DirectX 11 Overview - Nvidia
DirectX 11 Overview - Nvidia
DirectX 11 Overview - Nvidia
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Screen-space-based LOD<br />
• Why quad-edge bounding sphere?<br />
• Projected edges seen edge-on:<br />
— → zero width in screen-space<br />
— → min tessellation & bad aliasing<br />
• Spheres = orientation independent