Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk
Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk
Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk
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Liberation… not giants or goblins… I met her once… long ago in<br />
Gorna… we were much younger then… time has been harsh on<br />
both of us… but while I hiss and gasp for breath just from walking,<br />
her magic was just as strong as ever… To see those men following<br />
her, fighting the giants, her sitting tall in the saddle leading them.<br />
Ungrateful… so ungrateful… she saved us all. Now all she wants is<br />
peace. If you don’t believe me… just talk to her… I know that<br />
Marcher gave you a map. Sneak out of here tonight. Just knock on<br />
her door and she will see you.” He sud<strong>de</strong>nly stops. “Uh oh… eh…<br />
take the blame for this ok?” Then, with amazing swiftness, the old<br />
man leaves his rocking chair and disappears back into the kitchen<br />
area as a soft light enters from the other si<strong>de</strong> ofthe pub.<br />
“Now Grandfather I told you to…” Lisa storms in, fury in her<br />
eyes, “I told you…” She looks around confused at you… “Oh I’m<br />
sorry, I thought…” Her beautiful blue eyes are filled with suspicion.<br />
Without waiting for your response, she turns on her heel and gli<strong>de</strong>s<br />
silently out back into her private quarters.<br />
APL 2: Knowledge Local (Geoff) DC 10/Knowledge History DC<br />
10 /Bardic Knowledge DC 12<br />
APL 4: Knowledge Local (Geoff) DC 12/Knowledge History DC<br />
12/Bardic knowledge DC 14<br />
APL 6: Knowledge Local (Geoff) DC 14/Knowledge History DC<br />
14/Bardic Knowledge DC 16<br />
APL 8: Knowledge Local (Geoff) DC 16/Knowledge History DC<br />
16/Bardic Knowledge DC 18<br />
Samual Cosman was a hero that came to Geoff about forty years<br />
ago from the realms of <strong>Greyhawk</strong>. Already a hero of some renown,<br />
he ma<strong>de</strong> his name in Geoff by various adventures to retrieve<br />
various magical items for the wizards of Geoff. Several years<br />
before the giants inva<strong>de</strong>d, he was living in Gorna and word has it<br />
he died a few years before the war started. At any rate, he<br />
disappeared many years ago and stopped adventuring more than<br />
two <strong>de</strong>ca<strong>de</strong>s ago.<br />
By this point in the adventure the party should have ma<strong>de</strong> their<br />
<strong>de</strong>cision what they intend to do. If they intend to go see the<br />
Witch, begin using A encounters. If they intend to stay the night<br />
and attack the witch, then begin using B encounters.<br />
NIGHTTIME RENDEZVOUS<br />
(Use this encounter if they players <strong>de</strong>ci<strong>de</strong> to go see the witch in the<br />
middle of the night)<br />
The town guard in So<strong>de</strong>rsmith are too young to un<strong>de</strong>rstand the<br />
importance of vigilance. No one is on guard and slipping out of<br />
town is very simple.<br />
Slipping out of town is simple. In fact no one is on guard at the<br />
edge of town. The road to the witch’s hovel is easy to follow even in<br />
the middle of the night. Soon a small shack of a house appears in<br />
the distance.<br />
As you approach, the door opens slowly and a small<br />
frail figure appears in the well-lit doorway. A light shines from the<br />
edge ofa staffilluminating your group.<br />
“Ah, visitors. Don’t be afraid. Samual was a hero of Geoff. His<br />
mind may be failing him, but he knows true heroes when he sees<br />
them. Come in. I am sure you have many questions and I have some<br />
ofyour answers.” With that the old woman turns and slowly returns<br />
to her small shack leaving the door open to the night.”<br />
Pause to give the party time to make their <strong>de</strong>cision, if they choose<br />
to enter, continue reading:<br />
As you approach the house a few logs have been driven into the<br />
ground around the house in a kind of wall, a sapling sits in the<br />
center of the makeshift wall near the front door of the hovel. Oddly<br />
enough the sapling is a sweet-smelling pine tree. Entering the house<br />
the old woman sits near the fire pit in the middle of the tiny room.<br />
Various household items line the walls and a large opening near the<br />
back leads into what can only seem to be a cellar. A loud snoring<br />
echoes from the damp <strong>de</strong>pths. “I will have to ask you to keep your<br />
voices down. He has been crying ever since he got back from town. I<br />
just got him to sleep. Poor boy, he just does not un<strong>de</strong>rstand.” The<br />
old woman is tall for a human - a little over six feet. Her hair is<br />
long and falls around her shoul<strong>de</strong>rs portraying a long ago beauty.<br />
Her face is dirty and unkempt, but still portrays a kind of proud<br />
dignity.<br />
“I know you have been told a lot of bad things about me, I can’t<br />
really blame the people, they need a scapegoat and I’m an easy one.<br />
First, my name is Fiona Fay and contrary to popular belief, I am<br />
not a Witch, I am a wizard. I studied magic in Gorna long before<br />
you were born. Where to begin? Where to begin? I suppose I should<br />
get you some tea. The old woman gets up and starts to rummage<br />
through a cabinet. Hanging above the cabinet is a traditional Geoff<br />
army tunic; on the tunic are many patches and symbols.<br />
PATCHES INFORMATION<br />
Patch 1<br />
All APLs:<br />
Knowledge Nobility DC 5, Knowledge Local (Geoff) DC 5/ Bardic<br />
Knowledge DC 5<br />
One of the patches you recognize at once. It is the patch of Grand<br />
Duke Owen. This is a standard patch given to most members of<br />
Owen’s army before the giant war. The patch seems to be an<br />
honorary one, carrying no particular rank.<br />
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