IA02 PMSEIC Report.indd - Department of Innovation, Industry ...
IA02 PMSEIC Report.indd - Department of Innovation, Industry ...
IA02 PMSEIC Report.indd - Department of Innovation, Industry ...
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T HE CREATIVE INDUSTRIES REPRESENT 7% OF THE WORLD’ S GDP<br />
( WORLD BANK 2003) AND ARE FORECAST TO GROW AT 10% P . A .<br />
Pricewaterhouse Coopers, 2003<br />
E XECUTIVE SUMMARY<br />
The Imagine Australia report provides<br />
recommendations for leveraging the intellectual and<br />
creative wealth <strong>of</strong> our nation. We imagine Australia as a<br />
creative society, where pride in our ideas and ingenuity<br />
produce outcomes in science and technology as well<br />
as in design, creativity and innovation. Global trends<br />
show that designers and creative artists construct<br />
knowledge for innovation in ways that are different<br />
from the creative efforts in science and technology.<br />
These differences are becoming more vital to economic<br />
growth in their own right, but they also add value to<br />
existing science and technology innovation.<br />
To be globally competitive, Australia needs to<br />
formulate a comprehensive approach to fostering<br />
creativity.<br />
Essentially, this means that we need to implement<br />
the political, economic, social and technological<br />
infrastructure that facilitates relationships amongst<br />
creative industries sectors and between creative<br />
industries and other sectors.<br />
These methods must be positioned to augment the<br />
existing creative approaches employed by science and<br />
technology for research and innovation. This is equally<br />
vital because a critical mass <strong>of</strong> creative people working<br />
together as well as within other sectors will also<br />
produce more global business for Australia. To address<br />
these issues this report recommends that <strong>PMSEIC</strong><br />
should consider how to:<br />
• Enhance innovation policy by the inclusion <strong>of</strong><br />
design, creativity and creative industries;<br />
• Review existing government programs for research<br />
and innovation to ensure that design and creative<br />
processes are not excluded;<br />
• Facilitate a critical mass <strong>of</strong> activity through the<br />
Creative <strong>Innovation</strong> Fund; and<br />
• Facilitate greater cross-disciplinary and crosssectoral<br />
research collaborations between SET and<br />
HASS sectors.<br />
Such implementation is vital because the methods and<br />
processes employed by designers and creative artists<br />
will get innovators closer to end-users in markets.<br />
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