DirectX 11 Overview - Nvidia
DirectX 11 Overview - Nvidia
DirectX 11 Overview - Nvidia
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Async Loading<br />
• Previously, D3D required resource creation and rendering to<br />
happen from the same thread.<br />
• So at best, it worked like this:<br />
Potentially costly, D3D<strong>11</strong><br />
makes them async<br />
Device<br />
Thread<br />
Create Resource<br />
Set Resource<br />
Loading<br />
Thread<br />
fopen<br />
fread