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A GENRE THEORY PERSPECTIVE ON DIGITAL ... - ETD

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Selection of sites ................................................................................................... 85<br />

Exclusion of sites .................................................................................................. 92<br />

Participants............................................................................................................ 93<br />

Data Collection ................................................................................................................. 98<br />

Digital story corpus............................................................................................... 99<br />

Selection of focal stories..................................................................................... 103<br />

Interviews............................................................................................................ 104<br />

Text collection .................................................................................................... 107<br />

Data Analysis.................................................................................................................. 109<br />

Interview and artifact analysis ............................................................................ 109<br />

Conceptual Mapping of Genre Features ............................................................. 109<br />

Discourse-informed Multimodal Analysis.......................................................... 114<br />

A Temporality Visual Model.............................................................................. 119<br />

My Role as a Researcher................................................................................................. 135<br />

Site analysis and online working group.............................................................. 135<br />

Participating in a workshop ................................................................................ 137<br />

Teaching digital storytelling ............................................................................... 138<br />

Limitations and Trustworthiness..................................................................................... 139<br />

IV. LISTEN DEEPLY BEFORE YOU TELL A STORY ......................................................... 142<br />

The CDS’ Conception of Digital Storytelling ................................................................ 144<br />

A transformative experience............................................................................... 145<br />

A group process .................................................................................................. 148<br />

Creative space of the first person........................................................................ 152<br />

The Simple, Flexible Method ......................................................................................... 156<br />

The workshop model........................................................................................... 161<br />

Enable a transformative experience.................................................................... 164<br />

A Case: Grand Canyon ................................................................................................... 172<br />

A rich moment .................................................................................................... 172<br />

A psychological fixation..................................................................................... 176<br />

Change ................................................................................................................ 179<br />

Coda: An optimistic outlook on the future ......................................................... 184<br />

Genre Analysis................................................................................................................ 185<br />

V. STORIES ABOUT WALES, BY WALES............................................................................ 193<br />

Re-anchor the Genre for Public Broadcasting ................................................................ 194<br />

Vignettes of mundane experiences ..................................................................... 197<br />

Cultural democracy............................................................................................. 203<br />

Empower individuals .......................................................................................... 207<br />

Reconfigure the Workshop Model.................................................................................. 211<br />

Safeguard participant privacy and welfare ......................................................... 213<br />

Negotiate content rights ...................................................................................... 217<br />

Materialize cultural democracy........................................................................... 222<br />

A Case: A Night at Duck and Dog.................................................................................. 228<br />

vii

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