IA02 PMSEIC Report.indd - Department of Innovation, Industry ...
IA02 PMSEIC Report.indd - Department of Innovation, Industry ...
IA02 PMSEIC Report.indd - Department of Innovation, Industry ...
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C ONTENTS<br />
E XECUTIVE SUMMARY ................................................... 5<br />
I. INTRODUCTION – A CULTURE OF CREATIVITY ................. 6<br />
II. <strong>PMSEIC</strong> WORKING GROUP ON ‘THE ROLE OF<br />
C REATIVITY IN THE INNOVATION ECONOMY’ ................... 9<br />
III. CREATIVE INDUSTRIES DEFINITION ............................ 12<br />
IV. ECONOMIC DEVELOPMENT, HUMAN CAPITAL<br />
AND INNOVATION ................................................... 14<br />
Global competition ....................................................................................... 14<br />
Australia’s innovation policies need to evolve ............................................. 14<br />
Creativity and innovation in services ........................................................... 15<br />
Creativity is a broad stimulant to innovation .............................................. 15<br />
A competitive system needs a good mix <strong>of</strong> human capital .......................... 16<br />
Commercialisation ....................................................................................... 16<br />
V. S CIENCE, CREATIVITY AND<br />
G LOBAL INNOVATION POLICY TRENDS .......................... 17<br />
Why should Australia change its innovation policy? ................................... 17<br />
Creativity is not confined to a narrow sector <strong>of</strong> Australian society ............. 17<br />
Creativity can produce innovative outcomes .............................................. 17<br />
Creativity is vital to economic growth .......................................................... 18<br />
The importance <strong>of</strong> a comprehensive Australian strategy<br />
for creative innovation ................................................................................. 20<br />
VI. GLOBAL TRENDS IN R&D AND EDUCATION .................... 21<br />
Design as a method for R&D and commercialisation ................................. 21<br />
Case study: Diversionary Therapy for Burns<br />
Pain Management in Children .................................................................... 24<br />
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