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Text, including the two scores - Columbia University Department of ...

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and to more complex shifting between shapes as voices fade in and out. With <strong>the</strong> electronic sound and visuals fully synced, I essentially treated each piano-pad pair as one unit and had it waver between <strong>two</strong> extremities in its toge<strong>the</strong>r,<br />

to <strong>the</strong> piano material. One is a highlighting or reduction <strong>of</strong> <strong>the</strong> denser piano material (usually by mirroring a particular subset <strong>of</strong> pitches from <strong>the</strong> piano). With this strategy, <strong>the</strong> electronics emphasize certain tones externally; <strong>the</strong> piano figures may sound uncentered or unhierarchical (even relationship<br />

<strong>the</strong>ir underlying progressions generated via <strong>the</strong> Vertex process), and so by highlighting certain pitches I attempt to bring out a hierarchy that grounds <strong>the</strong> with<br />

material to <strong>the</strong>se electronically articulated tonal pillars. Conversely, <strong>the</strong> o<strong>the</strong>r relational extreme takes <strong>the</strong> electronic sound (typically samples <strong>of</strong> inharmonic sounds), and has <strong>the</strong> piano material reinforce <strong>the</strong> prominent frequency components. To define <strong>the</strong>se poles crudely, <strong>the</strong> first relationship has piano<br />

as a reinforcing data reduction <strong>of</strong> <strong>the</strong> piano lines, while <strong>the</strong> second reverses this flow by having <strong>the</strong> piano as a reinforcing data reduction <strong>of</strong> <strong>the</strong> electronics. These are obviously porous definitions, and <strong>the</strong> piece both wavers between <strong>the</strong>se relationships, and occasionally operates with elements <strong>of</strong> both electronics<br />

<strong>the</strong> same time. at<br />

primary pre-compositional task, in addition to generating raw note material through <strong>the</strong> Vertex process (described in section 1.1), was to build <strong>the</strong> s<strong>of</strong>tware synth modules that would create <strong>the</strong> electronic sound and <strong>the</strong> visual 3D shape. These were made from a list <strong>of</strong> simple sound sources and properties:<br />

The<br />

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