Text, including the two scores - Columbia University Department of ...
Text, including the two scores - Columbia University Department of ...
Text, including the two scores - Columbia University Department of ...
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to each o<strong>the</strong>r when far. This exactly mirrors <strong>the</strong> method <strong>of</strong> stereoscopic imaging, in that close objects have more lateral separation than those far<strong>the</strong>r away. I immediately headed to a party supply store to purchase a pair <strong>of</strong> 3D glasses, and <strong>the</strong>n constructed a very simple Max patch that rendered <strong>two</strong> nearer<br />
<strong>of</strong> a sphere next to one ano<strong>the</strong>r, one tinted red and <strong>the</strong> o<strong>the</strong>r blue. It worked, and so began a long journey <strong>of</strong> development to add <strong>the</strong> third dimension to my video performance practice. I developed my first anaglyph patch quickly, and was soon invited to perform it at a festival (La Superette copies<br />
an occasion which led to many o<strong>the</strong>r performance opportunities. Some <strong>of</strong> my preexisting video performance patches were aes<strong>the</strong>tically or 2007),<br />
adaptable to 3D, while o<strong>the</strong>rs were not (because <strong>the</strong>y did not utilize virtual depth). I originally developed my idea in vector-based programming (specifically openGL, controlled from within Max); some <strong>of</strong> <strong>the</strong> limitations <strong>of</strong> vector-based video syn<strong>the</strong>sis led to my exploration <strong>of</strong> raster- computationally<br />
3D. These <strong>two</strong> methods have very different structures <strong>of</strong> definition and control; as I would eventually learn, <strong>the</strong>y also have very noticeable properties and challenges inherent to each. A decision between <strong>the</strong> <strong>two</strong> is necessarily <strong>the</strong> starting point for devising any media performance system in 3D, and will based<br />
<strong>the</strong> types <strong>of</strong> input parameters available with which to perform or compose. determine<br />
I describe <strong>the</strong> workings <strong>of</strong> <strong>the</strong> <strong>two</strong> anaglyph graphic methods; before being incorporated into <strong>the</strong> <strong>two</strong> concert works (vector graphics in Cardinality Aleph Two, raster graphics in American Engineer), <strong>the</strong>y both were used in solo performance patches to which I will refer (and include on <strong>the</strong><br />
Here,<br />
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