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The Engineer's Guide to Standards Conversion - Snell

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SECTION 2 - SOME BASIC PRINCIPLES<br />

2.1 Sampling theory<br />

Sampling is simply the process of representing something continuous by periodic<br />

measurement. Whilst sampling is often considered <strong>to</strong> be synonymous with digital<br />

systems, in fact this is not the case. Sampling is in fact an analogue process and<br />

occurs extensively in analogue video. Sampling can take place on a time varying<br />

signal, in which case it will have a temporal sampling rate measured in Hertz(Hz).<br />

Alternatively sampling may take place on a parameter which varies with distance, in<br />

which case it will have a sample spacing or spatial sampling rate measured in cycles<br />

per picture height (c/p.h) or width. Where a two dimensional image is sampled,<br />

samples will be taken on a sampling grid or lattice. Film cameras sample a<br />

continuous world at the frame rate. Television cameras do so at field rate. In<br />

addition, TV fields are vertically sampled in<strong>to</strong> lines. If video is <strong>to</strong> be converted <strong>to</strong><br />

the digital domain the lines will be sampled a third time horizontally before<br />

converting the analogue value of each sample <strong>to</strong> a numerical code value. Fig 2.1.1<br />

shows the three dimensions in which sampling must be considered.<br />

Vertical image<br />

axis<br />

Time axis<br />

Horizontal image axis<br />

Fig 2.1.1<br />

<strong>The</strong> three dimensions concerned with standards conversion. Two of<br />

these, vertical and horizontal, are spatial, the third is temporal.<br />

Vertical and horizontal spatial sampling occurs in the plane of the screen, and<br />

temporal sampling occurs at right angles (orthogonally sounds more impressive).<br />

<strong>The</strong> diagram represents a spatio-temporal volume. <strong>Standards</strong> conversion consists of<br />

expressing moving images sampled on one three-dimensional sampling lattice on a<br />

different lattice. Ideally the sample values change without the moving images<br />

7

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