Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk
Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk
Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk
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heroes like you. The giants may be gone, but there will no doubt be<br />
others who come for us. You are young and strong, treasure these<br />
days, they will be over before you realize it. If you ever find yourself<br />
before Owen, tell him I finally obeyed him. My time is near and I<br />
want what little time I have left to be in peace. May all the gods and<br />
god<strong>de</strong>sses watch over you. I am in your <strong>de</strong>bt.” With that, the old<br />
woman slowly climbs aboard the cart. Grodouf slowly starts walking<br />
after it, then stops and turns to you, “Thank you. Grodouf not forget<br />
brave heroes,” he says at just above a whisper, and follows the cart<br />
out ofsight.<br />
If the party did not kill any of the Mob members, go to<br />
Conclusion A. Otherwise, go to Conclusion B:<br />
CONCLUSION A — FULL SUCCESS<br />
Llion is <strong>de</strong>ad and Trevdynson’s traitorous acts have become<br />
apparent. The townspeople of So<strong>de</strong>rsmith may never trust you<br />
again, but Trevdynson can never return to Geoff. A few weeks later<br />
a note comes to you. It is from Fiona and Sam telling you where to<br />
find her. She is safe in the Hornwood forest. Fiona has completed<br />
work on your reward - you can claim it at anytime. She also sends<br />
thanks for all you have done for her.<br />
If the letters are found, continue by reading the following.<br />
Now you must <strong>de</strong>ci<strong>de</strong> who, if anyone, needs to know about the<br />
contents of the letters. A simple journey to Hochoch and the Knights<br />
of the Watch may be in or<strong>de</strong>r. The letters can be turned over to the<br />
local Geoff officials. Perhaps a trip to Gran March where they can<br />
be turned over to those authorities. Keoland is a bit distant, but the<br />
letters could be given to them instead. A trip to the capital will<br />
ensure that they find their way into Grand Duke Owen’s hands. Or<br />
others may find them useful. Of course you can always keep them to<br />
yourselves.<br />
CONCLUSION B — HORROR STORIES<br />
With the <strong>de</strong>ath of their lea<strong>de</strong>rs, the mob has gone to find justice.<br />
You have, unfortunately, been accused of mur<strong>de</strong>ring innocent<br />
townspeople. The Knights of the Watch are looking for you. In the<br />
event they catch you, it is unclear what the repercussions may be. A<br />
few weeks later a note comes to you. It is from Fiona and Sam<br />
telling you where to find her. She is safe in the Hornwood forest.<br />
Fiona has completed work on your reward - you can claim it at<br />
anytime. She also sends thanks for all you have done for her. (If the<br />
letters are found, continue by reading the following.) Now you must<br />
<strong>de</strong>ci<strong>de</strong> whom if anyone needs to know about the contents of the<br />
letters. A simple journey to Hochoch and the Knights of the Watch<br />
may be in or<strong>de</strong>r. The letters can be turned over to the local Geoff<br />
officials. Perhaps a trip to Gran March where they can be turned<br />
over to those authorities. Keoland is a bit distant, but the letters<br />
could be given to them instead. A trip to the capital will ensure that<br />
they find their way into Grand Duke Owen’s hands. Or others may<br />
find them useful. Of course, you can always keep them to yourselves.<br />
PATH B<br />
PARADE TO BATTLE<br />
Use this encounter if the players <strong>de</strong>ci<strong>de</strong> to leave at dawn to attack<br />
the witch.<br />
The next morning after a hearty breakfast the townspeople gather<br />
around the main street to see you off. A few of the barmaids even<br />
throw flowers out for you. Llion stands near the door to the mayor’s<br />
home, but Trevdynson is noticeably absent. Llion approaches you<br />
and shakes your hands. “I wish you the best my friends. May Kord<br />
grant you victory. I will be here, but Trevdynson is again afraid for<br />
his life. I cannot go with you. Tonight we will feast with tales ofyour<br />
victory.” With that Llion rushes off to his post by the door to<br />
Trevdynson’s resi<strong>de</strong>nce.<br />
ENCOUNTER FOUR B<br />
SUMMONED HELP<br />
Samual has informed Fiona of the Party’s intentions to kill her.<br />
Fearful for her son’s life she has used her last remaining resource,<br />
scrolls she penned for the battle with the giants. She has<br />
summoned monsters to face the party. They are exten<strong>de</strong>d versions<br />
of the spells outlined in the appendix.<br />
Judge's Note: For simplicity, keep track of complete rounds and all<br />
summoned monster spells will end on the completion of round 7.<br />
Read the following:<br />
As you walk down the path shown on the map, you sud<strong>de</strong>nly<br />
notice several animals before you. They block your path and,<br />
without warning, they charge toward you.<br />
Judge’s Note: Descriptions of the animals can be found in the<br />
Appendix. Use these <strong>de</strong>scriptions when <strong>de</strong>scribing the animals that<br />
are attacking. Do not disclose the fact that the animals are celestial<br />
versions of the animals unless a successful check is ma<strong>de</strong>. You may<br />
ask for the knowledge rolls or let the party ask to make them at<br />
your discretion.<br />
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