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DirectX 11 Overview - Nvidia

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Tessellation Pipeline<br />

HS input:<br />

• input control points<br />

HS output:<br />

• output control points<br />

• Tessellation factors<br />

Hull Shader<br />

Domain Shader<br />

Tessellator<br />

Tessellator Output:<br />

• uvw coordinates<br />

DS Input from Tessellator:<br />

• uvw coordinates for one vertex<br />

HS output:<br />

• Tessellation factors<br />

DS Output:<br />

• one tessellated vertex

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