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2 Background<br />

2.1 Augmented reality<br />

Augmented reality (AR) is a term for a live, direct or indirect view of<br />

a physical real-world environment whose elements are augmented by<br />

virtual computer-generated imagery [33].<br />

Figure 2: Example of AR: a graphical model is rendered on a real fiducial marker<br />

[34].<br />

Many definitions have been proposed in literature for AR. Azuma<br />

et al. [14] define AR as a variant of Virtual Reality (VR). VR tech-<br />

nologies completely immerse a user inside a synthetic environment. In<br />

contrast, AR allows the user to see the real world, with virtual ob-<br />

jects superimposed upon or composited with the real world. Therefore,<br />

AR supplements reality, rather than completely replacing it. Ideally, it<br />

would appear to the user that the virtual and real objects coexisted in<br />

the same space. Azuma et al. [14] states that the main requirements<br />

for a visualization interface to fall within the AR category are:<br />

• to combine real and virtual;<br />

• to be interactive in real-time;<br />

7

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