Road Rules and Survivor<br />

don’t they? They’d have to cooperate, argue, expose secret details about<br />

themselves and their history that were dead ends game-wise but would make<br />

for funny and surprising TV.<br />

The WB saw what they’d ordered and passed.<br />

A year later, MTV optioned the format and we shot it again, this time<br />

on a game show-type set with six chairs and a host... but with a cheering<br />

audience, booming music, frantic graphics and, oddly, since there was no<br />

cube, the same title. Again, the contestants weren’t allowed to speak except<br />

in brief precalculated slots. I futilely re-pitched the original idea – drop

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