03.03.2014 Views

Summer - InsideOutdoor Magazine

Summer - InsideOutdoor Magazine

Summer - InsideOutdoor Magazine

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Gorp<br />

Outdoor 3.0<br />

by Stuart Craig<br />

AS I WRITE THIS, we’re into the final, frenetic countdown to<br />

Outdoor Retailer <strong>Summer</strong> Market, as our little industry gears up<br />

yet again for another traveling dog and pony show in Salt Lake<br />

City. And so, as always, I get that little frisson of excitement<br />

that accompanies the Next Show: who’s buying whom? Will<br />

such-and-such show up? Will I see so-and-so? And, of course,<br />

the real question, what’s the next big thing?<br />

On that score, I’m struck much less by what’s going on inside<br />

our industry than what’s happening outside of it, and how such<br />

things will affect us. It is truly a Brave New World out there, a<br />

place where technology seems to make almost incomprehensible<br />

bounds nearly every moment.<br />

In today’s world, swarm theory — the genius to be found in<br />

the no-mindedness of large group actions — is being applied to<br />

everything from running trucking company shipping logistics to<br />

predicting behavior. Americans spend half their free time online.<br />

Starbucks has changed the way we think of coffee, and while<br />

doing so also has revolutionized wireless access, the concept<br />

of work spaces and social interaction.<br />

Of course, it’s also a post 9/11 world, where risk aversion<br />

is a constant thought and where big-ticket news “stories” are<br />

marketed like summer block buster movies.<br />

All of this flows from the very fount of the new tech, the<br />

worldwide network of interrelated digital information (i.e., the<br />

Internet). This totally and inherently (some would say insidiously)<br />

interactive connective tissue has become so dominant that<br />

the world before such connectivity existed is almost impossible<br />

to imagine (or remember).<br />

Today’s overarching metaphor is technology-speak derived<br />

from software version numerology. Techno pundits often refer<br />

to the current connected cyberspace as Web 2.0, delimiting the<br />

“first” Internet—the one of the last century is one way to think<br />

of it — from the current Global Network version and implying<br />

many more upgrades to come.<br />

More specifically it’s where “killer app” symbolizes an ultimate<br />

solution to a problem and where “Web 3.0” represents<br />

the elusive, glimmering future where pie in the sky shows up<br />

on everyone’s table, prepackaged and ready to consume.<br />

And in this world live Brave New Consumers, new beings<br />

whose technological sophistication and accompanying appetite<br />

are almost frighteningly prodigious.<br />

Which leads to the obvious question: how does our industry<br />

sell in today’s fecund mix? Is there a “killer app”? After all, the<br />

outdoors — the bedrock supporting the “industry” part — is …<br />

the outdoors. It is trees and rocks and mountains and rivers and<br />

stuff. And while it doesn’t “do” anything, its presence is underscored<br />

by what it can do.<br />

Its essential power can kill, and it has no regard whatsoever<br />

for any human emotion or perspective (these traits are, of<br />

course, also the source of its magnetic pull on many of us). It is<br />

by nature wholly and intrinsically interactive, yet has no inherent<br />

technological basis. And here we humans are using technology<br />

to understand (and interact with) what is around us. That’s a<br />

tough sell in today’s environment, especially given the state of<br />

our industry.<br />

Our own “software” boasts a bit of a conflict in its architecture.<br />

On the one hand, we’ve moved toward pure lifestyle,<br />

where “expressing” the outdoors is paramount. We celebrate<br />

the slower, more languid movement of time, the health benefits,<br />

and general “well-being-ness” of the outdoors, and we<br />

promote that celebration as who we are.<br />

By looking at consumers with<br />

more rigor, we might find we can<br />

create better strategies and tactics<br />

for marketing our real product—the<br />

outdoors — more successfully.<br />

Yet, simultaneously, we’ve gone aggressively high-tech, with<br />

increasingly expensive materials and intricate technology interwoven<br />

into our products (not to mention an almost rapacious<br />

need to keep upping the technical ante). Here we celebrate the<br />

extreme demands of mountains and rivers and the like, as well<br />

as the joy and importance of proving ourselves to ourselves in<br />

the outdoor arena. And then we promote that celebration as<br />

who we are.<br />

Meanwhile, we see our consumer base aging-cum-changing,<br />

and not unsurprisingly, we start looking for better targets, such<br />

as “youth” and “women’s” markets. So we work at presenting<br />

“the outdoors” in more youth-friendly ways; we create Outdoor<br />

Idols; and we examine gender stereotypes and explore ways to<br />

explode them.<br />

Admirable perhaps, but ultimately given today’s sophisticated,<br />

highly-niched, shifting-sands market, both the “youth” and<br />

“women’s” markets seem, to me, to be far too unwieldy. By<br />

looking at consumers with more rigor, we might find we can<br />

create better strategies and tactics for marketing our real product—the<br />

outdoors — more successfully.<br />

A new book by Ron Rental, founder of Consumer Eyes, a<br />

brand and innovation consultancy, and of BuzzBack Market Research,<br />

an online market research company, does just this by<br />

laying out a fascinating compendium of consumers in a refreshingly<br />

different way.<br />

Karma Queens, Geek Gods & Innerpreneurs: Meet the 9<br />

Consumer Types Shaping Today’s Marketplace eschews direct<br />

demographics (the women’s market, youth consumers, and so<br />

74 | <strong>InsideOutdoor</strong> | <strong>Summer</strong> 2007

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!