Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk
Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk
Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk
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(+3 check modifier) as a Free Action without making a touch attack or<br />
provoking an attack of opportunity. If the attempt fails, the opponent cannot<br />
react to trip the worg.<br />
This beast looks like a dark-colored wolf with a malevolent intelligence in its<br />
face and eyes.<br />
Female Worg (Mount): Medium-size magical beast; CR 2; HD 4d10+8; hp 30;<br />
Init +2; Spd 40ft.; AC 18, Touch 12, Flatfooted 16, (+2 Dex, +1 Natural, +4 Scale<br />
Mail Barding); Base Atk/Grp +4/+7; Atk +7 Melee (1d6+4 Bite); Full Atk +7<br />
Melee (1d6+4 Bite); SA Trip; SQ Darkvision 60ft.; Low Light Vision, Scent; AL<br />
NE; SV Fort +6, Ref +6, Will +3; Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10.<br />
Skills & Feats: Hi<strong>de</strong> +4, Listen +6, Move Silently +6, Spot +6, Survival +2*;<br />
Alertness, Track; *+4 Racial Bonus to track by scent.<br />
Languages: Common, Goblin, Worg.<br />
Trip (Ex): A worg that hits with a bite attack can attempt to trip the opponent<br />
(+3 check modifier) as a Free Action without making a touch attack or<br />
provoking an attack of opportunity. If the attempt fails, the opponent cannot<br />
react to trip the worg.<br />
This beast looks like a dark-colored wolf with a malevolent intelligence in its<br />
face and eyes. On its back sits a little humanoid with a flat face, broad nose,<br />
pointed ears, wi<strong>de</strong> mouth, and small, sharp fangs. Its arms hang down almost to<br />
its knees.<br />
ENCOUNTER FOUR A<br />
PATH A<br />
Angry Mob: Medium-size humanoid (Colossal Swarm); CR 8, HD 24d4+54;<br />
hp 126; Init –1, Spd 20ft.; AC 10, Touch 10, Flatfooted 10; Base Atk/Grp +0/-;<br />
Atk Swarm (2d8); Full Atk Swarm (2d8); SA Wounding; SQ Swarm Traits; AL<br />
NN; SV Fort +10, Ref +10, Will +7; Str 8, Dex 10, Con 14, Int 8, Wis 8, Cha 8.<br />
Skills & Feats: Spot +10; Toughness, Toughness.<br />
Wounding (Ex): Any living creature damaged by an angry mob’s swarm attack<br />
continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do<br />
not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10<br />
Heal check or application of a cure spell or some other healing magic.<br />
A large crowd of angry, unruly townsfolk carrying torches, bows, rocks,<br />
sticks, pitchforks and other common items.<br />
ENCOUNTER FIVE A<br />
ASHARA VALLTREE<br />
Female half-elf cleric 4: Medium-size humanoid (half-elf); CR 4; HD 4d8-1; hp<br />
22; Init +2, Spd 20ft.; AC 23, Touch 12, Flatfooted 121, (+2 Dex, +8 Mithral<br />
Half-plate Armor +1, +3 Heavy Steel Shield +1); Base Atk/Grp +3/+4; Atk +6<br />
Melee (1d8+2 Heavy Mace +1), or +5 Ranged (1d6+2 Mighty Short Bow (Str+1)<br />
+1); Full Atk +6 Melee (1d8+2 Heavy Mace +1), or +5 Ranged (1d6+2 Mighty<br />
Short Bow (Str +1) +1); AL LN; SV Fort +3, Ref +3, Will +7; Str 13, Dex 14,<br />
Con 8, Int 10, Wis 16, Cha 12.<br />
Skills & Feats: Concentration +9, Knowledge Religion +6; Toughness, Weapon<br />
Focus Heavy Mace.<br />
Languages: Common, Elf.<br />
Possessions: mithral half-plate armor +1, heavy steel shield +1, heavy mace +1,<br />
mighty short bow +1 (+1 Str), Arrows x20, St. Cuthbert holy symbol, cleric<br />
vestments, sack, water skin, 50 gp.<br />
Cleric Spells per Day: 5/4+1/3+1/2+1. Base DC = 13 + spell level. Domains:<br />
Destruction (Smite Attack (+4 attack, +2 damage 1/day), Law (Law spells cast at<br />
+1 caster level).<br />
0 — guidance, <strong>de</strong>tect magic x2, resistance, cure minor wounds; 1 — bless,<br />
command, cure light wounds x2, protection from chaos, remove fear; 2 — align<br />
weapon (law), cure mo<strong>de</strong>rate wounds, status, shatter; 3 — daylight, cure serious<br />
wounds, magic circle (law).<br />
A tall, thin, attractive half-elf. She has long brown hair and piercing green<br />
eyes. She wears well-built armor covered in St. Cuthbert symbols.<br />
CORA “SNEAKY” LIGHTFOOT<br />
Female halfling rogue 4; Small-size humanoid (halfling); CR 4; HD 4d6; hp 18;<br />
Init +4; AC 20 [21], Touch 15 [16], Flatfooted 16, (+1 Size, +4 Dex, +5 Stud<strong>de</strong>d<br />
<strong>Le</strong>ather Armor +1, [+1 Dodge]); Base Atk/Grp +3/+2; Atk +8 Melee (1d4 Small<br />
Master Work Rapier) or +7 Ranged (1d6 Small Masterwork Light Crossbow);<br />
+0 Melee (1d4 Small Short Sword) or +3 Ranged (1d6 Small Light Crossbow);<br />
SA Sneak Attack; SQ: Evasion, Trap Sense, Uncanny Dodge; AL CN; SV Fort<br />
+1, Ref +8, Will 0; Str 10, Dex 18, Con 10, Int 14, Wis 8, Cha 13.<br />
Skills & Feats: Move Silently +13, Hi<strong>de</strong> +13, Spot +6, Listen +6, Search +9,<br />
Disable Device +9, Open Lock +11, Climb +7, Use magic Device +9, Sleight of<br />
hand +11; Dodge, Weapon Finesse.<br />
Languages: Common, Flan, Elf.<br />
Possessions: <strong>Le</strong>ather armor, small light crossbow, small short sword, thieves<br />
tools, Sack, bedroll, traveler’s clothes, 10 gp.<br />
Sneak Attack (Ex): +2d6 damage if target is flanked or <strong>de</strong>nied their Dex bonus.<br />
A small halfling with a graceful figure, short brown hair, and dark eyes.<br />
KORN GREAT AX<br />
Male half-orc barbarian 4: Medium-size humanoid (half-orc); CR 4; HD 4d12+8,<br />
hp 41; Init: +1, Spd 30ft.; AC 16, Touch 11, Flatfooted 15, (+1 Dex, +5 Chain Mail<br />
Armor); Base Atk/Grp +4/+8(+10R); Atk +10(+12R) Melee (1d12+1 [+12R] Great<br />
Axe +2) or +1 Ranged (1d6+4 [+6R] Javelin); Full Atk +10(+12R) Melee (1d12+10<br />
[+12R]Great Axe +2) or +1 Ranged (1d6+4 [+6R] Javelin); SQ: Rage 2/day, Fast<br />
Movement, Darkvision 60 ft., Uncanny Dodge, Trapsense +1; AL CN; SV Fort +6,<br />
Ref+2,Will+2;Str18,Dex12,Con14,Int6,Wis13,Cha6.<br />
Skills & Feats: Climb+11,Survival+7;PowerAttack,Cleave.<br />
Languages: Common.<br />
Possession: Chain mail armor, great axe +2 with Clear Sky insignia, traveler’s outfit,<br />
50gp.<br />
A tall, muscular half-orc with a great ax bearing a distinctive Clear Sky Camp<br />
insignia.<br />
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