Summer - InsideOutdoor Magazine
Summer - InsideOutdoor Magazine
Summer - InsideOutdoor Magazine
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Gorp<br />
Outdoor 3.0<br />
by Stuart Craig<br />
AS I WRITE THIS, we’re into the final, frenetic countdown to<br />
Outdoor Retailer <strong>Summer</strong> Market, as our little industry gears up<br />
yet again for another traveling dog and pony show in Salt Lake<br />
City. And so, as always, I get that little frisson of excitement<br />
that accompanies the Next Show: who’s buying whom? Will<br />
such-and-such show up? Will I see so-and-so? And, of course,<br />
the real question, what’s the next big thing?<br />
On that score, I’m struck much less by what’s going on inside<br />
our industry than what’s happening outside of it, and how such<br />
things will affect us. It is truly a Brave New World out there, a<br />
place where technology seems to make almost incomprehensible<br />
bounds nearly every moment.<br />
In today’s world, swarm theory — the genius to be found in<br />
the no-mindedness of large group actions — is being applied to<br />
everything from running trucking company shipping logistics to<br />
predicting behavior. Americans spend half their free time online.<br />
Starbucks has changed the way we think of coffee, and while<br />
doing so also has revolutionized wireless access, the concept<br />
of work spaces and social interaction.<br />
Of course, it’s also a post 9/11 world, where risk aversion<br />
is a constant thought and where big-ticket news “stories” are<br />
marketed like summer block buster movies.<br />
All of this flows from the very fount of the new tech, the<br />
worldwide network of interrelated digital information (i.e., the<br />
Internet). This totally and inherently (some would say insidiously)<br />
interactive connective tissue has become so dominant that<br />
the world before such connectivity existed is almost impossible<br />
to imagine (or remember).<br />
Today’s overarching metaphor is technology-speak derived<br />
from software version numerology. Techno pundits often refer<br />
to the current connected cyberspace as Web 2.0, delimiting the<br />
“first” Internet—the one of the last century is one way to think<br />
of it — from the current Global Network version and implying<br />
many more upgrades to come.<br />
More specifically it’s where “killer app” symbolizes an ultimate<br />
solution to a problem and where “Web 3.0” represents<br />
the elusive, glimmering future where pie in the sky shows up<br />
on everyone’s table, prepackaged and ready to consume.<br />
And in this world live Brave New Consumers, new beings<br />
whose technological sophistication and accompanying appetite<br />
are almost frighteningly prodigious.<br />
Which leads to the obvious question: how does our industry<br />
sell in today’s fecund mix? Is there a “killer app”? After all, the<br />
outdoors — the bedrock supporting the “industry” part — is …<br />
the outdoors. It is trees and rocks and mountains and rivers and<br />
stuff. And while it doesn’t “do” anything, its presence is underscored<br />
by what it can do.<br />
Its essential power can kill, and it has no regard whatsoever<br />
for any human emotion or perspective (these traits are, of<br />
course, also the source of its magnetic pull on many of us). It is<br />
by nature wholly and intrinsically interactive, yet has no inherent<br />
technological basis. And here we humans are using technology<br />
to understand (and interact with) what is around us. That’s a<br />
tough sell in today’s environment, especially given the state of<br />
our industry.<br />
Our own “software” boasts a bit of a conflict in its architecture.<br />
On the one hand, we’ve moved toward pure lifestyle,<br />
where “expressing” the outdoors is paramount. We celebrate<br />
the slower, more languid movement of time, the health benefits,<br />
and general “well-being-ness” of the outdoors, and we<br />
promote that celebration as who we are.<br />
By looking at consumers with<br />
more rigor, we might find we can<br />
create better strategies and tactics<br />
for marketing our real product—the<br />
outdoors — more successfully.<br />
Yet, simultaneously, we’ve gone aggressively high-tech, with<br />
increasingly expensive materials and intricate technology interwoven<br />
into our products (not to mention an almost rapacious<br />
need to keep upping the technical ante). Here we celebrate the<br />
extreme demands of mountains and rivers and the like, as well<br />
as the joy and importance of proving ourselves to ourselves in<br />
the outdoor arena. And then we promote that celebration as<br />
who we are.<br />
Meanwhile, we see our consumer base aging-cum-changing,<br />
and not unsurprisingly, we start looking for better targets, such<br />
as “youth” and “women’s” markets. So we work at presenting<br />
“the outdoors” in more youth-friendly ways; we create Outdoor<br />
Idols; and we examine gender stereotypes and explore ways to<br />
explode them.<br />
Admirable perhaps, but ultimately given today’s sophisticated,<br />
highly-niched, shifting-sands market, both the “youth” and<br />
“women’s” markets seem, to me, to be far too unwieldy. By<br />
looking at consumers with more rigor, we might find we can<br />
create better strategies and tactics for marketing our real product—the<br />
outdoors — more successfully.<br />
A new book by Ron Rental, founder of Consumer Eyes, a<br />
brand and innovation consultancy, and of BuzzBack Market Research,<br />
an online market research company, does just this by<br />
laying out a fascinating compendium of consumers in a refreshingly<br />
different way.<br />
Karma Queens, Geek Gods & Innerpreneurs: Meet the 9<br />
Consumer Types Shaping Today’s Marketplace eschews direct<br />
demographics (the women’s market, youth consumers, and so<br />
74 | <strong>InsideOutdoor</strong> | <strong>Summer</strong> 2007