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Jane's Longbow 2 - Manual - PC - EECH Central

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2.2<br />

LONGBOW 2<br />

How to Use This Chapter<br />

This chapter covers the cockpit and system features of all three flyable helicopters — the <strong>Longbow</strong>,<br />

Kiowa Warrior and Black Hawk. If a particular section applies to a specific helicopter, you’ll see its<br />

name in bold letters, between horizontal lines like this.<br />

Aircraft Overview, below, gives a description of the cockpits, IHADSS, MFDs,<br />

master modes and other cockpit items in the three aircraft of <strong>Longbow</strong> 2.<br />

Integrated Helmet Display and Sight System, p. 2.12, introduces the IHADSS,<br />

the heart of the <strong>Longbow</strong> cockpit.<br />

IHADSS Flight Symbology, p. 2.14, explains the intricacies of each IHADSS<br />

mode and defines what each element in the display means. Relevant key<br />

commands are given as well.<br />

Multi-Function Displays, p. 2.24, describes the different pages you can bring up<br />

in the small MFDs mounted in the cockpit dash of each aircraft. Each page gives<br />

different information (such as targeting, navigation, damage, engine info, radar<br />

returns, weapons stores, etc.).<br />

Co-Pilot/Gunner (Front Seat) Cockpit, p. 2.51, introduces the co-pilot/gunner<br />

cockpit and its functions in the <strong>Longbow</strong> and Kiowa, and gives detailed information<br />

about the <strong>Longbow</strong>’s Optical Relay Tube display.<br />

Targeting and Sight Systems, p. 2.46, discusses the details of the <strong>Longbow</strong>’s<br />

Target Acquisition and Designation System (TADS), <strong>Longbow</strong> Fire-Control Radar<br />

(FCR), the Kiowa’s Mast-Mounted Sight (MMS) and the night vision systems used<br />

by the aircraft.<br />

Black Hawk Analog Cockpit, p. 2.54, covers those elements specific to the<br />

Black Hawk cockpit which use traditional analog controls and gauges rather than<br />

the more advanced digital electronics systems of the <strong>Longbow</strong> or Kiowa.<br />

View Controls, p. 2.56, defines all the cockpit and external views you can use<br />

during the game.

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