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Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk

Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk

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A D&D® LIVING GREYHAWK<br />

Geoff Regional Adventure — Version 0.0<br />

Written for DUNGEONS & DRAGONS v3.5<br />

By Adam Thomas<br />

Cartography by Crystal Rose Piper aka “Kitty”<br />

Art by Mike Lowe and James Tillman<br />

A small town all but forgotten<br />

in war. A plea for help, and a<br />

<strong>de</strong>sperate choice to make.<br />

Adventurers must <strong>de</strong>ci<strong>de</strong> who<br />

lives and who dies, all while<br />

saving the lives of the innocent<br />

townsfolk. What consequences<br />

will their choices bring? A<br />

LIVING GREYHAWK Geoff<br />

Regional Adventure for<br />

Characters <strong>Le</strong>vel 2-8.<br />

PREFACE<br />

Dear Rea<strong>de</strong>r<br />

I cannot tell you how happy I am that the adventure you are<br />

about to read has finally reached the hands of the fans. The story<br />

of this adventure is an interesting footnote in the history of LIVING<br />

GREYHAWK. The people here at Cannonfire! have asked me to<br />

give you a little backstory about LIVING GREYHAWK and this<br />

adventure.<br />

LIVING GREYHAWK (LG) was a shared campaign setting using the<br />

3.0 D&D edition, then converting to the 3.5 edition Wizards of the<br />

Coast, DUNGEONS AND DRAGONS rules. This was not a new i<strong>de</strong>a.<br />

TSR had conceived the i<strong>de</strong>a of a massive shared living campaign<br />

world in the 1990s using their Advanced DUNGEONS AND DRAGONS<br />

2nd edition rules. The LIVING GREYHAWK campaign <strong>de</strong>buted at<br />

GenCon 2000 using the new 3.0 rule system. The real world was<br />

split up into different regions, each assigned a corresponding<br />

region in the <strong>Greyhawk</strong> campaign setting. Each region was<br />

administered by a group of volunteers that worked with Wizards<br />

of the Coast through the ROLE PLAYING GAME ASSOCIATION®<br />

(RPGA) which administered the entire Living <strong>Greyhawk</strong><br />

campaign. Three individuals would be the ultimate authority over<br />

each area. This Triad would oversee and approve the adventures as<br />

well as set the overall story arcs for their regions.<br />

Players in the RPGA would create characters and play in<br />

adventures in whatever region they were physically in at the time.<br />

Wizards of the Coast created rules that no one could just run an<br />

adventure any time anywhere. Once an adventure was released a<br />

player had to physically be in the appropriate region to play it, and<br />

after a time, the adventure would close and no one else could play<br />

the adventure. This meant that as time passed, a player’s character<br />

would evolve differently than others, completing some adventures<br />

while missing others. As an example, I live in Virginia so my<br />

home region was the Duchy of Geoff. I would have had to visit<br />

North Carolina to play in a Keoland adventure.<br />

My first experiences with LIVING GREYHAWK were as a player. I<br />

atten<strong>de</strong>d a local convention in my home town and after my first<br />

adventure I never looked back. An RGPA Convention<br />

4

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