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DirectX 11 Overview - Nvidia

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Async Loading<br />

• Previously, D3D required resource creation and rendering to<br />

happen from the same thread.<br />

• So at best, it worked like this:<br />

Potentially costly, D3D<strong>11</strong><br />

makes them async<br />

Device<br />

Thread<br />

Create Resource<br />

Set Resource<br />

Loading<br />

Thread<br />

fopen<br />

fread

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