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Selecting <strong>Results</strong> (p. 15)<br />

Fringe Display Attributes (p. 68)<br />

Deformation Display Attributes (p. 50)<br />

Animation Options (p. 156).<br />

CHAPTER 2<br />

Quick Plots<br />

The derivation of each scalar quantity from either a tensor or vector that is available in the Quick<br />

Plot application is described in detail in Derivations (p. 286).<br />

It is important to note also that when deriving a scalar quantity for a fringe plot from an element<br />

based vector or tensor that results are averaged at the nodes due to the contributions from the<br />

surrounding elements. The default is to derive the desired quantity from the tensor or vector<br />

quantities (such as von Mises), then to average at the nodes. By default the averaging is done<br />

over all entities. This default Averaging Method can be changed with a settings.pcl parameter.<br />

See Overview (p. 32).<br />

When multiple layers exist for a specific Result Case and quantity, five additional options are<br />

also presented to the user from the Position button. These are Maximum, Minimum, Average,<br />

Sum, and Merge. By selecting one of these layers, the minimum, maximum, average, sum or<br />

merging of all layers will be calculated for display in the subsequent plot. These plots may be<br />

more computationally intensive and take longer to display the final plot due to the results<br />

extraction of the maximum, minimum or average for all layers. The results of these derivations<br />

are not stored in the database. Use the Create/<strong>Results</strong> action and object to perform this task. See<br />

Result Layer Positions (p. 16) for more details.<br />

Fringe plots and deformation plots created from the Quick Plot form are assigned default names<br />

that can be seen when the object is changed to Deformation or Fringe or from the Post and Delete<br />

forms. These names are default_Deformation and default_Fringe. The Quick Plot form will<br />

always operate on these named plots. If more than one viewport is open then the default names<br />

are incremented such as default_Deformation2, default_Deformation3, etc.<br />

3

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