- Page 1 and 2: Longbow2 1997, 1998
- Page 3 and 4: 0: INTRODUCTION HOW TO USE This man
- Page 5 and 6: 0: INTRODUCTION 7. JANE’S Jane’
- Page 7 and 8: Game vs. Reality ..................
- Page 9 and 10: STAYING ALIVE .....................
- Page 11 and 12: DEFINITIONS........................
- Page 13 and 14: 0: INTRODUCTION ♦ Forces. You’l
- Page 15 and 16: Weapon Keys (pp. 5.13-19) 0: INTROD
- Page 17 and 18: 1 On the Base
- Page 19 and 20: 1: ON THE BASE The first thing you
- Page 21 and 22: Creating a New Pilot 1: ON THE BASE
- Page 23 and 24: TRAINING BUILDING Tutorial/Training
- Page 25 and 26: FORCE ADVANTAGE You can give one si
- Page 27 and 28: LIMIT RADAR LONGBOWS If this toggle
- Page 29 and 30: Mission Planner ♦ Left-click on t
- Page 31 and 32: Waypoints. This menu allows you to
- Page 33 and 34: Left-click on this button to activa
- Page 35 and 36: Waypoint Information Window 1: ON T
- Page 37 and 38: Fly Mission Left-click on the fligh
- Page 39 and 40: The acronyms on the chalkboard repr
- Page 41 and 42: 2 Cockpits
- Page 43 and 44: 2: COCKPITS As systems and weapons
- Page 45 and 46: AIRCRAFT OVERVIEW Longbow Apache Th
- Page 47 and 48: What is a Mode? 2: COCKPITS The ter
- Page 49: MFDs Sorted by Aircraft 2: COCKPITS
- Page 53 and 54: Longbow Fire Warning Lights Physica
- Page 55 and 56: Reading IHADSS information. Everyth
- Page 57 and 58: 4 Magnetic Heading Tape. Scrolling
- Page 59 and 60: Advanced Hover IHADSS Mode Elements
- Page 61 and 62: Bob-Up IHADSS Mode 22 Bob-Up Comman
- Page 63 and 64: Cruise IHADSS Mode 27 Bank Angle In
- Page 65 and 66: 2: COCKPITS Rocket Steering Cursor.
- Page 67 and 68: EXAMPLE 2 Although the Black Hawk d
- Page 69 and 70: Adjusting TSD Items 2: COCKPITS In
- Page 71 and 72: Radar MFD Longbow Threat The Radar
- Page 73 and 74: Realistic FCR Operation Commands 2:
- Page 75 and 76: FLIR. This monochrome image has bee
- Page 77 and 78: Chaff Pods. The number to the right
- Page 79 and 80: ASE Autopage 2: COCKPITS You can au
- Page 81 and 82: The torque bars increase in height
- Page 83 and 84: Vertical System Display (VSD) MFD K
- Page 85 and 86: Mast-Mounted Sight (MMS) MFD Kiowa
- Page 87 and 88: 2: COCKPITS Contour Map. The contou
- Page 89 and 90: Target Acquisition and Designation
- Page 91 and 92: Kiowa Weapon Constraints Additional
- Page 93 and 94: CO-PILOT/GUNNER COCKPIT Longbow, Ki
- Page 95 and 96: Optical Relay Tube (ORT) Unit Longb
- Page 97 and 98: 2: COCKPITS Horizontal Situation In
- Page 99 and 100: Inside Cockpit Views Note: The “n
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3 Ground School
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3: GROUND SCHOOL Although records o
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Angle of Attack 3: GROUND SCHOOL Wh
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3: GROUND SCHOOL ROTATIONAL MOTION
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Ground Effect in a Hover 3: GROUND
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3: GROUND SCHOOL HORIZONTAL MOTION
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3: GROUND SCHOOL The other blade mo
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4 Flight Training
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This chapter describes the basic co
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Cyclic Stick The cyclic controls pi
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Adjusting Realism and Difficulty If
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Hover Hold 4: FLIGHT TRAINING All h
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Startup 4: FLIGHT TRAINING To inter
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4: FLIGHT TRAINING In-Flight W Move
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Advanced Combat Landing 4: FLIGHT T
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5 Combat
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5: COMBAT The mobility of rotary cr
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You can, at any time, manually cont
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5: COMBAT SCAS FAIL Stability Contr
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OH-58D Kiowa Warrior 5: COMBAT The
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WEAPONS SYSTEMS In order to success
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TADS/MMS Target Acquisition Mode Lo
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Getting Best Missile Targets Engagi
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Black Hawk Door Guns Black Hawk The
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Folding Fin Aerial Rocket (FFAR) Lo
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With FCR Target Acquisition Mode (L
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5: COMBAT MIN RANGE You’re too cl
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Realistic TADS and the Laser Longbo
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Getting Your Wingman’s Targets c4
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COMBAT TACTICS Longbow, Kiowa To su
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NOE flight, in contrast, is not lin
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Against Fighters 5: COMBAT Rarely w
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High Yo-Yo 5: COMBAT The high yo-yo
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Side Flare Quick Stop 5: COMBAT The
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6 Campaigns
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6: CAMPAIGNS This chapter is a comp
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6: CAMPAIGNS “As yet, we have had
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6: CAMPAIGNS Two sticking points re
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6: CAMPAIGNS relations. Hasanov als
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6: CAMPAIGNS The Jane’s Interview
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Historical Overview Publication Sen
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♦ Iran has occupied the Abu Musa
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Azerbaijan’s Oil to Flow Publicat
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Iran: Operation Fallen Crescent 6:
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DYNAMIC CAMPAIGN Overview 6: CAMPAI
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Criteria for an Offensive Advance 6
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7 Specifications
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7: SPECIFICATIONS This section list
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7: SPECIFICATIONS Max T-O weight. L
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7: SPECIFICATIONS VARIANTS AH-64A.
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7: SPECIFICATIONS UH-60A/L Black Ha
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7: SPECIFICATIONS Self-defence. Bas
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7: SPECIFICATIONS DESIGN FEATURES F
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WEAPONRY AIM-92 Stinger 7: SPECIFIC
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7: SPECIFICATIONS (a) The M151 HE i
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7: SPECIFICATIONS (f) AGM-114K Hell
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7: SPECIFICATIONS M134 7.62mm Minig
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M60D 7.62mm Machine Gun 7: SPECIFIC
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7: SPECIFICATIONS AN/APR-39A Threat
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ANVIS/HUD System 7: SPECIFICATIONS
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MMS Mast Mounted Sight 7: SPECIFICA
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7: SPECIFICATIONS 7.29
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A.a2 LONGBOW 2 GAME COMPARISONS ...
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A.2 LONGBOW 2 Mission Planner The M
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B.2 LONGBOW 2 FARP Forward Arming &
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C.1 LONGBOW 2 GLOSSARY Advancing bl
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D.1 LONGBOW 2 FLIGHT CHARTS Cruise
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D.3 LONGBOW 2 UH-60L Black Hawk IND
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D.5 LONGBOW 2 OH-58D Kiowa Warrior
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E.1 LONGBOW 2 BIBLIOGRAPHY Adcock,
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MULTI-PLAYER GAMES MULTI-PLAYER GAM
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Troubleshooting If you have problem
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ANSWER VIA MODEM Wait for a modem c
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Multi-Player Game Setup Screen LAN
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To disconnect from a game: MULTI-PL
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To call another player (Master): 1.
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STEP 4 — BASE SCREEN All connecti
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Colors The color of text in the Cha
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Assigning Mission Planning Tasks Th
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Tasking Window Players use this pan
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FRIEND/ENEMY TEAM SETUP Campaign Ga
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MULTI-PLAYER GAMES PFZs PFZs work i
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Cockpit Magnetic Heading Tape True