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RealFlight G5 Manual (21MB) - Great Planes Software Support

RealFlight G5 Manual (21MB) - Great Planes Software Support

RealFlight G5 Manual (21MB) - Great Planes Software Support

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Normal Maps-<br />

Normal Maps add increased details to aircraft and objects without a<br />

large increase in video card processing. Normal Maps are part of the<br />

Real Rendering feature in <strong>RealFlight</strong>.<br />

Water Quality-<br />

This setting specifies the quality of the water in the simulation. To<br />

modify the quality of the water, click on the value indicated in the<br />

column to the right of the Water name. Select the desired level for<br />

your simulation from the pull-down list.<br />

The Highest setting will render the best water, but it requires additional<br />

processing power. If your frame rate is low, we suggest reducing the<br />

water quality.<br />

Water Particle Quality-<br />

This setting controls the different type of graphical particles related to<br />

water. A Low setting turns off all water particle effects while a High<br />

setting will show wakes, splashes, and ripple effects.<br />

Water Shadow Quality-<br />

Turning this setting On, will show shadows on the surface of the<br />

water as well as on the surface beneath the water for a more realistic<br />

appearance.<br />

Shadow Quality-<br />

This setting specifies the quality of the shadows in the simulation. To<br />

modify the quality of the shadows, click on the value indicated in the<br />

column to the right of the Shadows name. Select the desired level for<br />

your simulation from the pull-down list. The Highest setting will<br />

render the best shadows, but it requires additional processing power.<br />

If your frame rate is low, we suggest you reduce the shadow quality.<br />

Shadow Map Quality-<br />

Shadow Map Quality setting controls the size of the shadow texture.<br />

A larger size texture will show more detail for a more realistic<br />

appearance. A higher setting improves the look of the shadows but<br />

requires additional processing power. If your frame rate is low, try<br />

reducing the shadow map quality.<br />

Particle Quality-<br />

This setting adjusts the quality of the smoke, debris and other small<br />

objects during the simulation. If the frame rate drops when the smoke<br />

is thick, try lowering the quality of the smoke until you achieve an<br />

acceptable frame rate.<br />

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