10.11.2014 Views

Target Shooter 1

Target Shooter 1

Target Shooter 1

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Super Senior and super pumper George Granycome shooting targets through an<br />

aperture at the start of a stagee<br />

The stage designs were of the snappy,<br />

multiple-position format familiar to pistol shooters,<br />

with lots of high / low apertures and a high proportion<br />

of fast moving bobber-type paper targets activated<br />

by a variety of ingenious but simple mechanisms.<br />

Cunning target placement and numbers meant that<br />

Standard Manual and Auto shooters (who start with<br />

no more than 9 rounds in their guns maximum) had<br />

to carefully consider their loading strategy to take<br />

maximum advantage of timings and position. This<br />

was not “running and gunning” but a choreograph<br />

of optimum load/shoot sequencing, almost always<br />

weighing up opposing strategies in the five short<br />

minutes each squad has to look closely at the stage.<br />

But this is exactly what lends PSG such an edge!<br />

Accuracy and Speed are paramount, but loading<br />

and strategy make the crucial difference to success<br />

and failure on a stage, and indeed on the match.<br />

It means too that slower shooters can win if they<br />

can find sweet spots that others have missed and<br />

perhaps shoot from the weak shoulder with as<br />

much confidence as they can their strong stance.<br />

Reducing the number of shooting positions means<br />

less time, less opportunity for error and thus faster<br />

stage times. Practice! Practice! Practice! is the byword<br />

and in PSG nothing applies more to this dictum than<br />

the need to refine ones’ ability to load on the move.<br />

By the end of the first day’s shooting, all the teams<br />

had either shot or watched the stages being shot<br />

and it was apparent that there were some very fast<br />

and consistent shooters emerging in the Italian,<br />

Serbian and Russian teams. The UK ladies team<br />

was performing well having got into their stride<br />

early and shooting a careful but accurate match.<br />

The loading techniques were the main variance<br />

from country to country. Thailand<br />

shooters had long interchangeable magazine tubes<br />

extending the gun’s length to around five feet long and<br />

holding around 25 standard 12g rounds making<br />

them heavy as well as somewhat unwieldy. The<br />

Germans and many others favoured chest plate rigs<br />

holding cartridges such that the gun could be<br />

inverted and two or four cartridges at a time could be<br />

loaded very fast in a grab-force down motion. Many,<br />

particularly the Serbian modified team used the older<br />

plastic “Prodec” clips and proved particularly adept<br />

at fast loading on the move even though the gun is<br />

taken from the shoulder and inverted to load like this.<br />

The British teams favoured box (or stripper)<br />

loaders with four cartridges grabbed using<br />

the weak hand and loading with the gun still<br />

mounted in the shoulder or dropped slightly to cut sight<br />

acquisition times down between loading and shooting.<br />

The thoughtful stage layouts and squad rotation<br />

ensured a keen momentum as the days progressed.<br />

It would take too long to describe all of the 22<br />

stages, but several do deserve special mention here...<br />

One was a fast slug stage with a line of six IPSC card<br />

targets requiring one hit on each spaced about 2 foot<br />

apart at a distance of around 12 meters. What made<br />

it difficult was the fact that only the two outer targets<br />

were stationary. The four central targets were on fast<br />

moving bobbers (a mechanism like a windscreen<br />

washer arm that has a target mounted on the end).<br />

These were behind a wall of tyres such that they<br />

disappeared at the end of each stroke so you couldn’t<br />

sight on them at rest and had to take the shot while<br />

they were in motion. This was coupled with the<br />

additional problem that each arm also had a no-shoot<br />

target mounted on it as well - so a miss might incur<br />

30 <strong>Target</strong> <strong>Shooter</strong>

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!