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My Brain hurts - Wunderman books

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iggest audiences would go to the newsreels they<br />

had seen in the movie theater, not to game shows.<br />

• And as Henry Ford put it in 1910, ‘if I’d asked my<br />

customers what they’d wanted, they’d have asked<br />

for a faster horse.’<br />

The consumer absorbs new technological concepts<br />

slowly, and with difficulty.<br />

Even young consumers struggle<br />

‘Don’t worry about complexity’ say some tech<br />

companies, ‘we’re targeting digitally literate 17 year<br />

olds.’<br />

Crap.<br />

Young people may absorb tech concepts faster than<br />

old people over 30, but they still struggle with how to<br />

make things work.<br />

• Y&R’s qualitative research has yet to find a<br />

teenager who knows what all the buttons on their<br />

phone do.<br />

• Few can explain even a quarter of the functions of<br />

their parents’ DVD, TV or VCR.<br />

• And Virgin mobile phones sell because they have<br />

the only pricing plan 17 year olds (or anyone else)<br />

can understand.<br />

Even amongst young people, it is the pace of<br />

consumer comprehension, not the pace of<br />

technological change, that will determine the pace of<br />

the digital revolution.<br />

But the tech industry has failed to acknowledge this.<br />

It needs to rethink its attitude towards its consumers<br />

and do so fast.<br />

10 10 TRANSISTORS<br />

PER DIE: LOG<br />

10 9<br />

SCALE<br />

10 8<br />

10 7<br />

10 6<br />

10 5<br />

10 4<br />

10 3<br />

10 2<br />

SOURCE: INTEL<br />

1970 1980 1990 2000 2010<br />

MOORE’S LAW MEANS DIGITAL<br />

TECHNOLOGY GETS BETTER<br />

FAST<br />

If a technology is digital, that technology<br />

obeys Moore’s Law.<br />

Moore’s Law, first proposed by Gordon<br />

Moore of Intel back in 1968, states that<br />

the number of transistors on a silicon<br />

chip, and therefore the speed and<br />

abilities of computers double every two<br />

years – since revised down to every<br />

eighteen months.<br />

Chips have obeyed that law for the past<br />

thirty-five years – and show all the signs<br />

of continuing to do so for the next twenty.<br />

Put simply, anything digital can get twice<br />

as good, or as fast - or as unintelligible -<br />

every eighteen months.<br />

Time for a change<br />

This booklet challenges the way tech companies<br />

do things.<br />

It argues that they should put the consumer first,<br />

not last.<br />

It uses Y&R’s intensive program of qualitative and<br />

quantitative research, consumer observation and<br />

analysis to set out some of the keys to successful<br />

communication.<br />

None are intuitive.<br />

Few are reflected in current marketing thinking on<br />

the web, in consumer electronics or in telecoms.<br />

The keys reflect the ways in which humans have<br />

responded to technological advance since time<br />

immemorial.<br />

As such, they risk being ridiculed by those within<br />

the technology community who regard any solution<br />

that is more than six months old as being out of<br />

date.<br />

But the eternal is eternal for a reason.<br />

And genuine marketing insights are no more abundant<br />

today than they were in the dotcom boom.<br />

Without an understanding of their consumer,<br />

technologies will struggle.<br />

The companies responsible for them will stumble, and<br />

industries will die.<br />

And they will do so however good their engineers,<br />

however smart their manufacturing - and however much<br />

money they spend on their marketing.<br />

THE BURSTING OF THE<br />

INTERNET BUBBLE<br />

DIDN’T STOP<br />

TECHNOLOGY<br />

Since the internet bubble burst in<br />

1999/2000, technology hasn’t<br />

stopped advancing.<br />

Many digital devices are now ten<br />

times better than they were then:<br />

Typical<br />

processor<br />

speed<br />

Typical home<br />

download<br />

speed<br />

Typical number<br />

of peanuts in a<br />

Snickers*<br />

2000 2006<br />

300KHz<br />

56Kbps<br />

22 22<br />

2000KHz<br />

2000Kbps<br />

* control<br />

10 WUNDERMAN MY BRAIN HURTS 11

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