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A GENRE THEORY PERSPECTIVE ON DIGITAL ... - ETD

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works within an expansive network of practices that may travel from other places and times to<br />

share with the digital author some control over textual meaning.<br />

In relation to these claims, emerging discussions of storyboarding have touched upon the<br />

idea that discursive, material, and practical structures developed within other cultural practices<br />

can be integrated into the cultural practice of digital storytelling (Hug, 2007; Roche-Smith,<br />

2004a). Roche-Smith (2004), for example, have discussed storyboarding as an important<br />

practical and discursive structure that organizes the complexity of tasks involved in planning,<br />

rehearsing, and envisioning the execution of a digital story. Implicit in her discussion is the idea<br />

that storyboarding embodies cultural practices conventionally associated with professional<br />

filmmaking. As a stabilized practical structure, storyboarding organizes the complex tasks<br />

involved in planning out the sequence of the story and making decisions about how multiple<br />

layers of semiotic resources interact with each other. In important ways, storyboarding brings<br />

with it a long social history of professional filmmaking and embodies a constellation of<br />

decisions, actions, feelings, beliefs, and processes associated with the work of filmmakers. When<br />

this typified way of doing the “work” is brought into confluence with digital storytelling,<br />

storyboarding takes on new meanings as a pedagogical scaffold, which functions to apprentice<br />

novice digital authors into a range professional practices performed by writers, directors,<br />

producers, cameramen, editors, and technical assistants. In the same vein, storyboarding, when<br />

carried out in a digital storytelling workshop, also organizes the collaborative work of<br />

responding to and analyzing a growing story.<br />

Considered together, the work of the connective pedagogues echoes several concerns I<br />

take up in this dissertation, including their attention to how intersecting activity systems in a<br />

given environment shape and structure participants’ experiences with digital storytelling (H.<br />

34

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