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Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk

Canonfire! Chronicles Issue 1 - Le Monde de Greyhawk

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heroes like you. The giants may be gone, but there will no doubt be<br />

others who come for us. You are young and strong, treasure these<br />

days, they will be over before you realize it. If you ever find yourself<br />

before Owen, tell him I finally obeyed him. My time is near and I<br />

want what little time I have left to be in peace. May all the gods and<br />

god<strong>de</strong>sses watch over you. I am in your <strong>de</strong>bt.” With that, the old<br />

woman slowly climbs aboard the cart. Grodouf slowly starts walking<br />

after it, then stops and turns to you, “Thank you. Grodouf not forget<br />

brave heroes,” he says at just above a whisper, and follows the cart<br />

out ofsight.<br />

If the party did not kill any of the Mob members, go to<br />

Conclusion A. Otherwise, go to Conclusion B:<br />

CONCLUSION A — FULL SUCCESS<br />

Llion is <strong>de</strong>ad and Trevdynson’s traitorous acts have become<br />

apparent. The townspeople of So<strong>de</strong>rsmith may never trust you<br />

again, but Trevdynson can never return to Geoff. A few weeks later<br />

a note comes to you. It is from Fiona and Sam telling you where to<br />

find her. She is safe in the Hornwood forest. Fiona has completed<br />

work on your reward - you can claim it at anytime. She also sends<br />

thanks for all you have done for her.<br />

If the letters are found, continue by reading the following.<br />

Now you must <strong>de</strong>ci<strong>de</strong> who, if anyone, needs to know about the<br />

contents of the letters. A simple journey to Hochoch and the Knights<br />

of the Watch may be in or<strong>de</strong>r. The letters can be turned over to the<br />

local Geoff officials. Perhaps a trip to Gran March where they can<br />

be turned over to those authorities. Keoland is a bit distant, but the<br />

letters could be given to them instead. A trip to the capital will<br />

ensure that they find their way into Grand Duke Owen’s hands. Or<br />

others may find them useful. Of course you can always keep them to<br />

yourselves.<br />

CONCLUSION B — HORROR STORIES<br />

With the <strong>de</strong>ath of their lea<strong>de</strong>rs, the mob has gone to find justice.<br />

You have, unfortunately, been accused of mur<strong>de</strong>ring innocent<br />

townspeople. The Knights of the Watch are looking for you. In the<br />

event they catch you, it is unclear what the repercussions may be. A<br />

few weeks later a note comes to you. It is from Fiona and Sam<br />

telling you where to find her. She is safe in the Hornwood forest.<br />

Fiona has completed work on your reward - you can claim it at<br />

anytime. She also sends thanks for all you have done for her. (If the<br />

letters are found, continue by reading the following.) Now you must<br />

<strong>de</strong>ci<strong>de</strong> whom if anyone needs to know about the contents of the<br />

letters. A simple journey to Hochoch and the Knights of the Watch<br />

may be in or<strong>de</strong>r. The letters can be turned over to the local Geoff<br />

officials. Perhaps a trip to Gran March where they can be turned<br />

over to those authorities. Keoland is a bit distant, but the letters<br />

could be given to them instead. A trip to the capital will ensure that<br />

they find their way into Grand Duke Owen’s hands. Or others may<br />

find them useful. Of course, you can always keep them to yourselves.<br />

PATH B<br />

PARADE TO BATTLE<br />

Use this encounter if the players <strong>de</strong>ci<strong>de</strong> to leave at dawn to attack<br />

the witch.<br />

The next morning after a hearty breakfast the townspeople gather<br />

around the main street to see you off. A few of the barmaids even<br />

throw flowers out for you. Llion stands near the door to the mayor’s<br />

home, but Trevdynson is noticeably absent. Llion approaches you<br />

and shakes your hands. “I wish you the best my friends. May Kord<br />

grant you victory. I will be here, but Trevdynson is again afraid for<br />

his life. I cannot go with you. Tonight we will feast with tales ofyour<br />

victory.” With that Llion rushes off to his post by the door to<br />

Trevdynson’s resi<strong>de</strong>nce.<br />

ENCOUNTER FOUR B<br />

SUMMONED HELP<br />

Samual has informed Fiona of the Party’s intentions to kill her.<br />

Fearful for her son’s life she has used her last remaining resource,<br />

scrolls she penned for the battle with the giants. She has<br />

summoned monsters to face the party. They are exten<strong>de</strong>d versions<br />

of the spells outlined in the appendix.<br />

Judge's Note: For simplicity, keep track of complete rounds and all<br />

summoned monster spells will end on the completion of round 7.<br />

Read the following:<br />

As you walk down the path shown on the map, you sud<strong>de</strong>nly<br />

notice several animals before you. They block your path and,<br />

without warning, they charge toward you.<br />

Judge’s Note: Descriptions of the animals can be found in the<br />

Appendix. Use these <strong>de</strong>scriptions when <strong>de</strong>scribing the animals that<br />

are attacking. Do not disclose the fact that the animals are celestial<br />

versions of the animals unless a successful check is ma<strong>de</strong>. You may<br />

ask for the knowledge rolls or let the party ask to make them at<br />

your discretion.<br />

20

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