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Text, including the two scores - Columbia University Department of ...

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distinct in ei<strong>the</strong>r pitch or dynamic, with instruments mimicking pitch material, and <strong>the</strong> depth/position/size <strong>of</strong> each video screen correlated to each hit. There are three fanfare chords, and three timbral/rhythmic/dynamic each<br />

<strong>of</strong> each, yielding <strong>the</strong> nine samples assigned to <strong>the</strong> nine pads; <strong>the</strong> chord maps to <strong>the</strong> X position <strong>of</strong> <strong>the</strong> triggered video screen, and <strong>the</strong> selected variation maps to <strong>the</strong> size, depth, and texture <strong>of</strong> <strong>the</strong> video screen. 3. This brief transitional section contains harsh chords that are a spectral variations<br />

<strong>of</strong> a score sample, which quickly plays (both aurally and visually) underneath each chord hit. This is a premonition <strong>of</strong> section 8, in amalgamation<br />

<strong>the</strong> same samples (and orchestrated spectra) are stretched out and held in time. But for this section, <strong>the</strong> spatial positioning <strong>of</strong> <strong>the</strong> previous section is retained, but with a different relation to <strong>the</strong> sound: each <strong>of</strong> <strong>the</strong> three hits corresponds to <strong>the</strong> lateral screen placement and movie texture selection (with which<br />

playback speed reflected in <strong>the</strong> speed <strong>of</strong> <strong>the</strong> movie texture playback), but each <strong>of</strong> <strong>the</strong> three hits cycles <strong>the</strong> shape through three possible depth placements. The resulting effect is that <strong>of</strong> <strong>the</strong> three hits overlapping and jumping on top <strong>of</strong> one ano<strong>the</strong>r. sample<br />

This part is instrumentally simple and repetitive, but is performed in tandem with A/V samples that are internally fragmented. Both audio and 4.<br />

samples were created using <strong>the</strong> ‘Reconstitution’ method <strong>of</strong> section 1, with <strong>the</strong> ‘trigger’ sound being <strong>the</strong> instrumental pitch that to which it correlates here; this way, an instrument and associated audio sample will be as close, in terms <strong>of</strong> pitch and timbre, as <strong>the</strong> chaotic audio source material allows. The aural<br />

video<br />

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