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Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk

Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk

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So<strong>de</strong>rsmith asking for help with their little problem.<br />

Encounter One — A small band of evil humanoids are<br />

encountered on the road to So<strong>de</strong>rsmith. Possibility mistaken for<br />

the Witch’s minions they ambush the party.<br />

Encounter Two — Arriving at So<strong>de</strong>rsmith the party encounters a<br />

mob attacking the giant child. The child <strong>de</strong>als non-lethal damage<br />

to Llion Frey and escapes.<br />

Encounter Three — The Mayor of So<strong>de</strong>rsmith Cuthwin<br />

Trevdynson explains the problem from his point of view. The<br />

Party may also speak to the townspeople to get clues on which si<strong>de</strong><br />

they wish to take.<br />

Path A: The adventures take the si<strong>de</strong> of Fiona. They choose to<br />

<strong>de</strong>fend the old woman and the giant child against the townspeople<br />

and another group of adventurers is contacted to kill them.<br />

Encounter Four A — The party make their way to Fiona’s<br />

dwelling and learn of who she really is. She tells her story and a<br />

mob of towns people show up to harass her. The party then must<br />

<strong>de</strong>al with the angry mob of commoners.<br />

Encounter Five A — The mob has ma<strong>de</strong> its way back to town and<br />

informed the mayor of the party’s siding with Fiona. The Mayor<br />

sends his group of hired adventures to <strong>de</strong>al with the problem. The<br />

second party attacks Fiona’s home in the middle of the night. The<br />

party must <strong>de</strong>al with this group of would be heroes.<br />

Encounter Six A — The party make their way back to So<strong>de</strong>rmith<br />

and must <strong>de</strong>al with the corrupt mayor. He has already fled but a<br />

few Gran March sol<strong>de</strong>rs have come to his aid. After battling the<br />

Gran March Sol<strong>de</strong>rs (assuming they survive) the party discovers<br />

papers indicating the Major was planning on turning over the<br />

town to the annexed Gran March territories.<br />

Path B: The party takes the si<strong>de</strong> of the Mayor of So<strong>de</strong>rsmith and<br />

leave with an aid to kill the giant and “Evil Witch.”<br />

Encounter Four B — Fiona, <strong>de</strong>sperate to save her giant child, uses<br />

scrolls of monster summoning to challenge the party on the road<br />

to her dwelling. After encountering the good aligned summoned<br />

monsters the party has the opportunity to change to path A.<br />

Encounter Five B — The adolescent Giant child has <strong>de</strong>ci<strong>de</strong>d to<br />

challenge the party outsi<strong>de</strong> of Fiona’s home. Using her few buff<br />

spells Fiona prays for the child’s victory.<br />

Encounter Six B — With her child <strong>de</strong>ad Fiona has nothing to live<br />

for. She attacks the party with the few combat spells she has<br />

prepared. Quickly burning through her combat spells she is<br />

whisked away from <strong>de</strong>ath by a mysterious teleport spell ending<br />

combat.<br />

PREPARATION FOR PLAY<br />

Before play begins, have the players roll:<br />

• A Spot check<br />

• A Listen Check<br />

• A Sense Motive Check<br />

Take note of any meta-organizations of which the PCs may be<br />

members or have been members. Of particular note in this module<br />

are:<br />

• Old Lore Bards<br />

• Former/Current members of the Army of Liberation<br />

• Former/Current members of the Giant Slayers<br />

INTRODUCTION<br />

The party begins the adventure in the Grand Duchy of Geoff,<br />

or Gyruff as the Flan call it. It is the early summer of CY 599. It is<br />

not important where in Gyruff the PCs are, as they will receive<br />

the letter as long as they are someplace a letter could feasibly be<br />

received. The letter is <strong>de</strong>livered by a messenger service known<br />

locally as Fleet of Foot.<br />

<strong>Le</strong>t each of the players see Players' Hand Out # 1 (There are three<br />

versions of this letter <strong>de</strong>pending on the PCs' backgrounds. See<br />

Appendix VI). Once they have done so and agreed to travel to<br />

Hochoch, read the following:<br />

Finding yourself in Hochoch you soon find yourself standing<br />

outsi<strong>de</strong> the city stables as instructed by the letter. The early morning<br />

sun gleams off the armor worn by a number of Gran March soldiers<br />

as they ready their horses and slowly ri<strong>de</strong> away. Around you are a<br />

number ofother adventurers seemingly waiting like yourself.<br />

At this point allow the PCs to introduce themselves. Encourage<br />

6

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