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Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk

Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk

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Skills & Feats: Climb +3, Jump +3, Ri<strong>de</strong> +7, Spot +3; Weapon Focus - Great<br />

Sword, Weapon Focus - Short Bow, Toughness, Point Blank Shot<br />

Languages: Common.<br />

Possessions: great sword +1, chain mail armor, short bow, 20 arrows, explorer’s<br />

outfit, backpack, bedroll, winter blanket, 60 gp.<br />

A young woman with pronounced suel features. She seems well built and<br />

strong for her size.<br />

ENCOUNTER SIX A<br />

LLION FREY<br />

Male human fighter 8: Medium-size humanoid (human); CR 8; HD 8d10+8; hp<br />

60; Init +6, Spd 35ft.; AC 23[24], Touch 12 [13], Flatfooted 20, (+2 Dex, +6<br />

Mithral Chain Mail Armor (+1) Magical, +4 Heavy Steel Shield (+2), [+1<br />

Dodge]); Base Atk/Grp +8,+3/+11; Atk +13 Melee (1d8+8+1d6 Electricity); Full<br />

Atk +13/+8 Melee (1d8+8+1d6 Electricity); AL LN; SV Fort +7, Ref +4, Will +1;<br />

Str 16, Dex 14, Con 12, Int 10, Wis 8, Cha 14.<br />

Skills & Feats: Bluff +10, Intimidate +8, Ri<strong>de</strong> +13, Spot +3; Skill Focus - Bluff,<br />

Weapon Focus - Longsword, Dash, Power Attack, Dodge, Mobility, Spring<br />

Attack, Weapon Specialization - Longsword, Improved Initiative.<br />

Languages: Common.<br />

Possessions: +1 shock long sword (Gran March Frey Family Insignia), +1 mithral<br />

chain mail armor (Gran March Military Insignia), heavy steel shield +2, Gran<br />

March military outfit, Frey Family insignia ring, 200 gp.<br />

A tall, strong-looking human wearing Gran March military issue armor. His<br />

once-friendly features are now twisted with anger and hate.<br />

ENCOUNTER FOUR B<br />

PATH B<br />

Celestial Lion (Summoned): Large-size magical beast (Augmented Animal,<br />

Extraplanar); CR 4; HD 5d8+10; hp 32; Init +3, Spd 40ft.; AC 15, Touch 12,<br />

Flatfooted 12, (-1 Size, +3 Dex, +3 Natural); Base Atk/Grp +3/+12; Atk +7<br />

Melee (1d4+5 Claw); Full Atk 2 Claws +7 Melee (1d4+5 Claw), and +2 Melee<br />

(1d8+2 Bite); SA: Improved Grab, pounce, Rake 1d4+2, smite evil; SQ: Damage<br />

Reduction 5/magic, darkvision 60ft.; resistance to acid 5, cold 5, and electricity 5,<br />

spell resistance 10; AL CG; SV Fort +6, Ref +7, Will +2; Str 21, Dex 17, Con 15,<br />

Int 3, Wis 12, Cha 6.<br />

Skills & Feats: Balance +7, Hi<strong>de</strong> +3, Listen +5, Move Silently +11, Spot +5;<br />

Alertness, Run<br />

A large lion with silvery fur that seems to shimmer in the sunlight.<br />

Celestial Black Bear (Summoned): Medium-size magical beast (Augmented<br />

Animal, Extraplanar); CR 2; HD 3d8+6; hp19; Init +1; Spd 40ft.; AC 13, Touch<br />

11, Flatfooted 12, (+1 Dex, +2 Natural); Base Atk/Grp +2/+6; Atk +6 Melee<br />

(+1d4+4 Claw); Full Atk 2 claws +6 Melee (1d6+4 Claw); SA Smite Evil; SQ<br />

Darkvision 60 ft., Resistance to acid 5, cold 5, and electricity 5, Spell Resistance 8;<br />

ALLG;SVFort+5,Ref+4,Will+2;Str19,Dex13,Con15,Int3,Wis12,Cha6.<br />

Skills & Feats: Climb +4, Listen +4, Spot +4, Swim +8; Endurance, Run<br />

A bear with gol<strong>de</strong>n yellow fur that seems to shimmer in the sunlight.<br />

Celestial Riding Dog (Summoned): Medium-size magical beast (Augmented<br />

Animal, Extraplanar); CR 1; HD 2d8+4; hp 13; Init +2, Spd 40ft.; AC 16, Touch<br />

12, Flatfooted 14, (+2 Dex, +4 Natural); Base Atk/Grp +1/+3; Atk: +3 Melee<br />

(1d6+3 bite); Full Atk +3 Melee (1d6+3 bite); SA Smite Evil 1/day; SQ<br />

Darkvision 60ft. resistance to acid 5, cold 5, and electricity 5, Spell Resistance 7,<br />

Scent; AL NG; SV Fort +5, Ref +5, Will +1; Str 15, Dex 15, Con 15, Int 3, Wis<br />

12, Cha 6.<br />

Skills & Feats: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*; Alertness,<br />

Track*<br />

*Dogs receive a +4 racial bonus to survival checks to track by scent.<br />

A big riding dog with silvery fur that seems to shimmer in the sunlight.<br />

ENCOUNTER FIVE B<br />

GRODOUF<br />

Male hill giant: Medium-size giant; CR 7; HD 12d8+48; hp 102; Init –1, Spd<br />

45ft.; AC 22, Touch 9, Flatfooted 22, (-1 Dex, +9 Natural, +4 Mage Armor);<br />

Base Atk/Grp +9/+19; Atk +15 Melee (1d10+10 Great club), or +16 Melee<br />

(1d4+7 Slam), or +8 Ranged (1d6+7 Rock); Full Atk +15/+10 Melee (1d10+10<br />

Great Club), or 2 Slams +16 (1d4+7 slam) or +8 Ranged (1d6+7 rock); SA<br />

Throw Rock; SQ Lowlight Vision, Rock Catching; AL CG; SV Fort +12, Ref +3,<br />

Will +4; Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7.<br />

Skills & Feats: Climb +7, Jump +7, Listen +3, Spot +6; Cleave, Dash, Power<br />

Attack, Run, Weapon Focus (Slam).<br />

Languages: Common.<br />

Possessions: Great club, rock x3, sack, peasant’s outfit, large woo<strong>de</strong>n soup bowl,<br />

woo<strong>de</strong>n play doll.<br />

You see a large man-like figure about 7-1/2 feet tall with an oddly simian<br />

appearance. The figure has overly long arms, stooped shoul<strong>de</strong>rs, a low forehead,<br />

and thick powerful limbs. His face and arms are covered in scars from burns<br />

and cuts.<br />

ENCOUNTER SIX B<br />

FIONA FAY<br />

Female human wizard 12: Medium-size humanoid (human); CR 12; HD<br />

12d4+12; hP 36; Init +1, Spd. 20ft.; AC 11, Touch 11, Flatfooted 10, (+1 Dex);<br />

Base Atk/Grp +6,+1/+4 Atk: +4 Melee (1d6-2 club); Full Atk +4/-1 Melee (1d6-<br />

2 club); SQ Summon Familiar; AL NG; SV Fort +5, Ref +5, Will +9; Str 6, Dex<br />

12, Con 12, Int 20, Wis 13, Cha 10.<br />

Skills & Feats: Concentration +16, Knowledge Arcana +20, Knowledge History<br />

+15, Knowledge Religion +15, Professionalism Sol<strong>de</strong>r +16, Spellcraft +8; Scribe<br />

30

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